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DestinysUnion

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Everything posted by DestinysUnion

  1. That makes it sound as though the whole game uses low poly face models. BbS uses a lot of high poly models with detailed and realistic expressions and accurate lip sync (for English and Japanese audio) in the majority of its cutscenes. A lot of the major cutscenes are even very animated, in both big and small ways. Of course, characters in the background and Disney characters are usually low poly, but its cutscenes are not any less impressive than ReCOM's cutscenes. ReCOM uses less low poly models in their main story cutscenes than BbS does, but the entirety of ReCOM's Disney worlds are exclusively low poly with text box exchanges and limited animation, whereas BbS uses a lot of animation and almost always uses at least one (or a few) high poly models per cutscene inside and outside of Disney worlds (I can think of a few exemptions, but those are either brief cutscenes or only include low poly Disney characters). Long story short, I don't think saying Birth by Sleep has "really basic facial expressions" is doing the cutscenes any justice, even though I get what you're referring to. And personally, I find its cutscenes more impressive than ReCOM's, but that could just be me. I like BbS more than ReCOM (and... every other game in the series, actually XD), and I don't personally agree with the things you dislike about BbS, but I'm sure you're not alone in liking ReCOM better. It is a good game, after all. lol
  2. Hades wanted to have Terra fall to darkness so he could use him to overthrow Zeus, but when Terra didn't rely on darkness, Hades tried to tempt him by controlling his next opponent in the coliseum (who happened to be Zack). One thing I've always found interesting is how Hades and Hercules never actually see or reference each other during BbS, so I've always thought of it as a neat nod to the original movie where Hades doesn't know Hercules is still alive at this point in time, hence why his attention is on overthrowing Zeus specifically. As for Zack, no one actually knows what happened to him after BbS. My interpretation is that his fate was kept vague so that, in Nomura/FF7 fashion, the players could speculate on what happened to him and how it may tie into both Sephiroth and Cloud in later games. Unfortunately, that makes me believe he won't come back in the future, but it would definitely be cool if he did (especially in another BbS game).
  3. I don't think it's fair to blame CoM for using KH1's Disney worlds, because if it didn't there wouldn't be any Disney worlds in the game, since it's all based on Sora's memories. The worlds themselves (from a gameplay perspective) are bland and pretty repetitive when compared to KH1's larger maps and gimmicks (although I actually don't mind, haha), but I understand CoM did start as a GBA game, so it could only do so much. Even the PS2 remake was made as an addition that came packaged with KH2 Final Mix to help justify buying KH2 for a second time, so it makes sense they couldn't give the attention needed to completely overhaul the worlds in there, either. The illusions of Disney and FF characters don't bother me too much (although the Aerith part is spooky lol), although everyone has their own things that particularly bother them. But the overall concept of CoM is haunting when you think about it, considering the whole theme of gradually losing all your memories (and seemingly your connections with other people), even without the gradually-being-brainwashed thing. KH does a good job of keeping the games lighthearted and not delving too deep into the darker aspects, so it almost never feels jarring or out-of-place, but if you were to take CoM's plot and apply it just about anywhere else (to an anime, a movie, an M-rated videogame), its genre would probably be along the lines of "psychological horror."
  4. I assume it's because of the fan translations of the manga. When fans translate from Japanese, they tend to interpret certain words as swearing, rather than localize them to fit the characters/rating. I'm not savvy on the Japanese language, but I'm under the impression that certain words that are translated as swear words by fans aren't actually as foul as people are translating them to be, like words and phrases that are considered informal or disrespectful in Japanese are translated as flat-out swearing in English, because that's kind of an equivalent. I'm sure there are plenty people who are way more familiar with the process of translating Japanese than I am and would have a better explanation, but this is my take on it. lol
  5. The manga is like the novels; they're both adaptations of the game, but altered to suit the tastes and interests of the writer. The games, the manga, and the novels, despite telling the same general story, all have different continuities and are not canon to each other.
  6. That's too bad about your phone. I hope you can figure something out! If you end up getting a new phone, then maybe you could snap pictures of your records (and/or titles) or type them down somewhere? Then you could still keep them outside the game? Although I don't know how you could keep any data from Dark Road (if you play that).
