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Found 35 results

  1. Hey there, everyone! It's me, Veemon, and I'm finally back, to kick, some, tail! with a brand new game! The objective of the game is for everyone to work together to name as many DIFFERENT characters from the Kingdom Hearts series as we can! From main characters, to heartless, nobodies, unversed, dream eaters, Disney characters, everyone that has appeared in Kingdom Hearts in some way. (This is excluding certain characters that only appeared on things such as the Chocobo on the Metal Chocobo keyblade, etc.) To keep it fair for everyone, and to make the game last the longest, let's limit it to one character per post. Also, if possible, try to avoid repeating characters, since the goal is to name as many different characters as we can. Let me start it off with our main character... Sora! Rock on!
  2. Alright, I've had a bit more time with 0.2 and I can make some final conclusions on the gameplay: Graphically looks incredible. No complaints there. Combos are faster than Aqua's in BBS and also good options in gameplay, but there's not many options to begin with. Magic Combos are cool, and the way Magic effects enemies is neat. Kinda reminds me of Port Royal in KH2. Shotlocks are super situational, but can be useful if used correctly. Unfortnately, those three are ALL the options you have for damage output (not counting Style Changes which I consider as attacking or Magic Finishers which I consider as Magic obviously). Here's my issue, and I've noticed a lot of recent KH games falling into this trap: They're making the harder difficulties hard. And in the wrong way. You can use up to 3 Magic spells on Critical Mode before running out of MP. Magic is literally eliminated as a reliable option for attacking in this mode. This means out of the 3 options you have for damaging enemies, one is pretty much useless, so you only have 2; normal attacks and shotlocks. What does this mean? Yeah sure, it makes the game harder and longer; it also makes the game LESS FUN. We don't CHALLENGE ourselves for punishment; we do it for the fun in the game, and when you literally eliminate a combat option as a method to make a game harder, it doesn't make the game any more fun to play. This can be reflected in BBS and DDD; Critical Mode reduces your HP, lowers your damage output, and increases enemy damage output. THERE IS NO ADVANTAGE OR INCENTIVE TO PLAY ON THESE HARDER DIFFICULTIES, ASIDE TO PUNISH YOURSELF. Yeah, you get extra command slots in BBS, but you start of with crappy commands anyways, and you still ultimately end up with the same 8 slot command deck. So you don't get anything out of it. What happened to 2FM? What happened to crippling you severely by reducing your MP, HP, and EXP received, but also giving you buffs such as more damage output and abilities to make you want to play the game? I want a REASON to play the hardest difficulty, aside from "make me hate my life." 2FM gave me that reason, but it seems like every other KH game from there on out makes me hate playing on the hardest difficulty. It sucks, and I'm almost sure they'll fall into the same trap the same way for KH3. Another annoying thing is that Square seems to have gotten the idea that a hard boss is one with 5 billion bars of health and takes forever to kill, when that really isn't what we consider a boss that's "hard" as; it just makes the fight that much more tedious and boring. I don't want to be hacking away at a 12 goddamned bar final boss when the rest of the bosses have 6 or 7 bars maximum. It doesn't even make the fight hard; it just takes forever, especially when that boss is never truly open to punishing. You're never safe to attack the Final Devil's Wave; it can easily hit you out of your combo, and on Critical Mode, you're dead. 0.2 hasn't been living up to standards unfortunately. Apparently this is the game that's suppose to surpass KH2...clearly, Osaka team is doing something wrong, because it doesn't come close.
  3. The Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Play Arts Kai Aqua showcased at various events this year is now up for pre-order on the North American Square Enix Online Store. The release date is listed as end of August 2017, with a price of $129.99. This comes only a day after the figure's listing on the Square Enix (Japan) e-Store and AmiAmi, which list the Japanese release date of the figure to be July 8, 2017. You can view images of the figure below. The Square Enix Online Store description follows. Will you be pre-ordering this figure? Let us know in the comments!
  4. The Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Play Arts Kai Aqua showcased at various events this year is now up for pre-order on the North American Square Enix Online Store. The release date is listed as end of August 2017, with a price of $129.99. This comes only a day after the figure's listing on the Square Enix (Japan) e-Store and AmiAmi, which list the Japanese release date of the figure to be July 8, 2017. You can view images of the figure below. The Square Enix Online Store description follows. Will you be pre-ordering this figure? Let us know in the comments! Click here to view the article
  5. Back in September, HdHereidme uploaded a video showing off a hacked version of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. The video contains the free exploration of sections with limited accessibility in the game, such as Destiny Islands and The World Within in Dwarf Woodlands. The video showcases the beauty of the Unreal Engine 4, and definitely leaves the viewer wondering how Kingdom Hearts III will look like in 2018. You can take a look at the video below: Thanks to KHInsider for the tip! In October, 13th Vessel uploaded a couple videos showcasing inaccessible areas in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- as well. He also shows off Destiny Islands and The World Within in Dwarf Woodlands, where he tried out some room codes and got a rare debug message, which stated "Continue as normal, the flag isn't raised" (in Japanese). You can check out the video below: Also, the video of the full gameplay can be viewed below: What do you think about the areas' graphical showcase? And what do you expect to see from Kingdom Hearts III in terms of graphics? Feel free to tell us in the comment section!
