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Which game from the KH series is your least favorite so far?

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Which game from the KH series is your least favorite so far?

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  • poor Re:Coded gets so much hate considering it's one of the best KH games

  • silent silv
    silent silv

    Dream Drop Distance. Didn't feel like other KH games. Nothing to really do once you beat the game (which took me like 20 hours to do.)

  • She justifies why it took a year for Sora's memory to be fixed when KH2 practically shows the process take place in a week. She also provided an interesting moral dilemma for Riku and was presented as

Which game from the KH series is your least favorite so far? 152 members have voted

  1. 1. Which game from the KH series is your least favorite so far?

    • KH / KH FM
      3
    • Chain of Memories / Re:Chain of Memories
      33
    • KH II / KH II FM
      7
    • coded / Re:coded
      71
    • 358/2 Days
      23
    • Birth by Sleep / Birth by Sleep FM
      5
    • KH3D
      10

Please sign in or register to vote in this poll.

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I would say Days. Even if it was my first KH game (and I LOVED it at the time) when I played the rest, I noticed how weak it is. Coded's story is the weakest IMO but at least the game it's pretty fun to play! But Days was very plain.

 

Even if Xion's story is sad, Xion for me is not a really good character because she doesn't contribute in the story at all, she disappears and nobody remembers her, so why is she so important? I feel like they created her to have a new trio with Roxas and Axel and a plot point in Days. But I think if they hadn't created Xion and they had focused on the Org's members, it would have been so much more interesting! Org's members are amazing, and yet, we don't see them enough, why must the story be focused on her if they are just going to forget her? Just to have a sad story? I don't know what they were thinking, but I don't like it.

 

Sorry, I went out of track. The point is that I think Days is the one that takes more effort to finish because it's not that engaging and fun to play. At least in Coded you could go wherever you wanted... You could have at least explore the castle in Days and speak with the other members more too...

Edited by Moni_22

Chain of memories because what kind of kind of game do you run out of attacks?!

So much hate in here.

 

In terms of gameplay, I'd say KH I. Why? Maybe because I played it after KH II, I felt the combat was slow.

Story? Days. It was supposed to be about the whole Organization, but it eventually turned into Kingdom Hearts: Axel, Roxas, Xion. I don't hate the characters individually, but it took away the fact that there are other members, too. However, it did give me some awesome quotes, i.e., "What do you want? I'm busy. Go hit your head against the glass or something." It also added in a little more detail to Luxord, but that's it.

Coded.

 

Interesting how the Nintendo exclusives are being "hated" the most.

I highly doubt that's more than a coincidence. I love Nintendo, but my least favorite game in the series is 358/2 Days.

I never played Re:Coded, so I can't vouch for it. But I liked every single game i played. Each one had ups and downs, but Days just doesn't have that same charm that the other games do. DDD is impossible for me to replay unless I start over because I need to get the whole thing again. I loved Chain of Memories AND Re:CoM, so i guess I'm a bit strange. Oh well. My opinion matters dang it!

Having not seen watched or played any of Re:Coded, my vote's gonna have to be that =P. Setting that aside... probably Re:CoM. The original was fun, but it's an interesting transition to consoles, and not always successfully.

Re:Coded is my least favorite,the game was so boring.The story was pretty much pointless for the most part and uninteresting and all the worlds are rehash from previous games.At least Chain of Memories had a good story and the battle system was kind of interesting and at least in Days we were playing as Roxas and the story was pretty good as well.

That's an easy one! Kingdom Hearts II Final Mix is obviously the worst of all... The gameplay sucks, Critical Mode is a pain, and don't even get me started on the Lingering Will fight...

 

xD Jokes aside, I don't really have a least favourite. They're all unique in their own way and each add an individual charm to the series. Granted, I haven't played every game, but I'm the one I haven't played would be fun. :)

 

Peace!

It's between Days and Re:Coded. Both are equally terrible.

COM.

 

No, no, wait.......Recoded.

 

No, no, wait.......Days.

 

 

No, no, still not right...

 

Dammit, I hate them each equally?