  7. They're not canon, since they were written by Tomoco Kanemaki and follow the KH novels' continuity (considering half of Aqua's excerpt is a copy-paste from a novel scene). But at the same time, the purpose of the files seem to be solely for providing some insight for the characters, and I'm not sure they cover things that the games moving forward will actually address, so I would consider them free headcanon. You can consider them canon if you want to, but don't be surprised if the games contradict them in the future. I haven't read most of the character files, so I can't speak much more for them.
  8. Personally speaking, I don't mind the fact that Sora saved her, Blank Points and the 0.2 both told us he would. My disappointment is really just how KH3 handled that plot. As a heads-up for anyone who really likes this plot as is, and may be sensitive to hearing a negative opinion on it, maybe don't read my comment any further. I'll be nice, but I don't want to chance ruining the scene for anyone. I already feel like the bad guy for saying the KH novels aren't canon. lol My problem is that Sora's and Aqua's interaction just felt very shallow to me. Early in KH3 they build up this plot point where Aqua can only be reached by someone she is very close to, and not even Mickey can help her here. This really sets-up a potential plot where Sora is able to reach Aqua either due to his strong connections to everyone, or because he possesses Ven's heart. Unfortunately, it felt like it never really considered either idea. I know this may be a nitpick on my end, as I'm aware KH3 had a lot of content to include and had to cut some corners, especially with their limited disc space, but I'm disappointed by the way Sora actually never cared about her in the game, up until he took her hand. Mickey, Riku, and Donald, all have points in the game where they express concern for the well-being of Aqua, Terra, and/or Ven. Sora, however, never expresses compassion for any of them, until after he saves Aqua. There are two times when Sora speaks up about saving her, but both of these are implied to be Ven's feelings, whether it's Ven's actual words or Sora reacting to his heart. There is a scene in the gummi ship where Sora has an outburst, saying they need to go to the Realm of Darkness, but the reasoning he gives is purely for manpower to combat the growing threat. This is very out-of-character for him, and generally makes him feel cold towards their situations. Then there's the part where Sora enters the RoD. When he sees Aqua, he really expresses nothing. He doesn't look surprised to see her, or confused about her transformation. He doesn't look concerned for her, and never even tries to speak with her. His only thought here seems to be saving Riku and Mickey, and you have to wonder if he's even aware of who he is fighting. He probably knows, but there's really no indication. After this, you just battle her. This is fine, I mean, it's a game, and that's what we do. But any personal feelings here feel like they're entirely atmospheric and based on the player's attachment to Aqua, while Sora is just kinda here and has no personal stake in the matter. Again, this may be a nitpick, but I don't understand why it was established that she could only be saved by someone close to her, and then you have her rescued by someone who felt so detached from her throughout this particular game. I understand her situation changed once she was no longer trapped within the water, but it felt like a back step. It really would've helped if they added anything to connect them in KH3, even just highlighting Sora frowning when he heard they couldn't find her, or him including her in his reasons to want to go to the RoD. It just felt like they decided long ago that Sora would save Aqua, but by KH3 they kinda forgot to really build towards that point until it was already time to save her. A little off-topic here, but I'll be forward with you: we're very big BbS trio fans. We adore them, and we wish Terra and Ven could've been involved in Aqua's rescue somehow, especially since they got her this far through the RoD. But our personal feelings aside, KH3 built on its own the idea that Ven would help rescue her. I'm not at all saying Ven should've just rescued her while Sora sat on the sidelines, but as I mentioned above, early game they established the idea that Aqua would have to be reached by someone very close to her, and in the same scene, Ven reacts within Sora. This happens twice, yet Ven is never indicated to actually help once they're in the RoD. It really gave the impression that Sora would be able to reach her since he carries Ven's heart, and would've been a good excuse for Sora himself to rescue her. Ven could've served as Sora's pathway to Aqua, but once he met with her, Sora himself could've done the actual saving. Maybe those scenes where Ven spoke up were only meant to tell you that he was ready to wake, but it feels like a missed opportunity or even a dropped plot line. Sorry for the rant. I really do like KH3 and I think it's a great game, but I still feel a little disappointed with some of its story decisions.