  6. Back in September, HdHereidme uploaded a video showing off a hacked version of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. The video contains the free exploration of sections with limited accessibility in the game, such as Destiny Islands and The World Within in Dwarf Woodlands. The video showcases the beauty of the Unreal Engine 4, and definitely leaves the viewer wondering how Kingdom Hearts III will look like in 2018. You can take a look at the video below: Thanks to KHInsider for the tip! In October, 13th Vessel uploaded a couple videos showcasing inaccessible areas in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- as well. He also shows off Destiny Islands and The World Within in Dwarf Woodlands, where he tried out some room codes and got a rare debug message, which stated "Continue as normal, the flag isn't raised" (in Japanese). You can check out the video below: Also, the video of the full gameplay can be viewed below: What do you think about the areas' graphical showcase? And what do you expect to see from Kingdom Hearts III in terms of graphics? Feel free to tell us in the comment section! Click here to view the article
  7. Assets from the game files of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- have been uncovered by Twitter users @Keytotruth, 13th Vessel, and @Xeeynamo through hacking. Some of the untextured assets that have been found so far includes Luxu, the black box, Yen Sid, Aqua, Kairi, a Water Core Heartless, the Starseeker Keyblade, and the Castle of Dreams. You can view them in the gallery below: When asked more about the assets, 13th Vessel gave some more insight on the structure of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, which you can read below: When asked about which characters' assets they have found so far, they replied with: UPDATE [Dec 18, 2017]: KeytoTruth has found unused commands in the assets of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. Some of the commands that weren't used for the final version of the game were Water, Aero, Holy, WaterFire, WaterBlizzard, and WaterAero. You can view the full list of commands here. UPDATE [Dec 31, 2017]: @Xeeynamo has found untextured models of Sora and Goofy from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. Their pictures have been added to the album embed above. UPDATE [Jan 1, 2018]: 13th Vessel has reported that they have uncovered "almost every model," including untextured character models for Riku in his Kingdom Hearts original outfit, Donald, Ansem the Wise and Terra; he has also found Riku's and Mickey's suitcases model. He has also found the files for Ventus and shirtless Mickey and many more, but there are no images available for those models yet. In the mean time, you can view all of the ones available in the gallery with the other images above. UPDATE [Jan 2, 2018]: 13th Vessel has uncovered the untextured character model for Terra-Xehanort's Guardian, which you can view in the gallery above. He's also found Kingdom Key, Kingdom Key D, Donald's weapon, and effects for the previously reported on Water magic, which were not viewable. Some maps and textures of models are still there even after having been deleted. For example, in the NPC folder, 13th Vessel found some folders for Daybreak Town, but they only had textures of scrapped models in them. (Note that there he didn't find any maps for Daybreak Town.) The next step would be to find a way of seeing these textures to identify them, but 13th Vessel says that that's a very complicated task. He states that because of this, there could be many things that are scrapped that we are not able to view. UPDATE [Jan 2, 2018]: 13th Vessel has uploaded the soundtrack's file names from Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- that he pulled from the game's assets. This list does not contain the game's opening song, "Simple and Clean (Ray of Hope Mix)." You can see the list below: The list comprises the following tracks, which can be heard throughout the game: Always on My Mind Dearly Beloved -Reprise- Destiny's Force Devil's Wave [1] Devil's Wave [2] Dive into the Heart -Destati- Illusion Aqua Hand in Hand Bond* Light and Dark** Miracle Missing You Magical Mystery Aqua Sora Terra Ven Dearly Beloved Title launch*** Dark World battle theme Dark World boss theme Dark World field theme Dark World field theme (Sleeping Beauty) Dark World field theme (Snow White) *This could be referring to the track "Destiny's Union" that plays when Terra is talking to Aqua. **This could be referring to the track "The Key" that plays when King Mickey finds the Kingdom Key D and when he is ready to seal the door to Kingdom Hearts. ***This could be the brief music that plays when the player starts a new game. Translations were provided by KH13 staff member Mio-chan. 13th Vessel commented that he was not able to view the soundtrack from Kingdom Hearts χ Back Cover as it is a movie, not a game. UPDATE [Jan 5, 2018]: We had another chance to speak to 13th Vessel about the NPC folders and the textures (with no models) found in them, and he explained to us, in detail, that some of the characters' models are found in folders whose names are identifiable with the code of the area those characters are seen during the game. For instance, the untextured models for Yen Sid, Riku, Riku's and Mickey's suitcases, Kairi, Sora, Donald, and Goofy were found in folders with the code "yc" - for Yen Sid's Castle. Similarly, the models for Aqua and Terranort were found in Dark World ("dw") folders; and the models for Luxu and the box he carries, as seen in the Keyblade Graveyard, were appropriately found in a Daybreak Town ("db") folder. UPDATE [Jan 6, 2018]: Keytotruth has uploaded an image of the model of the Gummi Ship found in the files of Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. You can see the picture below. Note that the colors were added to the render. Back in October, 13th Vessel uploaded a couple of videos on the Destiny Islands area in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- using hacks and mods. You can check out more about that in the article here. What do you guys think about these assets? What else do you think we will find? Let us know in the comments below.