Edited by Pandy Monium

My favourite game is:Kingdom Hearts 2(and also the final mix version). because the world are too much to explore and the area and secret area are wide and ,yeah. .very promising. for a Final mix version. and also , I love those mushroom.. and all of the XIII data.

poor Re:Coded gets so much hate considering it's one of the best KH games

the hate is well deserved, it offers little to nothing on the story front, other than shoehorn in a reason for maleficent and pete to stay relevant in kh3. And yen sid should have been prepared for the return of xehanort, so its not like we needed recoded to warn mickey of impending danger. The only thing good about recoded is the customization when it came to difficultly and finally seeing sora use deck commands, other than that, not much was contributed to the series as a whole.

the hate is well deserved, it offers little to nothing on the story front, other than shoehorn in a reason for maleficent and pete to stay relevant in kh3. And yen sid should have been prepared for the return of xehanort, so its not like we needed recoded to warn mickey of impending danger. The only thing good about recoded is the customization when it came to difficultly and finally seeing sora use deck commands, other than that, not much was contributed to the series as a whole.

I wasn't aware that story was the only thing a game could be judged by. :/ I personally thought it had a really good self-contained story, and we know that it's going to connect to future entries thanks to the movie in 2.5. The gameplay was also really fun, and the variety was great.

the hate is well deserved, it offers little to nothing on the story front, other than shoehorn in a reason for maleficent and pete to stay relevant in kh3. And yen sid should have been prepared for the return of xehanort, so its not like we needed recoded to warn mickey of impending danger. The only thing good about recoded is the customization when it came to difficultly and finally seeing sora use deck commands, other than that, not much was contributed to the series as a whole.

Re:Coded didn't add a lot of plot points, no, so that's already a positive, it didn't pull a DDD

It's also the second best written KH game, arguably one of only two KH games that are actually well written overall

and the gameplay is fantastic

utterly fantastic

 

compare now

KH1- Clunky as hell

BBS- Clunky as hell

358/2 Days- awful

Com- Pretty good

KH2- shallow as hell

KH2FM- amazing

I wasn't aware that story was the only thing a game could be judged by. :/ I personally thought it had a really good self-contained story, and we know that it's going to connect to future entries thanks to the movie in 2.5. The gameplay was also really fun, and the variety was great.

its not, but when it comes to Rpgs, story is a huge deal. And i admitted that there were some good things about the gameplay, but unlike the other two in the prequel-midquel-sequel trilogy it doesnt add anything new to the table, bbs added deck commands(greatest addition to kh imo) days added what an actual multiplayer KH experience might be like in KH3. The only thing gameplay wise that really stood out was the matrix, and i doubt that feature will return in any upcoming KH games. If youre referring to the secret movie that involves young xehanort,... That was shoehorned into that movie, it could have easily have been put into the BBS secret ending and would have made more sense for it to be there as well, heck the yen sid secret ending that talks about the mark of mastery exam would have fit better in the BBS secret ending as well. But if youre talking about the scene with malfiecent and the book of prophecies, that relates more to chi having more relevance in KH3 rather than recoded itself.But anyway, its your opinion, i just disagree with it,... And so does almost half the people who voted in this poll...statistics (emoji for shrug)

its not, but when it comes to Rpgs, story is a huge deal. And i admitted that there were some good things about the gameplay, but unlike the other two in the prequel-midquel-sequel trilogy it doesnt add anything new to the table, bbs added deck commands(greatest addition to kh imo) days added what an actual multiplayer KH experience might be like in KH3. The only thing gameplay wise that really stood out was the matrix, and i doubt that feature will return in any upcoming KH games. If youre referring to the secret movie that involves young xehanort,... That was shoehorned into that movie, it could have easily have been put into the BBS secret ending and would have made more sense for it to be there as well, heck the yen sid secret ending that talks about the mark of mastery exam would have fit better in the BBS secret ending as well. But if youre talking about the scene with malfiecent and the book of prophecies, that relates more to chi having more relevance in KH3 rather than recoded itself.But anyway, its your opinion, i just disagree with it,... And so does almost half the people who voted in this poll...statistics (emoji for shrug)

Story is a huge deal to some, but not all. I always consider gameplay more important in a game, and Re:Coded nailed that aspect, unlike the other DS game in the series.

