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Found 396 results

  1. Unreal Engine released an article as part of their Project Spotlight, a project that focuses on recent titles that were developed using Unreal Engine 4, and this time, Kingdom Hearts III was featured. For more details on it, you can view a video below. You can also view the original article here. The article says:
  2. Unreal Engine released an article as part of their Project Spotlight, a project that focuses on recent titles that were developed using Unreal Engine 4, and this time, Kingdom Hearts III was featured. For more details on it, you can view a video below. You can also view the original article here. The article says: View full article
  3. I did the final boss of the ReMind portion of the DLC in the same vein as the one for the base game. This is a fair bit more self-indulgent compared to the last one.
  4. Here is part 2 of my final KH3 combo video, which covers the recent update and the ReMind DLC.
  5. https://youtu.be/5xx528sli_o Check out this Scala ad Caelum house I built.
  6. There were quite a few moments in this game that tugged on our heartstrings. Which one affected you the most?
  7. Alongside the announcement of Kingdom Hearts 1.5 + 2.5 and Kingdom Hearts 2.8 Final Chapter Prologue coming to the Xbox One family of devices in 2020, a brand new demo for Kingdom Hearts III has just released for both PSN and the Xbox Store. This demo features far more than what prior demos of the game have featured. This demo... - Allows for the option to choose from any difficulty from the 'New Game' option on the main menu. (Critical Mode included) -Has the option to start at the very beginning of the game, intro scenes included, and ends at the stairs leading up to the Realm of the Gods in Olympus. - Allows for the option to carry over save data to the final game from the end of the Olympus section of the demo. - Has the Toy Box world playable from the very beginning up to the Angelic Amber doll boss fight. -Has the Memory Archives accessible from the main menu which allows players to catch up with the story of Kingdom Hearts. We will update further if there are any more additions that we have missed! Are you planning on playing this demo if you haven't picked up Kingdom Hearts III already?
  8. Alongside the announcement of Kingdom Hearts 1.5 + 2.5 and Kingdom Hearts 2.8 Final Chapter Prologue coming to the Xbox One family of devices in 2020, a brand new demo for Kingdom Hearts III has just released for both PSN and the Xbox Store. This demo features far more than what prior demos of the game have featured. This demo... - Allows for the option to choose from any difficulty from the 'New Game' option on the main menu. (Critical Mode included) -Has the option to start at the very beginning of the game, intro scenes included, and ends at the stairs leading up to the Realm of the Gods in Olympus. - Allows for the option to carry over save data to the final game from the end of the Olympus section of the demo. - Has the Toy Box world playable from the very beginning up to the Angelic Amber doll boss fight. -Has the Memory Archives accessible from the main menu which allows players to catch up with the story of Kingdom Hearts. We will update further if there are any more additions that we have missed! Are you planning on playing this demo if you haven't picked up Kingdom Hearts III already? View full article
  9. The newest trailer for Kingdom Hearts III Re Mind is packed with a plethora of content, already leading to tons of fan speculation and theory-crafting. It's certainly a far cry from the announcement trailer we received back in June! Today, I'll be trying my best to analyze the various new scenes and gameplay segments. With that said, let's get started! The trailer begins with a scene from the original Kingdom Hearts III, where the monstrously large Demon Tide proceeds to kill Sora and the rest of the heroes. On screen however, we are treated to new dialogue from Chirithy emboldened in the familiar, bright gold that we have come to know since the original announcement trailer for Re Mind. "The heart you have now already existed during that time. It had already gone back into the past. Nothing can change that fact." This seemingly integral line from Chirithy is most likely referring to when Sora used the power of waking to restore everyone's hearts after the events at the Keyblade Graveyard, thereby going back in time to before it happened. This is reinforced by the trailer showing the very scene in which everyone falls. Chirithy saying this to Sora also has to mean that this exchange must be taking place after Xehanort is defeated, and Sora is searching for a way to restore Kairi. This comes further into play later on in trailer, so let's move on for now. We are then treated to a scene of Lea throwing his chakrams towards Xion, with her deflecting them back at him. It seems like Lea can transform his Keyblade into his familiar chakrams now which is rather interesting. Some new dialogue with Kairi and Lea is shown as well. Lea remarks upon the appearance of Xion's Keyblade, while Kairi realizes that it looks exactly like Sora's. Something rather noteworthy however, is Lea's interrupted question of- This is incredibly odd since at this point in time in the original game, Lea did not remember who Xion was until Xemnas came soon after. Regardless of this being a new scenario, it is rather bizarre that Lea would seemingly realize who Xion was at this point. It can possibly be that he somehow remembered it sooner because this is an alternate scenario, and events became drastically different. Or he might not think that's Xion at all and we're all off base, who knows! This is just baseless speculation however, so let's move on. After that interrupted line, we are suddenly treated to a brand new segment of gameplay. There is no HUD so it is either edited out, or triggered by something like a Situation Command. Lea transforms his Keyblade into his two chakrams and throws them at Saix who is in his Berserker state. The chakrams arc around Saix incredibly quickly, while Roxas and Xion attack him from the ground. It's not over yet though! Roxas and Xion then run towards Saix in opposing directions and do a well executed slash. This gameplay segment ends with Lea performing a final, fiery chakram slam onto the ground where Saix is. This is a rather impressive set of sequences, and it seems to either be the "linkage" that Nomura was referring to, or simply just team attacks with your party members during their respective final fights. Either way, this is a very welcome change to make these fights even more exciting and cinematic. Also of note is that both Sora and Kairi are absent for the duration of this gameplay segment, so it is possible that Sora is going to go save Kairi in this new scenario, leaving Saix to the Sea Salt trio. We do not see any actual gameplay control here so it is hard to guess if Lea and Xion are controllable. I think it's safe to assume no, and that Roxas is the only playable character during this fight since we have received no confirmation saying otherwise. Up next we see Sora