  8. Assets from the game files of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- have been uncovered by Twitter users @Keytotruth, 13th Vessel, and @Xeeynamo through hacking. Some of the untextured assets that have been found so far includes Luxu, the black box, Yen Sid, Aqua, Kairi, a Water Core Heartless, the Starseeker Keyblade, and the Castle of Dreams. You can view them in the gallery below: When asked more about the assets, 13th Vessel gave some more insight on the structure of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, which you can read below: When asked about which characters' assets they have found so far, they replied with: UPDATE [Dec 18, 2017]: KeytoTruth has found unused commands in the assets of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. Some of the commands that weren't used for the final version of the game were Water, Aero, Holy, WaterFire, WaterBlizzard, and WaterAero. You can view the full list of commands here. UPDATE [Dec 31, 2017]: @Xeeynamo has found untextured models of Sora and Goofy from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. Their pictures have been added to the album embed above. UPDATE [Jan 1, 2018]: 13th Vessel has reported that they have uncovered "almost every model," including untextured character models for Riku in his Kingdom Hearts original outfit, Donald, Ansem the Wise and Terra; he has also found Riku's and Mickey's suitcases model. He has also found the files for Ventus and shirtless Mickey and many more, but there are no images available for those models yet. In the mean time, you can view all of the ones available in the gallery with the other images above. UPDATE [Jan 2, 2018]: 13th Vessel has uncovered the untextured character model for Terra-Xehanort's Guardian, which you can view in the gallery above. He's also found Kingdom Key, Kingdom Key D, Donald's weapon, and effects for the previously reported on Water magic, which were not viewable. Some maps and textures of models are still there even after having been deleted. For example, in the NPC folder, 13th Vessel found some folders for Daybreak Town, but they only had textures of scrapped models in them. (Note that there he didn't find any maps for Daybreak Town.) The next step would be to find a way of seeing these textures to identify them, but 13th Vessel says that that's a very complicated task. He states that because of this, there could be many things that are scrapped that we are not able to view. UPDATE [Jan 2, 2018]: 13th Vessel has uploaded the soundtrack's file names from Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- that he pulled from the game's assets. This list does not contain the game's opening song, "Simple and Clean (Ray of Hope Mix)." You can see the list below: The list comprises the following tracks, which can be heard throughout the game: Always on My Mind Dearly Beloved -Reprise- Destiny's Force Devil's Wave [1] Devil's Wave [2] Dive into the Heart -Destati- Illusion Aqua Hand in Hand Bond* Light and Dark** Miracle Missing You Magical Mystery Aqua Sora Terra Ven Dearly Beloved Title launch*** Dark World battle theme Dark World boss theme Dark World field theme Dark World field theme (Sleeping Beauty) Dark World field theme (Snow White) *This could be referring to the track "Destiny's Union" that plays when Terra is talking to Aqua.**This could be referring to the track "The Key" that plays when King Mickey finds the Kingdom Key D and when he is ready to seal the door to Kingdom Hearts. ***This could be the brief music that plays when the player starts a new game. Translations were provided by KH13 staff member Mio-chan. 13th Vessel commented that he was not able to view the soundtrack from Kingdom Hearts χ Back Cover as it is a movie, not a game. UPDATE [Jan 5, 2018]: We had another chance to speak to 13th Vessel about the NPC folders and the textures (with no models) found in them, and he explained to us, in detail, that some of the characters' models are found in folders whose names are identifiable with the code of the area those characters are seen during the game. For instance, the untextured models for Yen Sid, Riku, Riku's and Mickey's suitcases, Kairi, Sora, Donald, and Goofy were found in folders with the code "yc" - for Yen Sid's Castle. Similarly, the models for Aqua and Terranort were found in Dark World ("dw") folders; and the models for Luxu and the box he carries, as seen in the Keyblade Graveyard, were appropriately found in a Daybreak Town ("db") folder. UPDATE [Jan 6, 2018]: Keytotruth has uploaded an image of the model of the Gummi Ship found in the files of Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. You can see the picture below. Note that the colors were added to the render. Back in October, 13th Vessel uploaded a couple of videos on the Destiny Islands area in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- using hacks and mods. You can check out more about that in the article here. What do you guys think about these assets? What else do you think we will find? Let us know in the comments below. Click here to view the article