 

Also, I'm aware that a good amount of people disagree. I don't see the point in bringing that up. :/

Re:Coded didn't add a lot of plot points, no, so that's already a positive, it didn't pull a DDDIt's also the second best written KH game, arguably one of only two KH games that are actually well written overalland the gameplay is fantasticutterly fantastic compare nowKH1- Clunky as hellBBS- Clunky as hell358/2 Days- awfulCom- Pretty goodKH2- shallow as hellKH2FM- amazing

On what grounds are you comparing the games, by story, or by gameplay? Either way BBS is the most pronounced in terms of gameplay, its pretty much the reason coded has deck commands to begin with (even though it all stems from crisis core) it had a bunch of unnecessary minigames, but the core gameplay was solid, it was even improved upon in the hd remix. In terms of story, 358 days did what it set out to do, explain what happened to roxas during his year in the org, the writing was concise on his growth and even humanized some of the other members.BBS was very thorough on connecting plotpoints to KH1, some characterization flaws aside *cough terra *cough* the characters were well drawn out and the dilemmas that made this game earn the ironic tragedy tag was consistent. Recoded was just stale in terms of plot, im not sure how you can say its well written when its just a bunch of existential nonsense of what it means to hurt and be hurt, which was hammered into the players brain every level in the castle oblivion segments. Not to mention the nomura troll involving the possibility of mickey being in traverse town the day sora arrived, (but thats just a personal gripe i have, same with the vanitas onein DDD) it really was a rehash of KH1 and COM story what with the worlds visited, sora losing the keyblade only to believe in himself again in order to regain it, to the levels of doubt he had about himself while traversing C.O. Though i will admit, another good thing that recoded did was allow Non japanese a chance to fight roxas, so yeah, other than that and the matrix, it doesnt do anything another KH has already done in the past.

On what grounds are you comparing the games, by story, or by gameplay? Either way BBS is the most pronounced in terms of gameplay, its pretty much the reason coded has deck commands to begin with (even though it all stems from crisis core) it had a bunch of unnecessary minigames, but the core gameplay was solid, it was even improved upon in the hd remix.In terms of story, 358 days did what it set out to do, explain what happened to roxas during his year in the org, the writing was concise on his growth and even humanized some of the other members.BBS was very thorough on connecting plotpoints to KH1, some characterization flaws aside *cough terra *cough* the characters were well drawn out and the dilemmas that made this game earn the ironic tragedy tag was consistent.Recoded was just stale in terms of plot, im not sure how you can say its well written when its just a bunch of existential nonsense of what it means to hurt and be hurt, which was hammered into the players brain every level in the castle oblivion segments. Not to mention the nomura troll involving the possibility of mickey being in traverse town the day sora arrived, (but thats just a personal gripe i have, same with the vanitas onein DDD) it really was a rehash of KH1 and COM story what with the worlds visited, sora losing the keyblade only to believe in himself again in order to regain it, to the levels of doubt he had about himself while traversing C.O. Though i will admit, another good thing that recoded did was allow Non japanese a chance to fight roxas, so yeah, other than that and the matrix, it doesnt do anything another KH has already done in the past.

BBS has incredibly clunky gameplay, the flaws are worked around rather than through, by doing things like giving you copious invincibility frames insanely easy access to healing, and a guard with basically zero lag time. In terms of story it's a clunky mess designed around making Xehanort look competent at the expense of the three one note main characters. Their tragedies are not only hilariously contrived, and emotionally depthless, but ultimately meaningless.

 

Days has horrendous gameplay, exacerbated by the remarkably badly designed enemies and missions. It fails to introduce anything new or worthwhile for the thirteen Organization members in favour of randomly inserting a new character in that adds an insane amount of plot contrivance. People argue it expalined plot points from KH2, but that's not true. Roxas's backstory made plenty of sense in KH2, Days works AROUND it to make it more complicated. What's more it completely neglects Roxas's original implied reasoning of "Why did the keyblade choose me?"

 

Re:Coded might be stale in terms of plot in the broadest sense, but the execution is great, the characters are in top form, and the twists on each world are better than any previous 'rehash'

Sure it gets a bit heavyhanded in Castle Oblivion, but that's only the final world. EVERY KH game gets heavyhanded in the final world. The message definitely isn't nonsense. Pain defining us as people is very real thing. Plus in the Re:Coded movie we get another amazing performance by Jesse McCartney.

