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Found 3,221 results

  1. Don't think Ventus can count either...
  2. Hey there, everyone! It's me, Veemon, and I'm finally back, to kick, some, tail! with a brand new game! The objective of the game is for everyone to work together to name as many DIFFERENT characters from the Kingdom Hearts series as we can! From main characters, to heartless, nobodies, unversed, dream eaters, Disney characters, everyone that has appeared in Kingdom Hearts in some way. (This is excluding certain characters that only appeared on things such as the Chocobo on the Metal Chocobo keyblade, etc.) To keep it fair for everyone, and to make the game last the longest, let's limit it to one character per post. Also, if possible, try to avoid repeating characters, since the goal is to name as many different characters as we can. Let me start it off with our main character... Sora! Rock on!
  3. Kingdom Hearts Birth by Sleep Final Mix is an upgraded re-release of Kingdom Hearts Birth by Sleep, originally released on the PlayStation Portable exclusively in Japan on January 20, 2011.
  4. Kingdom Hearts Birth by Sleep is a prequel to Kingdom Hearts originally released on the PlayStation Portable in Japan (January 9, 2010), North America (September 7, 2010), Australia (September 9, 2010) and Europe (September 10, 2010).
  5. EdoNinjaStormHD

    Ventus Banner

    First post to make here so uhhh I hope you guys like it!

    © EdoNinjaStormHD

  6. Hey guys, I made a detailed guide for fighting the Mysterious Figure in BBS. He was a tough sunnovabishh, especially with Terra, and in this guide I tried to make him a little more manageable. It isn't super technical but I think it very effectively explains his attacks and a good strategy to beat him. Let me know if this helps anyone looking to platinum this game on PS4.
  7. If you've not played Birth By Sleep don't read this as it'll spoil the ending. So, I was doing some thinking and came up with a what if of sorts and was wondering what everyone else thinks on the matter. What if Aqua didn't send Terranort back into the realm of light and instead they both fell into the realm of darkness? What do you guys think would have happened? Ansem the wise wouldn't have been sent there, the organisation wouldn't have been started, lots of things would have worked out completely differently. So what do you all think would have happened? This is just curiousity and speculation Let me know what you all think.
  8. Hey, I wanna know your theories about what happened to Zack after BBS. Mine is that, Cloud it may be from Zack what Vanitas is from Ven, some sort os vessel of darkness or maybe, Cloud is Zack's Nobody O.O That's mine, what is yours?
  9. My Aqua digital painting. Her hair was inspired by sakimichan's artwork Facebook Page: Shinyou Deviantart: http://shinyou-chan.deviantart.com/
  10. Hello just need a bit of help. I already beat terra in critical mode. I'm playing as ventus, and will need help facing X-Blade vanitas on 1 life left(when vanitas becomes a d-link). But I really need help on is aqua. She has terranort, and pureblood heartless. In fact, I made need help in general because I died a lot with aqua in proud mode. So any advice for critical mode aqua and ventus would be nice.
  11. Mine was in deep space. I was doing very poorly at first with stitch and gantu with hug high ranking commands. But then I got captain justice. My munny was flowing in because Pete actually bought spaces(ironically the type of command as the one I bought). And it doesn't stop there. I did bought command did gantu and stitch, but with Pete paying me I was already good. But here's the really best part. As it's known, it's rare to get all random jokers. And that's what I got. I did golden capture, timed it right, and got zone capture. I had level them all up so much that both gantu and stitch was in the negative 2000's. At that point, I had to more random jokers and when I touched the green panel, I got another one. I did golden fortune, and timed it to get zone capture. I was doing so well I went in circles in the middle of the deep space command board, and watch as they get to negatives. At that point, I went to the starting point and won. Yeah, so tell me your best moments. I know it's hard to believe, but it did happen. So share me your best command board moments. Thanks.
  12. Hello guys! So im playing kh 1.5 plus 2.5. Ive beat kh1 and 2 without problems. Now i want to finish bbs, but onfortunately, i can't. I get the'savecrash' bug menu when the scenes are over, after i saved. I tried a new save file, but it eon't work. Guess its waiting for square to move... ?
  13. xs_xs