  9. In December 2017, Twitter users @Keytotruth, 13th Vessel, and @Xeeynamo uncovered many of the game files from Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- through hacking. 13th Vessel has now reported that they have uncovered "almost every model," including untextured character models for Riku in his Kingdom Hearts original outfit, Donald, Ansem the Wise and Terra; he has also found Riku's and Mickey's suitcases model. He has also found the files for Ventus and shirtless Mickey and many more, but there are no images available for those yet. In the mean time, you can view all of the assets available in the gallery below: UPDATE [Jan 2, 2018]: 13th Vessel has uncovered the untextured character model for Terra-Xehanort's Guardian, which you can view in the gallery above. He's also found Kingdom Key, Kingdom Key D, Donald's weapon, and effects for the previously reported on Water magic, which were not viewable. Some maps and textures of models are still there even after having been deleted. For example, in the NPC folder, 13th Vessel found some folders for Daybreak Town, but they only had textures of scrapped models in them. (Note that there he didn't find any maps for Daybreak Town.) The next step would be to find a way of seeing these textures to identify them, but 13th Vessel says that that's a very complicated task. He states that because of this, there could be many things that are scrapped that we are not able to view. UPDATE [Jan 2, 2018]: 13th Vessel has uploaded the soundtrack's file names from Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- that he pulled from the game's assets. This list does not contain the game's opening song, "Simple and Clean (Ray of Hope Mix)." You can see the list below: The list comprises the following tracks, which can be heard throughout the game: Always on My Mind Dearly Beloved -Reprise- Destiny's Force Devil's Wave [1] Devil's Wave [2] Dive into the Heart -Destati- Illusion Aqua Hand in Hand Bond* Light and Dark** Miracle Missing You Magical Mystery Aqua Sora Terra Ven Dearly Beloved Title launch*** Dark World battle theme Dark World boss theme Dark World field theme Dark World field theme (Sleeping Beauty) Dark World field theme (Snow White) *This could be referring to the track "Destiny's Union" that plays when Terra is talking to Aqua. **This could be referring to the track "The Key" that plays when King Mickey finds the Kingdom Key D and when he is ready to seal the door to Kingdom Hearts. ***This could be the brief music that plays when the player starts a new game. Translations were provided by KH13 staff member Mio-chan. 13th Vessel commented that he was not able to view the soundtrack from Kingdom Hearts χ Back Cover as it is a movie, not a game. UPDATE [Jan 5, 2018]: We had another chance to speak to 13th Vessel about the NPC folders and the textures (with no models) found in them, and he explained to us, in detail, that some of the characters' models are found in folders whose names are identifiable with the code of the area those characters are seen during the game. For instance, the untextured models for Yen Sid, Riku, Riku's and Mickey's suitcases, and Kairi, were found in folders with the code "yt" - for Yen Sid's Tower. Similarly, the models for Aqua and Terranort were found in Dark World ("dw") folders; and the models for Luxu and the box he carries, as seen in the Keyblade Graveyard, were appropriately found in a Daybreak Town ("db") folder. UPDATE [Jan 6, 2018]: Keytotruth has uploaded an image of the model of the Gummi Ship found in the files of Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. You can see the picture below. Note that the colors were added to the render. Back in October, 13th Vessel uploaded a couple of videos on the Destiny Islands area in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- using hacks and mods. You can check out more about that in the article here. What do you guys think about these assets? What else do you think we will find? Let us know in the comments below.
  10. In December 2017, Twitter users @Keytotruth, 13th Vessel, and @Xeeynamo uncovered many of the game files from Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- through hacking. 13th Vessel has now reported that they have uncovered "almost every model," including untextured character models for Riku in his Kingdom Hearts original outfit, Donald, Ansem the Wise and Terra; he has also found Riku's and Mickey's suitcases model. He has also found the files for Ventus and shirtless Mickey and many more, but there are no images available for those yet. In the mean time, you can view all of the assets available in the gallery below: UPDATE [Jan 2, 2018]: 13th Vessel has uncovered the untextured character model for Terra-Xehanort's Guardian, which you can view in the gallery above. He's also found Kingdom Key, Kingdom Key D, Donald's weapon, and effects for the previously reported on Water magic, which were not viewable. Some maps and textures of models are still there even after having been deleted. For example, in the NPC folder, 13th Vessel found some folders for Daybreak Town, but they only had textures of scrapped models in them. (Note that there he didn't find any maps for Daybreak Town.) The next step would be to find a way of seeing these textures to identify them, but 13th Vessel says that that's a very complicated task. He states that because of this, there could be many things that are scrapped that we are not able to view. UPDATE [Jan 2, 2018]: 13th Vessel has uploaded the soundtrack's file names from Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- that he pulled from the game's assets. This list does not contain the game's opening song, "Simple and Clean (Ray of Hope Mix)." You can see the list below: The list comprises the following tracks, which can be heard throughout the game: Always on My Mind Dearly Beloved -Reprise- Destiny's Force Devil's Wave [1] Devil's Wave [2] Dive into the Heart -Destati- Illusion Aqua Hand in Hand Bond* Light and Dark** Miracle Missing You Magical Mystery Aqua Sora Terra Ven Dearly Beloved Title launch*** Dark World battle theme Dark World boss theme Dark World field theme Dark World field theme (Sleeping Beauty) Dark World field theme (Snow White) *This could be referring to the track "Destiny's Union" that plays when Terra is talking to Aqua.