  9. Hi, and welcome to the forums! You have to turn on the option in your account to save recordings of your streams. -First click your icon in the corner, then select Settings from the drop-down, -Click where it says "Channel and Videos" at the top of the Settings page. -After it takes you to a new page, there's a list of options on the left, and you'll be selected on "channel." Click "stream" above it. - Scroll down to VOD Settings and enable "Store past broadcasts" and it should keep your streams for you (only for up to 14 days, for the average Twitch member. Although if you use Twitch to cut clips of your video, I think the clips will stay up permanently?). You have to enable it before you start a stream, otherwise it won't save the stream you had going when you enabled it. Also, by "offline" I'm not sure if you mean off-stream or without internet connection, but if you want to save the stream videos to your computer, I think you'll have to use a separate video download program. I haven't done that myself, so I can't recommend any programs or guarantee that's what you'll have to do. I hope that helps!
  10. Vanitas is a very difficult subject. lol One thing people need to understand is that the game's canon and the novel's canon are two different things. Vanitas' tragic backstory, the insight on how he felt about everything, and how Xehanort treated him are all exclusive to the novel. The games cannot be faulted for not following up on the novel's character arc, because the novels are not canon to the games. As a fanbase, we're allowed to mix and match elements of the game's, novel's, and manga's different canons, but we need to remember they are all different iterations of the same story. If you want to headcanon Vanitas' novel backstory as his in-game backstory, you're very free to do that, but I personally think it's clear now that the game didn't have a backstory like that in mind even as far back as BbS. I've seen some people say Tomoco Kanemaki (the KH novels author) worked on BbS, but that is false; her name is nowhere in the credits (believe me, I would know lol). She actually helped with 358/2 Days, and contributed to Xion's character, which she even highlighted at the end of its novel. If she had a hand in BbS, I think she would've said something in its closing comments. I've also seen some people say Nomura confirmed aspects of the (BbS?) novel are canon, but I've never seen this from a reliable source, so I think it's a rumor at best. Speaking strictly of the games, the only times I ever felt it left Vanitas open for sympathy was when he died in BbS, as it was clear he really didn't want to, and then his final scene in KH3 (although that seems to be pretty subjective to the viewer). Personally, I really do like Vanitas, but way more in the game than in the novel, actually. XD I totally understand other people seeing his story as a tragic one, seeing as how he's a child made of darkness (and the other half of a sweetheart like Ven), and I see why the novel wanted to expand on his story, given he's such a mysterious character, but I really don't think the game intended for him to be a sympathetic one. KH Union X has added a lot of lore about darkness in recent updates, and I personally think it's cleared up what the basis for Vanitas' character has been since BbS. I'm not talking about Vanitas' origins, I mean his personality and mindset. The way darkness is shown to think really lines up with Vanitas' final scene in KH3, and just seems to fit with what the games have shown of him in general. My interpretation of Vanitas is that he isn't supposed to be a sympathetic character, but he's not supposed to be a complete monster with zero personality and depth either. I think if anything, you're supposed to sympathize with Ven's and Sora's dysfunctional relationship with him. In the end, Vanitas is darkness, so he opposes light, and he's totally cool with it. He could've been more, Sora and Ven gave him the choice, but the thing is, he declined them of his own will.
  11. I can't decide. lol I always liked the Ice Titan's design, but the Lava Titan was always cool, but the Tornado Titan is kinda cute. XD In KH3, he's like I think I remember shooting at him in first-person in the Buzz ride and being like "oh, he's cute?!" XD Also, Ocean's Rage is right about the Ice Colossus; here's his in-game journal description (courtesy of KH Wiki)
  12. The international PSP version is a lot harder than Final Mix/the HD version,. For international audiences, they nerfed the player characters to make the game more difficult, but the Final Mix/HD version uses the character stats from the original Japanese version. In my experience, a level 20 Critical run on the PSP is a lot harder in the latter half of the game than a level 1 Critical playthrough in Final Mix/the HD version. lol The increased difficulty doesn't make the game grueling or unplayable or anything, it just might be surprising coming from the HD version. Critical mode was actually added in the international version.
  13. I think everyone who tried to beat the super bosses spent most of their time dying or leveling up for the fights. XD I also developed an unhealthy hatred for the Luxord fight. lol
  14. I don't know if KH13 will make an official announcement about it or not, so here it is. lol The global version of LINE: Disney Tsum Tsum is featuring Pirate Sora and Young Xehanort for the first time, and they'll be available until the end of the month. They're currently in Lucky Time, meaning they have a higher drop rate until the 20th at 11:59 PM PST. They'll be brought back at least one more time at the end of the month, but after that, they'll cycle out again until a much later date. https://twitter.com/LINE_tsumtsum_g/status/1349989701621481473 They also teased a Score Challenge with some returning KH Tsum Tsum, although they haven't actually confirmed whether or not they'll be featured again. Interestingly, the ones teased for the challenge are Aqua, Kairi, Ansem, and KH3 Sora, but I'm only aware of the JP version bringing back Terra, Ven, and (I think) KH3 Sora for this event.