    Sketching Vanitas

    For all vanitas lovers ( ͡° ͜ʖ ͡°)
  14. Third installment of wonderfully thrilling review by this guy! If you're curious, here's my first two: http://kh13.com/forum/topic/103316-kh15-review-from-a-first-time-player/ http://kh13.com/forum/topic/103580-kh2fm-hd-review-from-a-first-time-player/ So BBS took me awhile to make and playthrough because I actually played the game twice; I just felt my thoughts on it weren't very finalized when I first finished, so I figured a 2nd playthrough would help. And it did, so here we go: I'm gonna talk about the story first. We're immediately introduced to three completely new characters: Terra, Aqua, and Ven. You can clearly see what Square was going for here: Ven = Sora, Terra = Riku, Aqua = Kairi. Their personalities kind of reflect the original trio too; Terra's the angsty teenager who has darkness in his heart, Ven is almost a less enthusiastic replica of Sora, and Aqua is the motherly figure (which is sorta like Kairi? I dunno, Kairi really wasn't fleshed out too well in the first few games). The story of BBS (which, I assume if you're reading this, you'll know it so I won't explain it thoroughly) expands upon the past of KH1 and how Keyblade Wielders came to be. While I do appreciate the expansion of lore to a degree, there's somethings that sort of bothered me. Firstly, the retcon of the idea of the Keyblade "choosing" its owner as a sentient sort of being: instead, they made it some sort of inheritance ceremony in conjunction to choosing an appropriate wielder. The whole thing is super unclear; Terra underwent the inheritance ceremony with Riku, which is how I understand Riku being the original "chosen wielder" prior to succumbing to darkness. On the other hand, Kairi's Keyblade in KH2 is also explained, but literally all she did was touch Aqua's Keyblade and that was enough? The game didn't do too well explaining the whole thing, and that sort of bothered me. So from what I can understand at this point, Xehanort's sort of the "main villain" that we're targeting. And yeah, all things considered, he's got a pretty cool design. Maybe somewhat cliche to some, but the idea of an "all powerful Keyblade Master" is pretty neat to me. This does bring up the question though; why couldn't Xemnas/Ansem (seeker of darkness one) wield a Keyblade? This is especially confusing since Xemnas' GOAL was to create an artificial Kingdom Hearts by collecting hearts that can only be done with a Keyblade...so why did he stop? To me, this seems like a plothole for now, but if they do decide to answer it in future games, it'll be pretty obvious it's retconned. My ideal plot in terms of lore expansion is that you can expand lore to a degree where you don't have several plotholes; anymore than that, and you've explained too much. Unfortunately, the story of BBS seems to do that somewhat, and even if several of my questions are answered in future games, it's very likely that its merely a retcon that Square realized after releasing the game. Don't get me wrong; I have nothing against expanding lore, but if the original story was perfectly fine (I mean, I completely accepted the whole "keyblade = legendary myth in KH1), and expanding the lore further will cause a lot of confusion and plotholes, that's where it gets sort of overwhelming. Character motivations in here were also somewhat confusing. I personally felt the fight between Eraqus and Terra could've been completely avoided, had Eraqus told Terra about Ven sooner instead of being the typical "vague and mysterious" master he was. I mean seriously; Terra comes in, sees his master about to kill his best friend, so he'll naturally get angry. What does Eraqus do? No, he doesn't quell his anger and explain; he says sorry and raises his Keyblade to KILL TERRA. What??? The same can be said about the whole Terra and Ven taking off, forcing Aqua to go after them. Terra takes off instead of consulting his master, Ven follows Terra instead of consulting HIS master, and Aqua is forced to do the dirty work and follow them to make sure they're safe. The whole thing feels sort of contrived, and that was the big thing that sort of bothered me. I love the idea of Xehanort, but his motivation, at least to me, seems a little bit weak. From what I understand, he wishes to recreate the X-Blade out of sheer curiosity, and is literally willing to bring the world to an apocalypse to do that. It seems very far-fetched, but that may be because I can't relate to it. This kind of applies to other characters too; for some reason, I just can't relate to them very well, which goes back to my slight annoyance at the motivations behind certain character's actions. It just doesn't make sense to me. The idea behind Vanitas is pretty cool, but I felt his character was a bit too generic and we really didn't get to explore a lot of it. I think this applies to a lot of other characters too. And yeah, I understand they introduced a TON of new characters in the game, but if that means lessening character development and giving them less of a personal identity, I'd rather them only introduce a few characters