You have an ncredibly shallow view on what counts as a rehash though. While Coded follows the same basic story order of KH1, each world is a unique remix, far more unique than they were in Days or Chain of Memories. Sora's character develops in a different way, too. I really like Data Sora, he's like a mix of KH2 and KH1 Sora. He's so much more practice than the real deal

Because Sora doesn't lsoe his confidence without the keyblade. He IMMEDIATELY leaves and heads to Hollow Bastion unarmed, a complete contrast to Sora losing his keyblade in KH1, and Sora thinking about not using his keyblade in KH2.

What's more, as time goes on Re:Coded is getting more relevant. Data Sora growing a heart, getting a real keyblade. The fact that worlds and people who think they're real can be created is expanded on in KHX and looks to be an important part of Xehanort's plan and Maleficent's goals in KH3. The hidden data inside the journal.

But hey, the pot doesn't need to be super relevant because the game is also really fun. Much looser and more practical than BBS.

Sure Re:Coded doesn't do much new, but it refines the old, bringing together ideas from all across the games

and it works great

Plus in the Re:Coded movie we get another amazing performance by Jesse McCartney.

 

I really, really agree with this. The CO segments are the best part of the movie, due heavily to how well Data Roxas was done. (One of the best performances in the entire series, I'd even say.)

I really, really agree with this. The CO segments are the best part of the movie, due heavily to how well Data Roxas was done. (One of the best performances in the entire series, I'd even say.)

Yeah, he's always a notch above I think

like this scene almost makes me care about the plot of Days

Yeah, he's always a notch above I think

like this scene almost makes me care about the plot of Days

 

Yeah, it's amazing what quality actors can do for lackluster stories. (Plus Quinton Flynn's pretty damn solid himself, though I liked him more in KH2.)

I won't be doing another book on why I think BBS is the worst, but it is IMO the worst.

 

With the others something about the game made me heavily enjoy playing them and their story for the most part.

 

1: the MP bar and limits were great tools, mini games were sort of fun, it wasn't entirely fight missions (there were a few seek an item or very easy puzzles to solve)

 

CoM: the battle system though not fun was a nice change. In the original it also allows Axel to say "hell". Which in the context of his character makes some slight sense. It was very relatively easy.

 

2: flashy combat with a lot of intensity and reaction commands, though overpowered, we're great fun if your just looking to do something cool looking. I like the game overall and feel it's faster pace is more what I want out of a KH game.

 

358: I like the item deck system, upgradable keyblades, team bosses (on an occasion when I could do them, simple combat for the first KH game that worked like the others on a handheld was to be expected and IMO is OK, as adding in too many combos would cause issues with lag (and the game dose suffer a bit of lag already anyways from time to time) so I feel the simplistic combat with the diffrent combos being left up to the equipped Keyblade was fine. I enjoyed the story(yes, Xion isn't nessicary. But no one remembers her, her impact wasn't that huge to the plot but was done in a way that was neat IMO, winging about it just kind of is unnecessary imo).

 

Re:Coded. I'm very much a story type player, but good enough combat is able to make up for lack of plot on occasion, and I feel Re:Coded did just that. The Command Deck system saw improvements, the melding was improved, it had neat little minigames, ect. I really enjoyed the game, and I really loved the level up board idea and the Keyblade levels, I felt that it was a very cool little idea.

 

DDD: Very fast paced combat with fun little mechanic's and quick combat. I enjoyed Flowmotion a whole lot. Didn't enjoy the minigames particularly, but overall it was fun. At this point, however, KH storyline is sort of just a meh thing for me so I don't really care about the plot, and after this game gave me no reason to hope for a better plot, so I jus play because it's fun combat now.

 

I feel a lot of retcons came out of BBS, it being a prequel and having to change as much as we knew as possible as well. 358 adds in a new character, but like I said, it dosen't really matter a whole lot either way (personally like Xion. Instead of trying to force the end situation with Axel, instead it gives a decent reason for why Roxas is going to try and destroy KH. and I feel thst is better than shoehorn in a "axel is my friend and I miss hanging with him so imma stab the moon" idea.

 

But that's my Time up.

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