talking to Chirithy in The Final World. Sora's form looks completely normal, and not transparent like how it was when he first came here during the main story, so this is most likely after the defeat of Xehanort. His objective would obviously be searching for a way to restore Kairi back to normal after her unfortunate demise, which is what he sets out to do during the original game's ending. Sora remarks how Kairi's heart hasn't been lost yet and that she is still around, somehow. Chirithy says "Maybe, but this time, the situation is a lot worse." There is a lot to unpack here. Kairi has been in The Final World before, back when she was holding Sora's form together while he restored everyone else back to normal. Kairi wasn't in any particularly special kind of danger during the initial visit, since her very reason for being there matched up with everyone else's. She is a Princess of Heart, but that does not seem to have too much bearing on what is happening here. In this instance, Kairi could be in more danger since she was literally just in The Final World not too long ago, and going there too often can possibly jeopardize ones existence. She also came here during the two times when her life was in danger of literally snuffing out for good. Sora, as Chirithy remarked during his initial visit, has come here a number of times throughout his life, but none of them had him in actual peril of death. Kairi coming here twice in a row under such dire circumstances could certainly be a reason as to why this situation is far worse. This scene ties back to the line we heard from Chirithy at the beginning of the trailer, and is assuredly the same context. After that, we get to see a new boss battle! It is a bit hard to see who this is, what with the hectic blocking and Keyblade whirlwinds about, but it is most certainly Vanitas, or rather, his Lingering Spirit. His figure, along with his iconic Keyblade whirlwinds, and the manner of how he attacks all reflect Vanitas's Lingering Spirit from Kingdom Hearts Birth by Sleep. I have no definitive proof of this, but I think it is safe to assume that this is an extra, optional boss that is being added in. The amount of health bars he has really reinforces this as well. The arena this fight takes place in also vaguely reminds me of Scala ad Caelum, with how the floor is decorated. Perhaps you can access a variety of superbosses from Scala ad Caelum? We don't know for sure, but it would make sense considering the minimal usage of that world in the original game. Sora has a brand new form here too, with the returning Oblivion Keyblade! It's quite nice to see it return for the third numbered title. Sora's attire doesn't seem radically different from his normal outfit with the exception of the darker tone of colors. Sora's form with the Oblivion Keyblade is "Dark Form", and you can see some of its key (no pun intended) attributes right away. Sora's guard is very reminiscent of Aqua's barrier and Riku's dark barrier from Kingdom Hearts 3D: Dream Drop Distance. He is able to guard from all directions, with chains being in the center of the sphere. It also reminds me a lot of reflect from Kingdom Hearts II, but that is probably just a coincidence with its appearance. I sincerely doubt its mechanics are similar. The gauge building up above the command menu also seems to imply that "Dark Form" has two levels. There are no arrows appearing which further cements that. Additionally, the 'Attack' command gets replaced by 'Dark Burst' after guarding so it is conceivably a reprisal. Sadly, that is about all we get to see of "Dark Form", but have no fear because we have another exciting new boss battle shown right after this one! Next up, we have a very Red Dead Redemption-like standoff. Jokes aside, we barely see anything of substance in this new fight against Xigbar (or Luxu if you prefer to call him that now). At least we get a better look at Sora in his new Oathkeeper Keyblade transformation, as well as a very brief Situation Command input of sorts You have to time the 'Quick Shot' command correctly to both properly dodge Xigbar's shot as well as hitting him successfully in the process. Sora manages to hit Xigbar here, and as a result, he staggers and falls over while dropping both of his arrowguns in the process. There isn't much to say here due to the lack of HUD and actual combat outside of this quick time event. The arena looks identical to the Vanitas Lingering Spirit one so it has to be a superboss too. Sora being alone in these fights is also something unique to take note of. That is a clear difference to the superbosses in Kingdom Hearts II Final Mix, since most of those fights brought over your party members. The lack of party members here can make the fights less obstructive which is always a plus in my book. The next scene shows Aqua telling off Terra-Xehanort, saying how she's going to cast him out of Terra forever. Once again, we're seeing additional dialogue in these final fights with Sora not present. Something to note here is that the Japanese dialogue is slightly different. Instead of the English captions saying "There's only one thing I want, with all my heart", the Japanese dialogue says "The only thing I've wished for the past 10 years is..." This isn't a drastic difference since the overall message is the same, but it is an slight translation altercation to simply take note of. Afterwards, we see a "linkage" or team attack with Ventus and Aqua. This is one of my favorite parts of the trailer actually, and that seems to be the case with a number of people. Aqua casts blizzard and creates an ice rail that Ventus rides on with his Wayward Wind Keyblade. Ventus then performs a couple of fancy spins and lands on Vanitas, causing a large crystal of ice to spawn at the epicenter of his landing. It is a bit difficult to make out who he lands on, but thanks to slow-motion playback, I was able to confirm that it is indeed Vanitas. Sora is not present in this fight either, so it is once again very plausible that he has gone off to save Kairi in this scenario. The next scene shows the Master of Masters talking to Young Xehanort in what is most likely the same conversation that we saw in the original Re Mind trailer. There is a lot of confusion over what the Master of Masters means when he says "false light". My interpretation of this scene is that he is brainwashing Young Xehanort into wanting to cause another Keyblade War and commit a 'purge' to reset the worlds. It is uncertain what context the "false light" is referring to, but it is probable that since this seems to take place in the far past, Young Xehanort saw or dealt with something that made him question his belief in the balance of light and dark. The Masters of Masters played the foretellers like a fiddle in the events of Kingdom Hearts χ Back Cover leading to the causation of a Keyblade War, so it isn't too far-fetched to assume that he would do the same with Young Xehanort. This can also take place in present day, and if that's the case, this conversation only perplexes me further. Another note regarding translation is that instead of the Master of Masters saying "What do you want for