but give them all unique identities. That being said, that doesn't mean the other KH games are exempt from this (cough cough Kairi), but it just seems so much more noticeable in this game since the three main characters just seem like...more boring copies of the original trio (excluding Aqua; she was a nice breath of fresh air). Something I did personally enjoy; the way the story was told was pretty interesting, and by the end of the three character arcs, I can piece together everything that happened and then make sense of it. The story was also similar to KH2/ReCoM's story where Disney Worlds just sort of stopped having meaning in the overall plot. I really LOVED how KH1 integrated the two together so well, but now it just seems like Disney worlds are mere filler until we get to the worlds where plot is revealed (Badlands/Keyblade Graveyard, Hollow Bastion, Land of Departure). The entire game is sort of a wild goose chase, until they finally end up in one area at the end and prepare for the final battle. Also, I love the design and decision of using a Keyblade Graveyard as a final battleground; seems very fitting. On the otherhand, the literal THOUSANDS of Keyblades make me wonder if they'll expand the plot even MORE in future games (go even further past and talk about the Keyblade War/X-Blade and what happened and stuff), and that worries me because explaining EVERYTHING will almost guarantee plotholes of some degree, and I really don't want to see this series go in that direction. Of course, I full understand those who enjoy more lore, but this is once again, just my personal view. ALRIGHT, that was long; moving on to gameplay and I'll try to make this a little shorter (although it probably won't be). Holy CRAP this game was different from the other KH games. My immediate impression was that it was a dumbed down version of the cards I loved in ReCoM, and...I was right. I really love how each KH game changes up the formula so much. The various commands we're allowed to choose demonstrates a HUGE variety of attacks, and I honestly loved it in the beginning. I think it's really my 2nd playthrough where I began to realize a couple of fundamental issues with the combat system: -Command Styles are annoying. Yeah, they boost your attacks and make them all fancy, but changing in the middle of a fight can actually get you hit because you dont have any i-frames afterwards. I actually died twice on Critical Mode (2nd playthrough) because I changed into a Command Style at a wrong time and an enemy hit me the moment the animation was done. Obviously it's not noticeable on lower difficulties, but still; it was kind of annoying. -I personally rarely found an incentive to use D-Links. I think this is sort of the whole KH2 syndrome, where the game gives you a bunch of stuff but doesn't explain how to use them so you never really will use them to their fullest until you choose to explore, which, from my understanding, a lot of people don't. However, I just never saw a D-Link better than my own Command Deck. Sure, you get special abilities and stuff, but they just weren't...good enough to use over my own commands. It's not a big deal; it's just immediately after playing KH2 on Critical Mode where I was forced to use my resources to the fullest, it was kind of a let down to see that most enemies can be beaten with mere commands. Speaking of which... -My experience, and this is from my experience only. Magnega, Thunder Surge, Fire Surge, Thundaga (maybe Mine Square sometimes). As far as I can tell, that's more or less all you need to beat the game, even on Critical Mode. This was super apparent by the end of my 1st playthrough. Thunder/Fire Surge did such an ABSURD amount of damage, even in comparison to the other powerful commands (Ars Solum, Timer Splicer, etc.) and they only took up 1 command slot. Magnega is perfect for rounding up enemies, and Thundaga obliterates them. No other commands are really needed when these are the ones you need to finish the job. It's even worse on Critical Mode, where I really learned the full extent of how insanely useful these commands were, to the point where they surpassed the other "2-slot" ones. I tried using Time Splicer on Final Vanitas, I really did. I ended up dying 3 times because he just kept hitting me during my attack and I couldn't do anything about it. It's just the other attacks are...so much better. I also wanted to mention Curaga really quickly; they sort of went back to KH1, where you can abuse Cure given the correct abilities (Magic Hastes and stuff), since it recharges so quickly. Not a HUGE deal, but just something I thought I'd point out. Now that doesn't mean I despise the combat; on the contrary, I still found it to be somewhat enjoyable, although I can see why a lot of the fanbase dislikes the system. It just wasn't very well balanced out, and especially on higher difficulties, it seems the only viable methods of attacking are through spamming those overpowered attacks. Even normal attacking is ruled out, because it's just not as good. I think it's mainly disappointment, because having played KH2 where you were given a bunch