**This could be referring to the track "The Key" that plays when King Mickey finds the Kingdom Key D and when he is ready to seal the door to Kingdom Hearts. ***This could be the brief music that plays when the player starts a new game. Translations were provided by KH13 staff member Mio-chan. 13th Vessel commented that he was not able to view the soundtrack from Kingdom Hearts χ Back Cover as it is a movie, not a game. UPDATE [Jan 5, 2018]: We had another chance to speak to 13th Vessel about the NPC folders and the textures (with no models) found in them, and he explained to us, in detail, that some of the characters' models are found in folders whose names are identifiable with the code of the area those characters are seen during the game. For instance, the untextured models for Yen Sid, Riku, Riku's and Mickey's suitcases, and Kairi, were found in folders with the code "yt" - for Yen Sid's Tower. Similarly, the models for Aqua and Terranort were found in Dark World ("dw") folders; and the models for Luxu and the box he carries, as seen in the Keyblade Graveyard, were appropriately found in a Daybreak Town ("db") folder. UPDATE [Jan 6, 2018]: Keytotruth has uploaded an image of the model of the Gummi Ship found in the files of Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. You can see the picture below. Note that the colors were added to the render. Back in October, 13th Vessel uploaded a couple of videos on the Destiny Islands area in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- using hacks and mods. You can check out more about that in the article here. What do you guys think about these assets? What else do you think we will find? Let us know in the comments below. Click here to view the article
  11. Which Kingdom Hearts games(s) did you have to use a guide for?
  12. Hey everyone, Soboz here back again with another Kingdom Hearts III menu concept design, this time I've done one for the in-game pause menu. I was really interested in seeing how the new menu introduced in Kingdom Hearts 0.2 would look featuring Sora, Donald, and Goofy. I tried to make it look as authentic as possible (though obviously I couldn't get the character models to move). Anyways, here's the actual video if anyone has any questions or comments don't be afraid to chime in below. https://youtu.be/9GwtikGlvnM
  13. Shinyou Chan

    Aqua in the Realm of Darkness

    My Aqua digital painting. Her hair was inspired by sakimichan's artwork Facebook Page: Shinyou Deviantart: http://shinyou-chan.deviantart.com/
  14. AmiAmi has added a listing for the Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Aqua Play Arts Kai, with pre-orders starting on April 5th, 12am JST. The figure was previously shown at the New York Toy Fair and Nuremburg Toy Fair in February, where the release date was first revealed to be July 2017. The figure has a listed price of 13.824 yen, with AmiAmi advertising a 29% discounted price. The final product pictures reveal that the figure will not only come with the Play Arts Kai base, optional hand parts, and the Rainfell Keyblade, but also the Master's Defender Keyblade. UPDATE: Square Enix is now accepting pre-orders on the Square Enix Japan store for 13,180 yen (about $120 USD) and the figure is set to be released on July 8th, 2017. It's currently unknown when it will be available in the North American store. You can view pictures of the figure below:
  15. AmiAmi has added a listing for the Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Aqua Play Arts Kai, with pre-orders starting on April 5th, 12am JST. The figure was previously shown at the New York Toy Fair and Nuremburg Toy Fair in February, where the release date was first revealed to be July 2017. The figure has a listed price of 13.824 yen, with AmiAmi advertising a 29% discounted price. The final product pictures reveal that the figure will not only come with the Play Arts Kai base, optional hand parts, and the Rainfell Keyblade, but also the Master's Defender Keyblade. UPDATE: Square Enix is now accepting pre-orders on the Square Enix Japan store for 13,180 yen (about $120 USD) and the figure is set to be released on July 8th, 2017. It's currently unknown when it will be available in the North American store. You can view pictures of the figure below: Click here to view the article
  16. The official North American Twitter account for Square Enix Merchandise has revealed a new image of the previously mentioned Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- Aqua Play Arts Kai figure at the New York Toy Fair. You can view the image below: The figure will be released in July 2017. UPDATE 1: An advertisement for the Kingdom Hearts Play Arts Kai Aqua figure has been spotted in a Japanese store. View a photo of it, provided by @Phamboola on Twitter, below: UPDATE 2: AmiAmi has added a listing for the Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Aqua Play Arts Kai, with pre-orders starting on April 5th, 12am JST. The figure was previously shown at the New York Toy Fair and Nuremberg Toy Fair in February, where the release date was first revealed to be July 2017. The figure has a listed price of 13.824 yen, with AmiAmi advertising a 29% discounted price. The final product pictures reveal that the figure will not only come with the Play Arts Kai base, optional hand parts, and the Rainfell Keyblade, but also the Master's Defender Keyblade. UPDATE 3: Square Enix is now accepting pre-orders on the Square Enix Japan store for 13,180 yen (about $120 USD) and the figure is set to be released on July 8th, 2017. It's currently unknown when it will be available in the North American store. You can view pictures of the figure below:
