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*Spoilers* Kingdom Hearts Melody Of Memory Chat

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  • If i respond on discord it shows up there right? lol For the doubles/triples, there's no sound indicator that makes it obvious when you should be doing them, it's just memorization(and sometimes che

  • Icecl Keyheart
    Icecl Keyheart

    This better be a thing

  • Superslash
    Superslash

    But just to close out my thoughts on all of this I just wanna say I’m excited for whatever the hell new story stuff we get out of this, I got hype from it just feeling like a continuation of 3 by seei

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welp nomura is 50

he in that age now

he in what age now

i thought he was already 50 few years ago?

54

Nope, he turns 50 today

He has worked on KH for 2/5 of his life

Tetsuya Noruna 50/100 Years

Yea, it's been translated since last month

guess i missed it

> So the 3D animations were recreated for this game?
>
> Suzui: Yes. Rhythm games have to respond as soon as you hit the button. The hit timing of the existing animations are slightly different, so they needed to be co-ordinated for this title. In a rhythm action game, if even one frame into a button press you're already wanting to hit the next attack. The original team members grasped the point of the game, which allowed us to exchange our opinions like "what if we use this frame?" or "what about this other way to do it?"

> —How are Disney characters incorporated in the game?
>
> Suzui: They appear as guest members. For example, when you play "Under the Sea," one of the characters other than the leader is switched out for Ariel. When you play a stage for the first time as a World Trip, the guest character always appears, but after that they only appear one time out of every so often. It's also possible to play without guest characters, for example if you want to play with your usual party because you are aiming for a high score. When a guest is in the party, some enemies are replaced by Friend Symbols that produce a unique sound. Also, you can use an item to add King Mickey to the party and have him play with you.

> —We've heard that there are over 140 tracks. Can you break that down for us?
>
> Suzui: We have taken tracks from every title in the series. That said, there aren't so many tracks from KH3 as development was happening at the same time. We used the original audio, to max out that nostalgic vibe.

As I suspected. They used original music instead of the reorchestrated music for the nostalgia factor

cringes in the og music part

> As I suspected. They used original music instead of the reorchestrated music for the nostalgia factor
@Plancake THANKS, SE

I'm not sure how I feel about that. I hope there's an option to turn on reorchistrated music

While musically it'd be nice to have a orchestral option, you have to understand that this is a rhythm game
So the song really matters when making your maps

So you couldn't use the same orchestral track as you could the original for the same beat map, you'd have to make 2X as many to match

The core gameplay is the rhythm action, so exact song choice matters and how it's played in game

So in reality this is the better option

But of course, that nostalgia vibe too
I'm on board with that as well

Ahh yea

As someone who got into the series fairly recently(3-4 years ago), hearing the original will be a bit jarring just because of being used to the reorchistrated ones of the HD remixes

So I'm curious how the songs will sound compared to the hd remixes and if it will be that disorienting. I'm also curious how they will do 358, re:coded, and DDD. Are they going to use the original ds midi songs or the hd remade ones?

DDD less so, but still

Those you'll have to use the updated ones

I didn't suspect they'll have those midis lying around and it would sound really odd

I figured, just the use of the word "nostalgia" made the thought cross my mind.

Inb4 actual midis

Which they themselves aren't bad but yeah, it'd be really weird

lmao, real nostalgia right there

Oh yeah, it's been a long while since I heard the DS version of a handful of songs

Tho I frequently listen to Vector to the Heavens from the DS

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