of good options to use and these cool combos, we go back to the normal 3 hit, and even weaker this time around. Terra's Slide is good, but Aqua and Ven's Cartwheel/Dodge Roll seem completely broken. When fighting the final bosses, I noticed by mashing Square, I can literally avoid any attack. That might just be luck on my part, but from what I can tell, you seem to be completely invincible while using their dodges. Obviously that's bad design, because it kinda destroys the skill and purpose behind dodging. The previous KH game's dodges didn't function like this, so it baffles why they decided to do this for this game. Another issue I have is with certain boss designs. You have to understand my perspective, after coming from a Critical Mode (and blind, mind you) playthrough of 2FM, I had the mindset of learning a boss's patterns and punishing accordingly. BBS didn't really give me any of that opportunity, as far as I can tell. The whole "Revenge Value" system is gone, and bosses just kinda do their thing. This wasn't too big of a deal until endgame, where certain fights in the final boss rush was a game of "run away, use Thunder/Fire Surge". I tried doing other methods on Critical; I honestly tried. I tried going in and being aggressive and died for it. I tried using powerful commands like Meteor or Magic Hour or Timer Splicer or Tornado, and I died. I even tried using Shotlocks (oh my god I haven't even talked about Shotlocks yet), and while it was useful on a few (notably Final Vanitas), I realized running away and using the Surge attacks during an opening was still the best option. Terra-Xehanort was also kind of bothersome, since he can heal himself (not sure if there's a pattern or just luck) and the only feasible method of getting damage on him quickly and not have the fight drag out for an hour is to reflect his dark bullets back at him. And don't get me wrong; I have nothing against that, but I guess I just expected a bit more sophistication after playing 2FM's bosses. Speaking of which, I haven't personally unlocked the Mysterious Figure fight but I've seen it on a YouTube video, and once again, it seems like a lot of Surge spamming and rolling. There's just not much strategy involved. I'll go over shotlocks really quickly; they're pretty damn useful, and I used it a LOT on my 1st playthrough. On the other hand, my 2nd playthrough sort of stopped using Shotlocks, just because I realized other options were better and more efficient. So yeah, a pretty neat and viable technique that was unfortunately undermined by other OP moves. So yeah, I know I said a decent amount of negative things about the game's story and gameplay, but that doesn't mean I hate it, nor does it mean I'm hating on the game. I'm just being critical, because that's generally how I am with my games. Good parts of this game? I liked the more expansive world design, even if platforming in certain areas are a bit janky. I absolutely loved the music and cinematics. I loved the atmosphere of certain areas. Mirage Arena was an absolute blast to play through, especially when overleveled as hell and you can just smash through wave after wave of enemies without a care in the world. However, these are all surface level enjoyment, and when I tried to go a bit more in-depth and learn about the game's mechanics, it just didn't have the same effect KH2 did on me. I can definitely see why some people love this game, while I can other see why others dislike it. For me, it's sort of an inbetween; I haven't had enough experience to fully comprehend what I truly think of the game, but I think this is a pretty solid answer from me. There's clunkiness here and there, but ultimately, I had fun playing through it (mostly), and that's what a good game should be all about, right? Final score: 7/10 I'll be playin through DDDHD next (PS4 coming in a bit!) and then 0.2, then maybe later Days/ReCoded. Who knows, I might even give Unchained X a try
  15. In anticipation of the worldwide release of Kingdom Hearts HD 2.8 Final Chapter Prologue, Square Enix have announced they will have a livestream of the Secret Episode from Kingdom Hearts Birth by Sleep Final Mix on their Twitch channel on Friday 20 January at 1 PM EST. Please note that this isn't Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage -, but rather the last episode on Kingdom Hearts Birth by Sleep Final Mix, the game that released in 2011 and was included in Kingdom Hearts HD 2.5 ReMIX.
  16. In anticipation of the worldwide release of Kingdom Hearts HD 2.8 Final Chapter Prologue, Square Enix have announced they will have a livestream of the Secret Episode from Kingdom Hearts Birth by Sleep Final Mix on their Twitch channel on Friday 20 January at 1 PM EST. Please note that this isn't Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage -, but rather the last episode on Kingdom Hearts Birth by Sleep Final Mix, the game that released in 2011 and was included in Kingdom Hearts HD 2.5 ReMIX. Click here to view the article
  17. Now I trying to unlock KHBBS secret episode. I have completed all three character in proud mode,have all the report and collect all the stickers in the album.I have met all the requirements, but I still cannot get the secret episode. Please help ??