the world?" in English captions, the Japanese dialogue states "What do you want for the world [after it has been covered in darkness]?" I am unsure as to what these Japanese exclusive lines are really implying, but it can be that the Master of Masters is desperately trying to make it seem as if the worlds are truly, entirely gone and beyond redemption. The worlds are already fully coated in darkness, and the only way to undo that is to reset everything with the power that lies within Kingdom Hearts. Well, that is my take on this conversation at least. I can be entirely wrong. You also don't see Young Xehanort's eyes in this trailer which makes me a bit wary. His eyes in the original Re Mind trailer were silver, but this might be a different scene, or Young Xehanort could get gifted the golden eyes during this fateful conversation. The angle also might just be this way to make the scene more dramatic. Any of these are plausible explanations. The next scene is one of the most confusing ones in this trailer. Sora is conversing with Namine at the Station of Awakening. His statement regarding "Terra" and "them" can only mean Ventus and Aqua. Coupling Terra with anyone else wouldn't make much sense in a variety of contexts. Additionally, considering that it would be "bad news if either of them [got] hurt", can only imply Ventus and Aqua since once again, those are who Terra cares for the most in the entirety of the cast. But then, Sora says this- "The world of ocean and sky" can only mean The Final World. But, this raises a bunch of questions. Why is Sora telling her to go there, and what exactly is he doing? Well, while I don't know, there are a couple things to remember here. Namine does appear in The Final World in the original game, so is Sora telling her to go there implying that this is how she gets there in the first place? Sora was surprised when initially seeing her there though. Or maybe, she goes back there again for some reason we just don't know of. Kairi does die from Xehanort, but this conversation seems to be taking place prior to any of that happening. It's plausible that this is taking place before Sora turns back time somehow, and he is attempting to bring back Ventus and Aqua specifically to gain Lingering Will's aid. Granted, there are a lot of holes with this theory since Sora would want to save everyone regardless, but maybe him pointing out Terra specifically implies that they really do need him to turn the tides. Sora's serious tone and facial animation here also makes me wonder if he is maybe playing some sort of out of bounds, metaphysical game that goes beyond the metaphorical chess board we're all familiar with. This is just a wild guess but the way that Sora is talking in this scene seems far more competent and responsible than the Sora we're used to. Maybe this is a Sora who knows what's going to happen. Him knowing that everything was taken away from him, and that it could easily happen again could be a driving force for him to act like this. Then again, I can also be reading far too deep into this and this is actually relating to entirely different events. That's the beauty of speculation, we don't know for sure! Either way, I am very curious as to what is going on here. And finally, the trailer ends with a tease. Lingering Will and Terra-Xehanort face off and dash towards each other, but before the clash occurs, the title card shows up. There is unfortunately no definitive release date yet. This last scene is incredibly short so there isn't much info to garner here. You can see the Organization's meeting rock towers in the background which is a nice set-piece. Since there's nobody else around in the vicinity, this could very well be taking place after Lingering Will saves the party from Terra-Xehanort and goes after him. This could also possibly mean a playable Lingering Will. I would very much like that, but that might be me being a bit too hopeful. And that's it! For being a mere 1:42 trailer, there is certainly quite a bit to unpack here! While I don't expect any of my theories to be right, I find it pretty fun to analyze these scenes and form my own conclusions. If I missed anything notable, or made a severe mistake, please let me know! Civilly, of course. I hope you enjoyed this analysis and that Re Mind excites you as much as it does me. Translations for the Aqua and Master of Master lines were done by KH13 Staff Member @Solis You can watch the second Kingdom Hearts III Re Mind trailer here. We have already done coverage of this trailer here. Be sure to follow the KH13 Twitter, Facebook and Tumblr pages for further coverage on all Kingdom Hearts news. Is there anything in Re Mind you're particularly excited by or hopeful for? View full article
  10. The newest trailer for Kingdom Hearts III Re Mind is packed with a plethora of content, already leading to tons of fan speculation and theory-crafting. It's certainly a far cry from the announcement trailer we received back in June! Today, I'll be trying my best to analyze the various new scenes and gameplay segments. With that said, let's get started! The trailer begins with a scene from the original Kingdom Hearts III, where the monstrously large Demon Tide proceeds to kill Sora and the rest of the heroes. On screen however, we are treated to new dialogue from Chirithy emboldened in the familiar, bright gold that we have come to know since the original announcement trailer for Re Mind. "The heart you have now already existed during that time. It had already gone back into the past. Nothing can change that fact." This seemingly integral line from Chirithy is most likely referring to when Sora used the power of waking to restore everyone's hearts after the events at the Keyblade Graveyard, thereby going back in time to before it happened. This is reinforced by the trailer showing the very scene in which everyone falls. Chirithy saying this to Sora also has to mean that this exchange must be taking place after Xehanort is defeated, and Sora is searching for a way to restore Kairi. This comes further into play later on in trailer, so let's move on for now. We are then treated to a scene of Lea throwing his chakrams towards Xion, with her deflecting them back at him. It seems like Lea can transform his Keyblade into his familiar chakrams now which is rather interesting. Some new dialogue with Kairi and Lea is shown as well. Lea remarks upon the appearance of Xion's Keyblade, while Kairi realizes that it looks exactly like Sora's. Something rather noteworthy however, is Lea's interrupted question of- This is incredibly odd since at this point in time in the original game, Lea did not remember who Xion was until Xemnas came soon after. Regardless of this being a new scenario, it is rather bizarre that Lea would seemingly realize who Xion was at this point. It can possibly be that he somehow remembered it sooner because this is an alternate scenario, and events became drastically different. Or he might not think that's Xion at all and we're all off base, who knows! This is just baseless speculation however, so let's move on. After that interrupted line, we are suddenly treated to a brand new segment of