  17. The official North American Twitter account for Square Enix Merchandise has revealed a new image of the previously mentioned Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- Aqua Play Arts Kai figure at the New York Toy Fair. You can view the image below: The figure will be released in July 2017. UPDATE 1: An advertisement for the Kingdom Hearts Play Arts Kai Aqua figure has been spotted in a Japanese store. View a photo of it, provided by @Phamboola on Twitter, below: UPDATE 2: AmiAmi has added a listing for the Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Aqua Play Arts Kai, with pre-orders starting on April 5th, 12am JST. The figure was previously shown at the New York Toy Fair and Nuremberg Toy Fair in February, where the release date was first revealed to be July 2017. The figure has a listed price of 13.824 yen, with AmiAmi advertising a 29% discounted price. The final product pictures reveal that the figure will not only come with the Play Arts Kai base, optional hand parts, and the Rainfell Keyblade, but also the Master's Defender Keyblade. UPDATE 3: Square Enix is now accepting pre-orders on the Square Enix Japan store for 13,180 yen (about $120 USD) and the figure is set to be released on July 8th, 2017. It's currently unknown when it will be available in the North American store. You can view pictures of the figure below: Click here to view the article
  18. Here's another drawing This time it's AQUAAAA ( ͡° ͜ʖ ͡°) (finally) Yep our beloved one _(┐「ε_ actually I rly enjoyed drawing her she's such a beauty I was actually thinking if I rly want to paint it cuz Blah blah blah u know the story ( ;∀;) BUT LOOK ITS EVEN BETTER THEN I THOUGHT ? Okay I'm joking Normally before drawing and stuff you need to draw some lineart, right? I decided to post this one for those who want to paint with their own skills It's the same as above it's just an ... lineart That's it ... There you go ~ Idk why but I like linearts more than painted artworks idk it's probably just me ٩( ᐛ )و Hope u like it ! ( ̄▽ ̄)
  19. Okay so I don't know if anyone started a thread on this yet but what do you guys think is in those cases? He said something along the lines of 'To keep the darkness away'. Do you think they finally got some Keyblade armour seeing as they've already had black coats?
  20. Square Enix have recently announced that Kingdom Hearts 0.2: A Fragmentary Passage Aqua will be joining the Kingdom Hearts Play Arts Kai line. The figure will be on display at the Nuremberg Toy Fair in Nuremberg, Germany from February 1st to February 6th. The release date and pricing for the figure haven't been announced yet. Will you order a Aqua figure? Who do you want to see as a Play Arts Kai figure? Tell us in the comments below. UPDATE 1: A clearer photo of the Play Arts Kai has been taken, now displaying a clear release date of July 2017 for the figurine (far left photograph). UPDATE 2: The official North American Twitter account for Square Enix Merchandise has revealed a new image of the Aqua figure at the New York Toy Fair. You can view the image below: The figure will be released in July 2017. UPDATE 3: An advertisement for the Kingdom Hearts Play Arts Kai Aqua figure has been spotted in a Japanese store. View a photo of it, provided by @Phamboola on Twitter, below: UPDATE 4: AmiAmi has added a listing for the Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Aqua Play Arts Kai, with pre-orders starting on April 5th, 12am JST. The figure was previously shown at the New York Toy Fair and Nuremberg Toy Fair in February, where the release date was first revealed to be July 2017. The figure has a listed price of 13.824 yen, with AmiAmi advertising a 29% discounted price. The final product pictures reveal that the figure will not only come with the Play Arts Kai base, optional hand parts, and the Rainfell Keyblade, but also the Master's Defender Keyblade. UPDATE 5: Square Enix is now accepting pre-orders on the Square Enix Japan store for 13,180 yen (about $120 USD) and the figure is set to be released on July 8th, 2017. It's currently unknown when it will be available in the North American store. You can view pictures of the figure below:
  21. Square Enix have recently announced that Kingdom Hearts 0.2: A Fragmentary Passage Aqua will be joining the Kingdom Hearts Play Arts Kai line. The figure will be on display at the Nuremberg Toy Fair in Nuremberg, Germany from February 1st to February 6th. The release date and pricing for the figure haven't been announced yet. Will you order a Aqua figure? Who do you want to see as a Play Arts Kai figure? Tell us in the comments below. UPDATE 1: A clearer photo of the Play Arts Kai has been taken, now displaying a clear release date of July 2017 for the figurine (far left photograph). UPDATE 2: The official North American Twitter account for Square Enix Merchandise has revealed a new image of the Aqua figure at the New York Toy Fair. You can view the image below: The figure will be released in July 2017. UPDATE 3: An advertisement for the Kingdom Hearts Play Arts Kai Aqua figure has been spotted in a Japanese store. View a photo of it, provided by @Phamboola on Twitter, below: UPDATE 4: AmiAmi has added a listing for the Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Aqua Play Arts Kai, with pre-orders starting on April 5th, 12am JST. The figure was previously shown at the New York Toy Fair and Nuremberg Toy Fair in February, where the release date was first revealed to be July 2017. The figure has a listed price of 13.824 yen, with AmiAmi advertising a 29% discounted price. The final product pictures reveal that the figure will not only come with the Play Arts Kai base, optional hand parts, and the Rainfell Keyblade, but also the Master's Defender Keyblade. UPDATE 5: Square Enix is now accepting pre-orders on the Square Enix Japan store for 13,180 yen (about $120 USD) and the figure is set to be released on July 8th, 2017. It's currently unknown when it will be available in the North American store. You can view pictures of the figure below: Click here to view the article