  18. I wanted to talk about this for awhile; get my thoughts out on these forums, and maybe we can get some good discussion going. This is regarding the three main characters of Birth by Sleep: Terra, Aqua, and Ven. I don't like them. Not in the sense that they're "annoying characters" or in context of the game they're bad; it's literally because I don't think Square did a good job on establishing their personalities, characteristics, and most importantly, the character relationships between the three of them. When we compare them to the original trio Sora, Riku, and Kairi, they just seem...bland and boring. Terra is a teenage boy with a lust for Darkness inside his heart. Okay, so what's next? We basically know nothing about him aside from that. He goes to a world, becomes a villain (usually due to stupid decisions), learns his mistake, then becomes a villain again in the next world. It's unbelievably frustrating. Ventus is the youngest of the trio, and boring as hell. He acts somewhat similarly to Sora, but just less...interesting. Sora had specific traits and qualities that made him somewhat unique amongst others, even if his personality is the typical cliche "naive happy-go-lucky child". Ventus is basically a slightly diminished version of Sora's personality...with nothing else. The only thing of significance that's related to him is Vanitas, and even then, that doesn't stop him from being forgettable. Aqua is perhaps the most level headed out of the three, but honestly she doesn't have many interesting traits either. Ironically though (despite her awful voice acting in the English version), she is probably the most interesting out of the three (that's not saying much though) as she's the only one with a logical mind, and has a motivation behind her actions as she's trying to lookout for Terra and Ven, being the only Keyblade Master of the three. That being said, I can deal with these problems. However, what I do have grudge against is the relationship between the three. Their dialogue is awkward, and their friendship just doesn't seem very legitimate. The game attempts to prove their friendship at the beginning by showing them interacting for a few minutes and having a few sparring matches. The problem is that it really doesn't show me anything or give me any clue that they may be friends. They try to make up for this lack of character development by adding it on later on in the form of flashbacks, but that doesn't show me anything either. It just seems that the game is trying to desperately tell you that they're friends, even if they don't seem to act like so. You can't do that. You can't just tell me, "these people are friends" and expect me to believe that. People said the ending of BBS was depressing and sad. For me, I didn't feel anything. I didn't connect with these people throughout the game. The game told me they were friends, alright, but that's not enough for me. You have to SHOW me that they are friends with each other, that they care about each other, and show me HOW their character interaction/development strengthens their friendship. Just telling me "these three people are friends" is not enough, because if I don't see it in the way they act, I won't give a *** about their characters. Terra is left only with his lingering sentiment in the form of an armor. Aqua is stuck in the realm of darkness. Ven lost his heart and is likely to not wake up for a very long time. So what? I don't care. I don't care about these characters at all. The game attempts to build this weak friendship, and expects me to care about their tragic fates and sacrifices, but in the end, all I see are three characters meeting a tragic end. And that isn't enough for me. Perhaps a perfect example of what character development between friends should be like is actually 358/2 Days. Say what you want about the repetitive story and gameplay; the bond formed between Roxas, Axel, and Xion was unbelievably well done. You can tell they were friends. You can tell they cared about each other a great amount, even thought they supposedly can't feel. The game does so well in conveying that sense of friendship to you that you genuinely cared about them. Why do many people say Xion's death is the saddest scene in the series? It's because you formed a strong connection with the idea that those three are friends, so you genuinely felt sad when Xion dies in front of Roxas's eyes. This matters in a game where friendship is such a heavy theme. It was almost vital that BBS nails this bond between their three main characters, because that's what makes the story intriguing and captivating. Unfortunately, the way they presented the characters were poorly done, and they just didn't spend enough time on the three character's relations with each other until they progressed the plot. That is where BBS's story falls; it attempts to build a friendship, rushes it and fails, then attempts to get you to care about the characters that you know little to nothing about.
  19. gingienator