gameplay. There is no HUD so it is either edited out, or triggered by something like a Situation Command. Lea transforms his Keyblade into his two chakrams and throws them at Saix who is in his Berserker state. The chakrams arc around Saix incredibly quickly, while Roxas and Xion attack him from the ground. It's not over yet though! Roxas and Xion then run towards Saix in opposing directions and do a well executed slash. This gameplay segment ends with Lea performing a final, fiery chakram slam onto the ground where Saix is. This is a rather impressive set of sequences, and it seems to either be the "linkage" that Nomura was referring to, or simply just team attacks with your party members during their respective final fights. Either way, this is a very welcome change to make these fights even more exciting and cinematic. Also of note is that both Sora and Kairi are absent for the duration of this gameplay segment, so it is possible that Sora is going to go save Kairi in this new scenario, leaving Saix to the Sea Salt trio. We do not see any actual gameplay control here so it is hard to guess if Lea and Xion are controllable. I think it's safe to assume no, and that Roxas is the only playable character during this fight since we have received no confirmation saying otherwise. Up next we see Sora talking to Chirithy in The Final World. Sora's form looks completely normal, and not transparent like how it was when he first came here during the main story, so this is most likely after the defeat of Xehanort. His objective would obviously be searching for a way to restore Kairi back to normal after her unfortunate demise, which is what he sets out to do during the original game's ending. Sora remarks how Kairi's heart hasn't been lost yet and that she is still around, somehow. Chirithy says "Maybe, but this time, the situation is a lot worse." There is a lot to unpack here. Kairi has been in The Final World before, back when she was holding Sora's form together while he restored everyone else back to normal. Kairi wasn't in any particularly special kind of danger during the initial visit, since her very reason for being there matched up with everyone else's. She is a Princess of Heart, but that does not seem to have too much bearing on what is happening here. In this instance, Kairi could be in more danger since she was literally just in The Final World not too long ago, and going there too often can possibly jeopardize ones existence. She also came here during the two times when her life was in danger of literally snuffing out for good. Sora, as Chirithy remarked during his initial visit, has come here a number of times throughout his life, but none of them had him in actual peril of death. Kairi coming here twice in a row under such dire circumstances could certainly be a reason as to why this situation is far worse. This scene ties back to the line we heard from Chirithy at the beginning of the trailer, and is assuredly the same context. After that, we get to see a new boss battle! It is a bit hard to see who this is, what with the hectic blocking and Keyblade whirlwinds about, but it is most certainly Vanitas, or rather, his Lingering Spirit. His figure, along with his iconic Keyblade whirlwinds, and the manner of how he attacks all reflect Vanitas's Lingering Spirit from Kingdom Hearts Birth by Sleep. I have no definitive proof of this, but I think it is safe to assume that this is an extra, optional boss that is being added in. The amount of health bars he has really reinforces this as well. The arena this fight takes place in also vaguely reminds me of Scala ad Caelum, with how the floor is decorated. Perhaps you can access a variety of superbosses from Scala ad Caelum? We don't know for sure, but it would make sense considering the minimal usage of that world in the original game. Sora has a brand new form here too, with the returning Oblivion Keyblade! It's quite nice to see it return for the third numbered title. Sora's attire doesn't seem radically different from his normal outfit with the exception of the darker tone of colors. Sora's form with the Oblivion Keyblade is "Dark Form", and you can see some of its key (no pun intended) attributes right away. Sora's guard is very reminiscent of Aqua's barrier and Riku's dark barrier from Kingdom Hearts 3D: Dream Drop Distance. He is able to guard from all directions, with chains being in the center of the sphere. It also reminds me a lot of reflect from Kingdom Hearts II, but that is probably just a coincidence with its appearance. I sincerely doubt its mechanics are similar. The gauge building up above the command menu also seems to imply that "Dark Form" has two levels. There are no arrows appearing which further cements that. Additionally, the 'Attack' command gets replaced by 'Dark Burst' after guarding so it is conceivably a reprisal. Sadly, that is about all we get to see of "Dark Form", but have no fear because we have another exciting new boss battle shown right after this one! Next up, we have a very Red Dead Redemption-like standoff. Jokes aside, we barely see anything of substance in this new fight against Xigbar (or Luxu if you prefer to call him that now). At least we get a better look at Sora in his new Oathkeeper Keyblade transformation, as well as a very brief Situation Command input of sorts You have to time the 'Quick Shot' command correctly to both properly dodge Xigbar's shot as well as hitting him successfully in the process. Sora manages to hit Xigbar here, and as a result, he staggers and falls over while dropping both of his arrowguns in the process. There isn't much to say here due to the lack of HUD and actual combat outside of this quick time event. The arena looks identical to the Vanitas Lingering Spirit one so it has to be a superboss too. Sora being alone in these fights is also something unique to take note of. That is a clear difference to the superbosses in Kingdom Hearts II Final Mix, since most of those fights brought over your party members. The lack of party members here can make the fights less obstructive which is always a plus in my book. The next scene shows Aqua telling off Terra-Xehanort, saying how she's going to cast him out of Terra forever. Once again, we're seeing additional dialogue in these final fights with Sora not present. Something to note here is that the Japanese dialogue is slightly different. Instead of the English captions saying "There's only one thing I want, with all my heart", the Japanese dialogue says "The only thing I've wished for the past 10 years is..." This isn't a drastic difference since the overall message is the same, but it is an slight translation altercation to simply take note of. Afterwards, we see a "linkage" or team attack with Ventus and Aqua. This is one of my favorite parts of the trailer actually, and that seems to be the case with a number of people. Aqua casts blizzard and creates an ice rail that Ventus rides on with his Wayward Wind Keyblade. Ventus then performs a couple of fancy spins and lands on Vanitas, causing a large crystal of ice to spawn at the epicenter of his landing. It is a bit difficult to make out who he lands on, but