  22. A new patch for Kingdom Hearts HD 2.8 Final Chapter Prologue is available, containing multiple fixes for gameplay in Birth by Sleep 0.2 -A Fragmentary Passage-. The patch improves overall playability and makes adjustments to MP consumption, camera speed, the command menu, damage taken in Proud and Critical modes, and enemy AI parameters. An image of the patch can be found below thanks to Twitter user @xenosaga7. Update: In addition, the patch also allows the player to see which magic spells deplete their MP bar as shown in the photo below Lastly, the counter animation can now be interrupted by performing a Barrier spell or a Cartwheel. Credit goes to @everglow8444 for the tip.
  23. A new patch for Kingdom Hearts HD 2.8 Final Chapter Prologue is available, containing multiple fixes for gameplay in Birth by Sleep 0.2 -A Fragmentary Passage-. The patch improves overall playability and makes adjustments to MP consumption, camera speed, the command menu, damage taken in Proud and Critical modes, and enemy AI parameters. An image of the patch can be found below thanks to Twitter user @xenosaga7. Update: In addition, the patch also allows the player to see which magic spells deplete their MP bar as shown in the photo below Lastly, the counter animation can now be interrupted by performing a Barrier spell or a Cartwheel. Credit goes to @everglow8444 for the tip. Click here to view the article
  24. Do note that this is first impressions, so it is not a finalized review on the gameplay. However, it does include what I thought about the game while playing through it, especially in comparison to other KH games. These opinions can very well change, as I haven't spent enough time with the game to fully understand its battle system and all the enemies. The most obvious thing you notice is the awesome graphics. Unreal Engine 4 is very impressive, and the emphasis on specific lighting in certain areas is very aesthetically pleasing. Overall, the game is a beauty to look at. The layout works like this; there's four main areas, 3 of which are the first worlds that Terra, Aqua, and Ven goes through in BBS (Castle of Dreams, Dwarf Woodlands, Enchanted Dominion). The final area is the realm of darkness itself, that eventually leads to Destiny Islands. What I found really cool was the music in these areas. Yoko really outdid herself this time around; they give an amazing sense of atmosphere with the whole "Dark World" theme, but at the same time incorporates part of the respective world you're located in. Other features before we get onto the core combat; Customization is pretty interesting. While I'm not a big fan of the stuff you can put on Aqua, it is neat and I can see some people enjoying it. I'd still stick with plain old Aqua personally though. There are no Abilities you equip; rather, you just sort of...have them. The whole game is approximately 2-4 hours long, depending on how you play. I played on Proud Mode to start, so I do have a good idea of what the game is like at some of its hardest. As a result, I also started Critical (but haven't finished yet) so I can give some impressions on that as well. Anyways, gameplay: Aqua running super fast is the first thing you notice. I initially believed it to be a demo thing, but it turns out that's just how she runs in the game. While it does look a bit funny, it's actually really nice because you can move across vast worlds so much quicker. Cartwheeling was a big concern of mine, since in BBS you can chain Cartwheels for infinite invincibility. Luckily, they put a startup and an ending animation to the Cartwheel, thus making spamming it without any timing quite trivial. Which is a good thing obviously; it adds more skill required to play the game. I don't really have an opinion on the automovements Aqua makes; it just seems as a cheap way to capture someone's attention to this game, although in actuality, all you're doing is pushing forward on the Analog stick. I also feel like those might hurt you in battle at some point; while it hasn't happened to me, I have a faint feeling it may occur to someone. A common misconception I see people talking about is "floatiness" of BBS and DDD. It isn't the fact that the characters are "floaty"; that doesn't necessarily mean the combat is bad. It's the fact that their attacks are pathetically slow and weak, which makes attacking with the Keyblade not a viable option over other commands. So no, it's not the floatiness of the characters, but moreso how that floatiness largely hurts their use of normal attacks in battle. I'm glad to say that, while the game doesn't quite live up to KH2's standards of combos, it does feel miles better than the handhelds. The attacks are fast and crisp. Spellweaver attacks were heavily buffed as well; in BBS, they were slow and had a lot of lag to them. This time, it becomes a powerful option to use in combat since your attacks come out twice as fast. Magic is great; you can chain Magic so easily into your combos and while moving that it makes the entire process feel even more fluid than