    .: Ventus Doodle!! :.

    I'M JUST CRYING OVER SHORTER HAIRED VEN. IT'S TOO PRECIOUS ; ________________________ ;

    © Ventus (c) Tetsuya Nomura

  20. As the long title states, this topic is about my opinions on Birth By Sleep and it's content. I don't mean to sound pretentious or immature in these opinions and feel free to share yours. Let's begin: Story: The story felt... okay. It was a decent prequel to the saga and it was nice having some fan-service and seeing the universe before the events of KH1, but I feel that the main plot is lacking. The main trio's fragmentation felt forced and out of nowhere with no buildup to it, and their friendship wasn't present either. The antagonists were great and had enough qualities to be likable and unlikable at the same time. The pacing was a moderate speed and events weren't rushed, but there were some slow moments. While the ending was kinda sad, it didn't make me very emotional and wasn't just worth it, partly because I didn't feel anything for the characters other than Ventus and maybe Aqua and Mickey. Overall, while it does some good things, there are problems that really ruin the story and the connection with the characters. Gameplay: The gameplay is good IMO. Exploration was great here, since there was a lot of platforming and worlds were filled with collectibles. It wasn't just "walk from one area to the next" and it gave use to some of the abilities you get, even if some weren't that great, however it was annoying having some areas locked for certain characters and travelling to the same places 3 times can be boring. The command deck was a departure from the traditional menu system from the numbered games, but is in my opinion a better version of the cards system from COM. It was fun putting different commands and using them alongside normal attacks against enemies without worrying about MP. Command styles are a cool idea/power-up, though having it inmediately end a combo was annoying and I would have loved to have some sort of customization with them. I also love that there's a lot of content in the game, and the 3 characters, while having a similar playstyle, felt different enough to aproach things in their own way. However, there are problems that end up ruining the system. Firstly, melding commands and abilites is unnecessarily complicated, and is a waste of time. Getting abilities was tedious, I'd rather have them be gained through leveling up instead of in the process of melding and the process of melding to get a certain command was even more frustrating. I constantly had to look up guides just to get a command I wanted, in the end it just wasn't fun. Then there was the balancing. Having 3 or 4 commands that are better than the rest is unprofessional and bad, though it didn't compel me to fill my deck with 6 Thunder Surges/Mines all the time. Shotlocks can be devastating and broken, but they didn't have much use outside of certain situations. Then there's the bosses. Early on they aren't bad, but late and post-game bosses really show the flaws of the system. Their AI is nothing but using attacks randomly with no cooldown or flow and the strategy to beat them is "abuse dodge roll while using 1 command that works best against it" which was boring. Not only that, but they make regular attacks feel weak and pointless. With some more adjustments, the command deck could've been just as great of a system as the menu, but it's problems are so glaring that it just makes it decent compared to the system of the numbered games. Graphics: The graphics still look good, though not as good as the PS2 games due to it being on a handheld. All the environments are varied and still faithful to the movies they're based off. Models are great and true to the spirit of the series, though I didn't like how the "default" face was almost always present during cutscenes. Cutscenes have a lot of flow in them and give the characters life, especially in the battle scenes. Overall, they're not too bad. Sound: Goodness. The music is as always phenomenal, with various themes that fit the scene they're in while also conveying various emotions. None of the pieces sounded weird or bad, and it all just made the game more fun. Voice acting, on the other hand, is a mixed bag. While there are some stellar performances like the ones of Ventus, Vanitas, Xehanort and Eraqus, others were okay or not that good, such as Terra, Aqua and some of the Disney characters. The voices either made a scene better or ruined it, so there's not much to say about that. Overall, though, the sound in this game is great. Overall, while Birth By Sleep added a lot to the lore of the series and introduced some good gameplay aspects and concepts, the problems it has only push it down and make it a game that isn't very loved by the community. While these problems do bother me, it doesn't distract from how much I enjoyed the game. The Final Mix content is a good bonus, while at the same time not making the original feel obsolete. This could be a temporary end to my marathon, since I'm at a crossroads as to wether I should play Re:Coded or skip it and wait for 2.8. I don't know about that, but for now, this is it.
  21. gingienator