thanks to slow-motion playback, I was able to confirm that it is indeed Vanitas. Sora is not present in this fight either, so it is once again very plausible that he has gone off to save Kairi in this scenario. The next scene shows the Master of Masters talking to Young Xehanort in what is most likely the same conversation that we saw in the original Re Mind trailer. There is a lot of confusion over what the Master of Masters means when he says "false light". My interpretation of this scene is that he is brainwashing Young Xehanort into wanting to cause another Keyblade War and commit a 'purge' to reset the worlds. It is uncertain what context the "false light" is referring to, but it is probable that since this seems to take place in the far past, Young Xehanort saw or dealt with something that made him question his belief in the balance of light and dark. The Masters of Masters played the foretellers like a fiddle in the events of Kingdom Hearts χ Back Cover leading to the causation of a Keyblade War, so it isn't too far-fetched to assume that he would do the same with Young Xehanort. This can also take place in present day, and if that's the case, this conversation only perplexes me further. Another note regarding translation is that instead of the Master of Masters saying "What do you want for the world?" in English captions, the Japanese dialogue states "What do you want for the world [after it has been covered in darkness]?" I am unsure as to what these Japanese exclusive lines are really implying, but it can be that the Master of Masters is desperately trying to make it seem as if the worlds are truly, entirely gone and beyond redemption. The worlds are already fully coated in darkness, and the only way to undo that is to reset everything with the power that lies within Kingdom Hearts. Well, that is my take on this conversation at least. I can be entirely wrong. You also don't see Young Xehanort's eyes in this trailer which makes me a bit wary. His eyes in the original Re Mind trailer were silver, but this might be a different scene, or Young Xehanort could get gifted the golden eyes during this fateful conversation. The angle also might just be this way to make the scene more dramatic. Any of these are plausible explanations. The next scene is one of the most confusing ones in this trailer. Sora is conversing with Namine at the Station of Awakening. His statement regarding "Terra" and "them" can only mean Ventus and Aqua. Coupling Terra with anyone else wouldn't make much sense in a variety of contexts. Additionally, considering that it would be "bad news if either of them [got] hurt", can only imply Ventus and Aqua since once again, those are who Terra cares for the most in the entirety of the cast. But then, Sora says this- "The world of ocean and sky" can only mean The Final World. But, this raises a bunch of questions. Why is Sora telling her to go there, and what exactly is he doing? Well, while I don't know, there are a couple things to remember here. Namine does appear in The Final World in the original game, so is Sora telling her to go there implying that this is how she gets there in the first place? Sora was surprised when initially seeing her there though. Or maybe, she goes back there again for some reason we just don't know of. Kairi does die from Xehanort, but this conversation seems to be taking place prior to any of that happening. It's plausible that this is taking place before Sora turns back time somehow, and he is attempting to bring back Ventus and Aqua specifically to gain Lingering Will's aid. Granted, there are a lot of holes with this theory since Sora would want to save everyone regardless, but maybe him pointing out Terra specifically implies that they really do need him to turn the tides. Sora's serious tone and facial animation here also makes me wonder if he is maybe playing some sort of out of bounds, metaphysical game that goes beyond the metaphorical chess board we're all familiar with. This is just a wild guess but the way that Sora is talking in this scene seems far more competent and responsible than the Sora we're used to. Maybe this is a Sora who knows what's going to happen. Him knowing that everything was taken away from him, and that it could easily happen again could be a driving force for him to act like this. Then again, I can also be reading far too deep into this and this is actually relating to entirely different events. That's the beauty of speculation, we don't know for sure! Either way, I am very curious as to what is going on here. And finally, the trailer ends with a tease. Lingering Will and Terra-Xehanort face off and dash towards each other, but before the clash occurs, the title card shows up. There is unfortunately no definitive release date yet. This last scene is incredibly short so there isn't much info to garner here. You can see the Organization's meeting rock towers in the background which is a nice set-piece. Since there's nobody else around in the vicinity, this could very well be taking place after Lingering Will saves the party from Terra-Xehanort and goes after him. This could also possibly mean a playable Lingering Will. I would very much like that, but that might be me being a bit too hopeful. And that's it! For being a mere 1:42 trailer, there is certainly quite a bit to unpack here! While I don't expect any of my theories to be right, I find it pretty fun to analyze these scenes and form my own conclusions. If I missed anything notable, or made a severe mistake, please let me know! Civilly, of course. I hope you enjoyed this analysis and that Re Mind excites you as much as it does me. Translations for the Aqua and Master of Master lines were done by KH13 Staff Member @Solis You can watch the second Kingdom Hearts III Re Mind trailer here. We have already done coverage of this trailer here. Be sure to follow the KH13 Twitter, Facebook and Tumblr pages for further coverage on all Kingdom Hearts news. Is there anything in Re Mind you're particularly excited by or hopeful for?
  11. CheyRae

    Connection

    Fan Art I did of Sora and Kairi's connection.
  12. Hi, where can I find the high quality version of this Kingdom Hearts 3 emblem, which was used in the PS4 Pro KH3 limited edition original theme and in KH3 marketing? This emblem is taken from the PS4 theme screenshot, and looks low quality.
  13. QUIZ: How many characters are wearing plaid or have plaid accessories in Kingdom Hearts III? We're talking original characters and main characters in Kingdom Hearts III.
  14. Does anyone know how to actually make one or more of the recipes featured in the game? I cook and bake a little myself and these all look super tasty. Anyways, I thought this might be a nice thread to share and try out some of the recipes from the game! To start out, I found a recipe for a Tarte aux Fruit that looks pretty close to the one in the game. I'm probably going to try it out sometime next week, and post my results. Anyone else want to try? http://www.meettheshannons.net/2011/07/vegetalien-tarte-aux-fruits-frais-vegan.html?m=1 I'm not vegan myself, so I'll probably use dairy products instead of their vegan substitutes.