KH2. Aesthetically, the spells look beautiful, and I absolutely love the effects they have, not only on the enemies, but the environment around you. Activating spell finishers such as Thundagun, Firagun, and Blizzagun will create a ridiculously powerful version of the spell which has a lasting effect on the environment, and it looks beautiful. Cure takes away all your MP, which is obviously modeled after KH2's magic system. This is actually really great because it nerfs the power of Cure so you're forced to use other items and think of other methods of healing. However, this is only true for Proud Mode. From what I've seen, you get more MP on Standard and Beginner Mode, so these things I say may not apply. Nevertheless, Proud Mode offers a decent challenge. Style changes and Magic finishers are activated by attacking a lot, which will fill up three arrows on top of your command menu. Filling them up will lead to a Reaction Command to appear, which will then allow you to select whichever finisher you wish to use. All seem to be viable in battle so far, so balancing isn't too big of an issue. In addition, I never found myself spamming a single attack to win in all situations, which is great because that's a big problem many were worried about. It could be too soon to judge though; people may eventually find a single attack that works really well on all enemies and bosses. As for now though, it seems to be pretty well done in that aspect. The worlds themselves are pretty huge, but I found Enchanted Dominion and the Realm of Darkness to be rather linear. At first you don't even realize it because there's so much stuff everywhere, but then you realize that all split paths lead to dead ends, and it's basically just one linear path forward. Not saying it's a problem, considering the game is more or less open world, and I'm sure we'll be seeing more variety in KH3. Dwarf Woodlands was super cool to me; the mirrors and everything created some pretty interesting puzzles, which, while not that difficult, were still pretty interesting. Other than that, World design seems pretty typical. The bosses were...interesting to say the least. You fight several Mirage Aquas, several Darksides, and several Heartless Swarms(Devil's Wave?) throughout the game, with a final Devil's Wave to finish it off. The Darksides were very similar to KH1, with the exception of the final one which had an awesome looking Desperation Move. Devil's Waves gets gradually stronger and stronger, although I will admit by the third one, I was kind of sick of fighting them. The final Devil's Wave still needs more tinkering around with; I'm not sure if I fully understand that boss. It's patterns seem completely random, and the final phase seems to have some sort of Desperation Move that looks like it's literally undodgeable. I wanna talk about Mirage Aqua though. It seems as if she is programmed with some form of auto-retaliation, which hints at Revenge Value being a thing in this game. This is incredible because none of the handhelds had this mechanic, and it's also this mechanic what made KH2's boss battles so great. Obviously I can't confirm this, but the fact that Mirage Aqua retaliates exactly after two combos every time makes me believe that Revenge Value has returned, and it will very likely be a thing in KH3. Good stuff. Something else interesting to note is that the Fire Darkball enemies also seem to have Revenge Values programmed into them, as with the Water ones. Obviously I can't confirm this, but it would show an example of more advanced AI. In regards to overall gameplay and how it compares: Overall, it's excellent. It shows a lot of potential and I think it can really be made into a great system if done correctly. On the otherhand, this game itself doesn't stand anywhere near as close as KH2 in my opinion, just because of the lack of options you have for attacking. Shotlocks are here, Command Styles are here, but that's it. Of course, it's a 3 hour game so I won't expect anymore, but it goes to show that we'll need more than 3 hours to simply surpass the best game in the series. Things I hope in KH3 that they add onto this game? More actions, more movement tech, more options for attack, and most of all, more combo modifiers. Aqua's combo, while useful and cool, gets boring after 3 hours of playing as her. As such, I'm hoping for combo modifers similar to KH2 (Flash Step, Guard Break, Aerial Dive, Horizontal Slash etc.) to come back in KH3 as equippables, and will thus boost gameplay experience and variety so much more. I've heard and seen of the game crashing many times for other players, and I can atest to this because the game actually DID crash on me once; I died to the 2nd Devil's Wave and the loading screen just loaded when I hit Retry...forever. So yeah, that was obnoxious. There are also minor frame rate drops just scattered whenever there's a lot of stuff on screen, and that was pretty annoying too. It's really a shame; Square seems to have lost the capability of making a stable game. First the HD Ports, then FFXV, and now this. Really hoping KH3 isn't like this. Annnd that's basically all I have. First impressions are long and all, but hey it's a pretty complex game and there was lots to talk about. This one really shows potential, but also shows potential dangers at where KH3 can fail. Anyways though, here's the final veredict: it was fun and I enjoyed the experience, but it could've been improved all the same.
  25. aizy-boy

    Aqua 0.2

    this was already posted on my tumblr and twitter after the last trailer! ^^ so yup! im excited to see aqua slay those heartless with her customized clothes like, "you go gurl"