    .: Ray of Hope :.

    something I drew to commemorate KH 2.8's recent trailer

    © Characters (c) Tetsuya Nomura

  22. Okay so crazy idea what if Vanitas is going to be one of the vessels for the thirteen hearts of darkness now here is why I say this in KH 2.8's trailer we see the Ventus/Vanitas go in to one of the seats plus every one has wondered why we saw Vanitas behind young Xehanort but he could already be a part of them and he was just in hinding reforming this could explain the lingering spirt of Vanitas and this is either a back up plan made by Xehanort or Vanitas now this is just a theory but I believe Vanitas will come back very soon so please support or critize to your hearts content
  23. I'm one of THOSE people. Yeah, you know, the one that everyone hates and calls a pointless pessimist and hates your negativity, and your criticism, etc etc etc I just can't be optimistic for KH3. Am I excited for it? I suppose, but will I think it will be an incredible, mindblowing, "best KH game" yet? Absolutely not. I have my reasons for being pessimistic. Firstly is because I've always been sort of a pessimist; for example, I would expect an F on a test and get a C back and feel not as bad; opposedly, those who expect an A and get a C back feel awful. Secondly is because of the usual "Osaka Team" ramble, which I'm sure most people are aware by now. Even after seeing 0.2 gameplay, closer analyzing lead me to realize some very bad signs in the gameplay, which, if it carries over to KH3, can potentially...suck. Thirdly is because I think DDD ruined the story beyond repair, and not even KH3 will be able to fix it. Time Travel...what were you thinking Nomura? I hate when people go like "Oh wow, KH3 is going to be perfect just because it's KH3" because you don't know that. Using the fact that "it's KH3" to justify the game is good is ridiculous. This is also the crap that leads to massive, complete disappointment if the game comes out and it's glitchy, unbalanced, and sucks. Now can I justify that it will suck? No, I can't. However, I think it won't be as good as people say it will be. I also think it won't live up to its hype. Then, I get told, "if you aren't 'excited' for KH3, you're not a true KH fan." So why should I even bother being a fan then, if that requirement is needed to be a "true fan"? To absolutely love every game Square makes even if it is plagued with issues and glitchiness? I'm not optimistic about the game because of the signs Osaka Team has shown. I'm not going to be optimistic. So stop trying to make me an optimist, because I'm not. That doesn't mean I hate KH at all; it just means I want to see my favorite game series do better than it recently has. I fell in love with KH1 and KH2, but it's pretty much been downhill from there. So hopefully, you can see where my pessimism comes from. I get told after the 0.2 gameplay released, "Look at that! There's no way KH3 will suck now, the gameplay is incredible!" Once again, a completely blatant and ridiculous claim. A few minutes of 0.2 gameplay will show you nothing about the insight of KH3. It will not "prove" the game is good. People who say 0.2 gameplay is amazing is looking at the surface again. It's literally BBS all over again. People loved BBS at first, but