  15. A good while ago, I did a review video for Kingdom Hearts 3, but I decided to wait before posting it here so that everyone had a good amount of time to play the game. So, if you want someone else's thoughts on the game, then this is a pretty good video for you.
  16. What up everyone! How's it going? Well today I decided to another fan-made KHUx medal, but this time I decided to dd a Rapunzel medal. My main reason why I decided to do Rapunzel was that I'm very excited to see a Tangled world in Kingdom Hearts 3! Plus not to mention I watch the movie a few days ago, and I was like, "Oh yeah! That's right a Tangled world is going to be in Kingdom Hearts 3." And I really Rapunzel and I'm very curious about what her interactions would be like when she meets Sora, Donald, and Goofy. Please enjoy this Rapunzel Medal and see you later with my next fan-made KHUx medal!!!
  17. Ladies and gentlemen, I have now taken the time to think about the game since finishing it. It was, once again, 6 Transformers movies worth waiting for this title. I already shared my feelings towards this anticipation. But now, it is finally finished, I can finally express my thoughts the best that I can. This review is kinda last minute because of Kingdom Hearts 17th anniversary, I had to post this. I may update my review for this eventually, spoilers and all. Till then, enjoy what I have for now This will be semi-spoiler-ish, however. I really gotta mention some elements and speak my thoughts on it. I will try to be as vague as I can. Another thing to note and it's kind of important. As of this review, there was confirmation on DLC coming up. So, if they happen to be story changes, this will not be included in this first-thoughts review. I may add a bonus near the end as an update of sorts. Till then, this review you're reading will not include DLC in full. Without further ado, let's get into the review! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - We begin KH3 where we left off in 0.2, when Sora and Co travel once again to new worlds. They must find a way to gain the Power of Waking, for it is a way to find the hearts that were once lost. Meanwhile, Riku and King Mickey look for clues to find the 3 missing Keyblade wielders. This journey will be their toughest yet, as they try to assemble the guardians of light to fight against Xehanort's schemes. - - - - - - - Let's start off with when I first started playing. Each main title tradition is how a menu is presented (at least like KH2 did). The moment you see a portion of the drawing of Sora, the KH3 rendition of Dearly Beloved. This version was the most unique and enchanting I have heard. The moment the menu fully shows, I truly cried legitimately for the first time for any KH game. I had some tears in the past, but I never sobbed till now. My connection with the anticipation was beginning to pay off. Of course, it was the tip of the iceberg for the further emotional moments to come. The rest will involve mostly story moments. But, first things first: GRAPHICS AND PRESENTATION: No question, the best looking KH game in the series. The environments of each world was unique and beautiful in their own way. They try to make it as close to the visuals of the movies as possible, at least by game standards. Details were incredibly crucial during it's development and they delivered thanks to the Disney/Pixar IPs lending their visually picky hands in the mix. One of the aspects I did not expect involved some "CGI" moments. To keep it from being to spoiled, these moments threw me off guard when they were presented as not an opening or ending sequence. Good darn dandy it's the first time in the KH series I've seen so much of it. That is incredibly welcoming and would love to see more in the future installments. This unique feature they added was smoothly transitioning cutscene to gameplay. In fact, it is somewhat resonant to KH1. Not as smoothly as now of course. But I thought it was neat to not have that many fade-outs. Then there are "speech bubbles". Fun fact, in KH3, there aren't any. Now, there are full voice text. To which, I find that a great change in the series. Hard to say what else, it's just so gosh diddly darn pretty! GAMEPLAY: This is kinda tricky to explain. I've never been the most critical in the technicality of gaming. They are explosive and fun to say the least. However, there are some mechanics I feel needed to be addressed the best I can (this is pure opinion from yours truly, so I recommend experiencing this yourselves to receive your own conclusion). One of the mechanics involves something called Attractions. They are simply somewhat summons to Disney rides as an advantage in combat. While they are fun in their own way, depending on your play style, I feel they can be jarring depending on the timing in and out of combat or if you simply just want it there at all. For example, the issue I had was just simply trying to open a chest using △. However, if you're not looking, your situation command on an Attraction is also △, so you're just wasting the ability. I find it strange how it was introduced to the game. The context to how it existed was simply non-existent. I am telling you, I enjoy using a summon more than attraction because Summons were introduced via story cutscene. To that, I find it a more proper way to introduce a mechanic. If Square finds a way to squeeze in a reason Attraction exists via cutscene, I probably wouldn't mind them too much I think. Another feature I actually wish they brought back was clothing customization. This was from 0.2 Birth by Sleep, which is e first to use this certain feature. If anything, I find this a far more fun component in the game. I think it made 0.2 have replay value because you can get her these times via completing objectives. As such, I was hoping we get that in KH3. Sadly, it is not to be Not sure if this will be added as DLC, only time will tell (but I will be guessing no for now) Another I feel is crucial is the difficulty. Funny enough, this game does not include critical mode. You could argue that it feels traditional to add critical in a Final Mix version. However, when a series like KH would be around for so long, you would think for them to simply add it like the other in-between titles. I am saying this because I heard the game was too easy. As someone who played on standard, it did feel too easy. I even played the game on Proud, and it was not much tougher. Luckily, as of this review, Square is planning to add critical. I'll add my thoughts on that when the time comes. That being said, it did feel too easy and not super challenging. Luckily, aside from these certain issues, I still had a blast with the combat. One of my favorite mechanics is Rage Form. It is similar to anti-form in KH2. It used to be an inescapable consequence for using drive forms too many times and was not introduced in game till you randomly activate. However, you are now given an option to use it if you are at critical health (you are even healed when you use it). This form also plays an important part and I'll explain why in my spoiler section. I previously mentioned that Summons were really fun to use.....well, at least one of them. I will admit, I feel the summons are, once again, pretty forgettable. But it really depends on the play style. When I played for the first time, I have used this summon so many times because of how cool it is and it's finisher a heavy hitter. It is just that and I'd rather use a summon over piles of attraction flow. Having a Keyblade is mysterious, weilding 2 keyblades was mind-blowing. Now, I can not only equip 3 keyblades, I can now switch on the go during combat. It was really neat to pick 3 of my choosing to have certain situation I want. That being said, I am a bit saddened that there are less Keybaldes this time around. I don't even have that many original Keybaldes. It is still a tradition to get the ultima weapon and now a couple of early DLC Keybaldes, just feels kinda weird to not have many original keyblades for this big title. However, I want to remain confident in hopes we get more via DLC in the future. So, this could end up being an invalid complaint. I still love switching the keyblades I want. Another neat thing I have to mention is the gummi ship. For many years, it is considered the least favorite in the series. The only thing to gather from the gummi ship are mostly items ONLY exclusive to the gummi ship and had nothing to do outside of it. It is also on the rail shooting for both KH1 and KH2 and you have to fight rough enemies in order to open a world. Now, in KH3, you have more freedom to fly around space to gather no just gummi parts, but even parts for your Keyblade and earn some money. You also have e option whether or not you want to fight some enemies. It is entirely explorable. Even customization is more fun this time around. Out of everything in KH3, this was somewhat more nostalgic to me. The music really hit home in the gummi menu. I almost hated the gummi simply because I was learning about it and figuring out the controls. Now, I can easily say it is incredibly fun now. Speaking of music..... MUSIC: I find that music can impact anyone in many ways. In case you guys don't know, I LOVE Kingdom Hearts music. It made Yoko Shimomura my all time favorite composer (though, technically FFXV officially confirmed the top favorite composer...same person BTW). She certainly knows what points to hit and how to hit it. I previously mentioned that KH3's menu theme, Dearly Beloved, made me cry like a baby. Most of the original tracks that are from the game's plot were emotional and well composed. I want to name my favorite tracks that truly stood out to me, but that will be a list for another day. But, my gosh, she never failed to make my soul overfill itself with spirit juice and leaking it out of my eyes. STORY: SO.....now we get to the one thing that kept me going in this series. What brought me to do reaction videos, the true reason why I wanted this game. Shocker, it is the story. This section is not semi-spoiler. So, read with caution. If you want to care about the story, I will straight out say you have to understand the past titles in order to get the full picture of this game. I am not talking just about the lore and world-building. It's seeing the characters go through their trials is worth the emotional pay-off. Yes, even even if you do understand the entirety of the series, there are some issues, which I will be as vague as I can. For the Disney stories, it is 50/50. They range from original stories to exact copy of the film but adding Sora. I find the original plots of the Disney worlds to have the better experience in my opinion. I say this because it had the most memorable moments compared to the others. The rest are fine.....except for one. This world felt incredibly lacking of interacting with the Disney characters and even the story of that world. It felt like there was no impact or reasonable connection with them. It was there because it was popular and Disney was incredibly protective of it. What makes it just as frustrating is we're exploring the world the same way only to end up falling over and over, rinse and repeat. Some of you may know what world I am talking about. But it happens to be my least favorite because of it. That being said, the other half of the worlds have original plot. I'll just flat out say the worlds I am technically talking about are the Pixar worlds. Pixar requesting them to do an original plot was a smarter idea. As such, it gave Square more freedom to create a chance to work with the overall plot and became more memorable because of it. They outshine even the most popular movie title put in the game. As for the characters, there were many that had their moments and were a sight to see. However, there was one character that I felt was....how do I say....weird in how their arc was done. They started out just fine like I would expect. Continues to be one as such for awhile. Until, out of nowhere, they suddenly flip the coin to surprise you. It is somewhat explained in the reports and it may have been hinted during the actual gameplay. I just never found any hints for how they learn to come to the realization to atone. Another character I need to speak my thoughts on that is considered the big elephant in the room.....some of you may know what I'm talking about. They were incredibly advertised to be a change of pace for the character. More screen time and even a better sorry arc for them. Only for them to trip hard and lose the potential to become what they are expected to be. I'll be honest, that character never bothered me nor did I actually care. They weren't really inspirational aside from loving the name. Saying that might mean something isn't working for that character for me. I am not really as mad as everyone in this are meant, but I can see why people are frustrated. Here's hoping they improve them in the future titles or even via DLC. Who knows.... There is also the lack of some certain characters that were also discussed in the fandom. This was already confirmed before the game's release, so I'll just straight out say it. There are no Final Fantasy characters....at all....aside from Moogles. The reason was because there are so many characters in the series, they want their arcs to be completed (because that is why we waited for KH3 for so long). As a result, they felt it was unnecessary to keep them when the original characters have their own paths to walk on without FF guidance. If anything, I can definitely see that. However, the addition of Final Fantasy with Disney is what drew the other half of the weird crossover in the first place. Leaving out what made this game unique feels hallow. Don't get me wrong, Kingdom Hearts definitely created it's own identity. It's just saddening leaving out a unique ingredient from the full meal. Aside from that, there is no need to talk about my thoughts on the lore of this