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Sora96

The Order: 1886, I actually loved it

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The Order: 1886 has received a negative reception due to length and the bigger focus on story than gameplay. But to be honest, I loved it and it wasn't that short. I'd estimate it took me 8-11 hours and the story was amazing. If you're on the fence about it, I say go for it.

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The Order: 1886 has received a negative reception due to length and the bigger focus on story than gameplay. But to be honest, I loved it and it wasn't that short. I'd estimate it took me 8-11 hours and the story was amazing. If you're on the fence about it, I say go for it.

Indeed. I thoroughly enjoyed it. Easiest platinum I ever got.

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I liked it too! Interesting story, world, and decent gameplay mechanics. It wasn't perfect, and I can see how the abrupt ending would turn people off, but I don't regret buying it.

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It's even more linear and on-rail than Final Fantasy XIII and that's an accomplishment.Though it's not as long so it's not as torturous 

 

This doesn't deserve the 60$ price tag especially when other games in the same genre like Gears of War did it soooo much better with a better narrative and a worthwhile gameplay

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Poor Value for money, woefully poor Gameplay and boss fights with Lycan's who are LITERALLY all the same boss, only TWO significant boss fights both of which are the same, a ludicrous amount of stupid decisions on the part of the Main Character, The Order themselves and the Lycans, bad storytelling, lack of explanation for....anything really, the NERVE to set up an undeserved sequel and the fact that it's basically a late Tech Demo like Ryse: Son of Rome?

 

My apologies, Sora96 but...I just don't get how you can like it. :/

Heck the game bombed in sales and ratings especially with the already better competition existing on the Ps4.I doubt all those people who didn't like it were all wrong

 

Sure anyone can like what they want but I hate when people say we're angry mobs for not liking something

Edited by Smash Mega Koopa

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There just isn't enough content to justify the price tag.

 

 

It's even more linear and on-rail than Final Fantasy XIII and that's an accomplishment.Though it's not as long so it's not as torturous 

 

This doesn't deserve the 60$ price tag especially when other games in the same genre like Gears of War did it soooo much better with a better narrative and a worthwhile gameplay

Heck the game bombed in sales and ratings especially with the already better competition existing on the Ps4.I doubt all those people who didn't like it were all wrong

 

Sure anyone can like what they want but I hate when people say we're angry mobs for not liking something

 

I didn't pay full price. I got it on sale.

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Well yeah, story most important thing to me.

If that's the case why not try Persona 4? xD

 

yeah, and linearity helps with building a story

I highly disagree cuz it doesn't always work that way especially when it comes to world-building

 

Not every expansive game is a bad one

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If that's the case why not try Persona 4? xD

 

I highly disagree cuz it doesn't always work that way especially when it comes to world-building

 

Not every expansive game is a bad one

world isn't story. open ended games have advantages, but outside of clever examples linearity is by far the best way to go for telling a story

(Also Persona 4 is full of grindy dungeons with next to no story, what are you talking about? :P )

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If that's the case why not try Persona 4? xD

 

I highly disagree cuz it doesn't always work that way especially when it comes to world-building

 

Not every expansive game is a bad one

 

I'd try Persona 4 but it's a very time consuming game and I have too many other games to play right now.

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world isn't story. open ended games have advantages, but outside of clever examples linearity is by far the best way to go for telling a story

(Also Persona 4 is full of grindy dungeons with next to no story, what are you talking about? :P )

World is a part of the story cuz that's where the events take place,if the world I'm going through has   no tangible mythos(the Datalog wikipedia isn't tangible mythos I can discover) I can see and no people to talk to and listen to their problems and see their lives in said world,why should I care about said world or the task of saving it?Cocoon is about as large as the freakin White House in terms of where you can go and do

 

Also Persona 4 has no story?..yeah 70 hours of story yet somehow it has no story.

 

Ever tried to play an RPG that isn't by Square Enix?

 

As for being grindy, if you know what Persona to use and battke the golden hands you'd barely need to grind that much

Edited by Flaming Lea

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World is a part of the story cuz that's where the events take place,if the world I'm going through has   no tangible mythos(the Datalog wikipedia isn't tangible mythos I can discover) I can see and no people to talk to and listen to their problems and see their lives in said world,why should I care about said world or the task of saving it?Cocoon is about as large as the freakin White House in terms of where you can go and do

 

Also Persona 4 has no story?....yeah 70 hours of story yet somehow it has no story.

 

Ever tried to play an RPG that isn't by Square Enix?

 

As for being grindy, if you know what Persona to use and battke the golden hands you'd barely need to grind that much

Setting is not story. Story is events. Because the final battle between light and darkness takes palce in a kitchen doesn't mean a thing about the story. That's atmosphere, world building, lore, that sort of thing. A story is a sequence of events, and just by that definition it should be clear hy linearity benefits it

 

You din't read my post properly. I said it's full of dungeons with no story. That's my big problem with Persona 4. We get these dungeons based on people's inner hidden selves... and it jsut boils down to a bunch of identical corridors and maybe a text box. It's a huge contrast to the rest of the game which has all story and next to no gameplay.

 

 I play a lot of games. Too many games. In terms of RPGs not made by Square Enix... well besides the obvious Tales Series, there's a great trio of apocalypse RPGs for the DS: Radiant Historia, Sands of Destruction, and Avalon Code. I've also played a fair few indie RPGs or free RPGs from my days in the fan gaming community.

 

Persona 4 is grindy. Literally, the RPG gameplay is just grinding, there's nothing else to the fights, except when they throw a mini boss or boss at you. Otherwise you have to actively choose to be in fights to make sure you're a high enough level that the bosses don't obliterate you. The golden hands thing is like saying you can rely on Metal Slimes for grinding in Dragon Quest. You have to find them, they have to not run away, and it's entirely possible your first time through you won't have the right magic weakness to beat them. Even then, they really don't have great payouts. They're a nice bonus to find when grinding, but hardly a method for eliminating it.

Edited by Flaming Lea

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