recently, it's been getting a bit more attention to the issues it had. Why did people love BBS so much at first? Because it was flashy and fun to play around with the combat. It looked cool. It's the same thing with 0.2. The graphics are pretty incredible in comparison to the previous KH games. The spells and attacks all look super awesome, and even physical combos seem a bit better than the ones in BBS and DDD. That doesn't prove anything though. You might get a super overpowered attack that completely negates everything else you have in the game. There might be glitchiness, freezes, crashes. There might be horrible boss AI that is designed after horrible in-game mechanics. You don't know any of this yet, so assuming 0.2 proves KH3 will be incredible is such a ludicrous claim that I can't possible comprehend how these people are reasoning this behind their heads. So what if KH3 comes out inevitably, and it's an actual good game? People will probably yell at my face, tell me that "you were wrong and a dumbass for having low expectations." They can say what they want. I'll be stoked obviously; I still want KH3 to do well. That being said, if it does turn out to be a bad game, none of us are benefiting from this. However, I'll have this extra cushion that I've prepared in my mind, that tells me, you knew this was gonna happen. You shouldn't ever expect so much. KH3 is overhyped. People are in love with it even though we've seen little to nothing of it. I don't see much glimmer of hope. I have no reason to be optimistic. Insult me, call me names, exclude me, hate me; do whatever you want. However, you will never change my opinion on this subject, so stop trying.
  24. Ok so I've been planning on doing this project for a while now and finally I decided to go through with it. This may or may not have been done before but I will be doing this from a personal point of view. I will be analyzing every Unversed, ranging from appearance to characteristics to figure out exactly what emotion they are connected to, because as you may or may not know, Unversed come from Vanitas' fledgling emotions. Again, I may just be overlooking them and they may just be a mix of emotions, it's just an idea I've had and I decided to write it down! All posts explaining will be down below, feel free to post, I will be linking posts to explanations below for easy access ~ (All unversed from Final Mix though I'll be looking at their original forms as well as their Japanese version, just to be sure) Flood Scrapper Bruiser Red Hot Chili Monotrucker Thornbite Shoegazer Spiderchest Archraven Hareraiser Jellyshade Tank Toppler Vile Phial Sonic Blaster Triple Wrecker Wild Bruiser Blue Sea Salt Yellow Mustard Mandrake Buckle Bruiser Chrono Twister Axe Flapper Prize Pod Blobmob Glidewinder Flame Box Lone Runner Vitality Vial Belly Balloon Ringer Gluttonous Goo Element Cluster Jellyshade Floating Flora Wheel Master Symphony Master Cursed Coach Spirit of the Magic Mirror Mad Treant Trinity Armor Metamorphosis Mimic Master Iron Imprisoner I Iron Imprisoner II Iron Imprisoner III Iron Imprisoner IV Vanitas Remnant
  25. VisitJoan

    An Unbreakable Connection

    My Aqua cosplay - Halloween 2012

    © VisitJoan

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