game because it is a fun hot mess of nonsense. What mattered was seeing the characters earn their goals that they rightfully deserve and it emotionally pays off. I am telling you, this is the first time I actually cried more often in a game. I never really cried, but I do get emotional, misty eyes and pulling heart strings. This game, just over did it and loved every moment of it. Regardless how you feel, I think KH3 has great moments, regardless how nonsensical and crazy the story is. The KH series always had moments that shines bright, despite whether of not you enjoy the other titles. - - I really did enjoy my time with this game the first time. I will cherish those moments because not only do I finally get to play KH3 after years of waiting, but at that time I was going through a difficult time from work (and I do not mean just being tired from it). Taking the time to play this game without a worry in the world, gave me the breath of happiness I need.....it was convenient too because my town was hit with the Polar Vortex and had to stay off work. During my time playing this game, I managed to record my reaction playing the entire game. I will forever look back on my favorite highlights. That being said, I will be honest, I had to take my time to really think on how I do this review due to the polarizing arguments in the fandom recently. I wanted to express my thoughts without reflecting and applying everyone's opinion to my own opinions. I want it to come from me. It is not perfect, but I just want to talk about it. To think is is finally out and finished, I admit that I actually miss the anticipation. But, now is the time to look forward to more new content for the future of the series. I will most definitely look forward to it. ARTIST'S NOTES This was a wonderful piece to do. I've always loved the largest-mirror shots, I find them aesthetically pleasing. This was based on the opening of KH3 (and it is somewhat a recurring thing in the game) and the art cover of the game. When I first saw the cover, I was blown away by the variety of colors. The sky had all the times of day simultaneously, making it incredibly beautiful. I wanted to inflict that with this drawing since, again, seems to be recurring in this title. Fun fact, I almost used this background for my Union X drawing, but decided to use this for here because the colors matched better with KH3 Sora. Speaking of one was a bit easier because he is not full of belts I guess LOL That and I learning that his shoes have become somewhat reasonably sized compared to KH1. - - - That is it. That is all the drawings up to here in this particular project. To think I've started last year, taking me 6-7 months since June, to make this project possible. It was even more fun when I replayed the games to easily give the full thoughts on each review attached to the art work. I am incredibly proud of it, I even made my own photo book on it to cherish. This series is very special and I want to share my love for it to everyone. Thank you all so much for tuning it checking it out. Please check out the whole collection of art work from the project. If you are new, I hope they will convince you to play the games. They are incredibly fun and unique that is unlike most games today. My fellow veteran fans, I hope this was enjoyable regardless. Seriously, thank you and may your hearts be your guiding key! KH COUNTDOWN FOLDER HERE >>> https://www.deviantart.com/mns-prime-21/gallery/67100545/Kingdom-Hearts-III-Countdown
  18. [Start: Right after Elsa leaves the scene] SORA: [Looking at the icicles blocking him.] Wow, those are some thick icicles. LARXENE: [Off-Screen] Now, don’t you know when to respect a lady’s space, young man? SORA: Well, given that it’s rare to see a story relevant girl around in this series, not as much as I should. Larxene: [Still Off-Screen] [-.-] What? SORA: Kind of a consequence for being in a title by Square and Disney – there’s way too many men around that you don’t remember how to interact with girls. Larxene appears behind Sora and his unimportant minions. Sora and his unimportant minions turn around to face her. LARXENE: Alright, I will give you that one. It’s no wonder why fanfiction can sometimes be sausage fests. SORA: Ah-ha! Let’s move on to the Organization stuff then. Is that alright, miss…? LARXENE: It’s Larxene, and thank you for the courtesy this time. For the basic point: we can’t let you be around Elsa for a while, so I need to keep you busy. SORA: How about we talk about why you are in the Organization? I mean, you are the second member I met whom I don’t recognize. LARXENE: Castle Oblivion, kid. You wouldn’t remember me due to Naminé’s repair job. [Sora makes an “ah” to that.] This catch up is quick and decent, but I really must keep you from Elsa a little longer. So…I’m going to use my electricity on those icicles to make a needless filler detour fortress. Ta! Larxene begins the formation. SORA: Wait Larxene! Sora pulls out the Pride Heartbinder. SORA: Do you know what this is? Larxene’s eyes went wide. LARXENE: Aw crap! When do you get that? SORA: The Monsters Inc. world: Monstropolis! Oddly enough, fire-fighting rewards you with Fire-type summons. CAPTION: Key evidence is Ifrit of Final Fantasy and Belias of Final Fantsay XII. SORA: Now, I’m going to use this to stop your fortress plan, skipping utterly needless filler to an already filler world! COME FORTH, FIRE SIMBA!!! SHOW THIS LADY WHY KING’S FLARE IS THE MOST USEFUL AND OVERPOWERED OF ALL THE LINKS!!!* [Simba is summoned, and Sora ends up on Simba’s back] SIMBA: ROAR!! [TRANSLATION: FIRE EXPLOSION!!!] The ice blocks were melted by Simba’s appearance. Larxene wasn’t pleased. LARXENE: That’s not fair! We’re supposed to be part of a cliché JRPG story: the good guys aren’t meant to get past the villain’s traps that easily! SORA: Ha-ha! What’s the matter? Did the cold air go and turn hot on you? LARXENE: ……… Larxene could only stare at him with a miffed face. SIMBA: Rowr. [TRANSLATION: That joke was lame. Even for you, Sora.] SORA: Well, excuse me, critics! At least we won’t have to go through useless filler now. LARXENE: Urg… This whole scene was a waste of time… I’m outta here! See ya at the top and on a frozen lake! Larxene brings up a dark corridor to exit through. SORA: See ya later! LARXENE: (to herself) Seriously, though. I should have just been a boss battle here. SORA: Now onward, Simba! Onward to Els-ahh!!! Simba’s time was up and thus, Simba disappeared. Sora falls to the ground, which was now covered in mushy snow. Face first. It’s “yuk” and “ouch” at the same time. END Author’s notes: Due to my time in the real game’s ice fortress, Simba indeed won the title of best Link. This was an example of a possible abridged or parody of Kingdom Hearts III (and basically post-Kingdom Hearts III) I had in mind for a while. Sorry that the jokes didn’t work. I apparently have little to no skill in joke writing.
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