  15. I would love for any of them to get representation in KH. I think the Fox and the Hound could have a neat world to explore with the forest and the countryside setting, but I don't think it would be very engaging otherwise. I'm totally up for it getting a cameo or nod somewhere, like Lady and the Tramp with the fountain in Traverse Town, etc. They could make a neat summon, like Todd and Copper rolling around and giving you a stat boost or something. Or if they're too wholesome for a summon sequence, maybe they could fit in Slade firing at your enemies. Without pushing the E10+ rating. XD I think Oliver & Company could also have a neat world with the busy streets of New York. Especially with a ground-level dog's-eye view (if it's a transformation world). The Black Cauldron would definitely be neat and original. I think its aesthetic would be very unique, although the Kingdom Shader would probably (appropriately) make it very dreary and grungy-looking (think the spot outside the Forbidden Mountain in the 0.2). I think the architecture and model textures would look great, though, and more medieval settings are always cool. If they stayed close to the movie, then a good portion of the maps would probably be inside the castle which would be very unique and cool for a numbered KH game. And they could get very creative (and creepy) with the Heartless designs if they wanted. lol But I voted for the Great Mouse Detective. XD I think the nighttime London aesthetic would be beautiful, and the scale would be amazing, since you'd have to be small. It'd be like Ven's Castle of Dreams, but hardcore and scary. XD It could also include a fight with a cat. And the clock tower fight would be amazing. The golden lights, and all the gears moving, plus the boss fight itself could be terrifying. XD I think the world would have a pretty unique feel to it when compared to other Disney worlds.
  16. This is very accurate, especially all the deaths by the different super bosses in Re:Mind. XD And the Meow Wow "this is fine" is super cute! lol
  17. The whole point of the journey was to obtain the power of waking, though, which he didn't manage until during KH3. At least, I'm pretty sure they said that. lol
  18. In my opinion, there really can't be a great reason for Sora to not be recognized as a true Keyblade Master, but I also can't really blame Yen Sid for not making Sora a master at that exact moment either, considering he had failed the exam and lost most of his power, even despite how many times he proved himself master-worthy. The real reason, though, is that Nomura wants Sora to remain relatable and "not special," meaning no official title for him. At least Sora himself actually doesn't care about the title, the fans are the only ones who do. lol now when are Ven and Terra gonna get recognized???? it's the trio's dream, dang it
  19. Sorry I keep showing up in your posts, it's just when people talk about Birth by Sleep I tend to look. lol I'm going to try to avoid spoilers, but given your questions I'm going to have to say a few. Just minor spoilers for Birth by Sleep, and... I guess spoilers for Kingdom Hearts Union X? While I would always recommend playing the actual game, you could always look up the cutscenes to Birth by Sleep in the meantime, if you need the reference. Same with Union X, as you can find the English cutscenes online, as well as fan translations of the Japanese one.
  20. As a head's up, Birth by Sleep is also available in the Kingdom Hearts HD 2.5 ReMIX collection (on PS3), as well as its port to the PS4 via the Kingdom Hearts HD 1.5 & 2.5 ReMIX, and the Kingdom Hearts The Story So Far collection (which includes both the 1.5, 2.5 and the PS4-exclusive 2.8). Sorry if any of that's confusing! lol I just wanted to mention that in case you already own either of those consoles, since it'd probably be cheaper that way!
  21. I assume you're referring to bequeathing a Keyblade? There really hasn't been much stated about it, but going from what we've seen in-game (and from what was stated in the Birth by Sleep Ultimania) Keyblades are bequeathed when the inheritor touches the handle of a Keyblade Master's Keyblade (ex. Kairi accidentally inheriting it from Aqua, Riku getting it from Terra). Although Terra is not officially a Master, he was able to pass the power to Riku because he is practically a Master (this is stated in the BbS Ultimania). It's been stated there are several qualifications the inheritor needs for receiving a Keyblade, but they've been left vague and the only one we really know is that the receiver needs to have a strong heart. Also, I've seen some fan interpretations infer that a Master can only bequeath to one person, and sometimes that they lose their own Keyblade once the inheritor obtains their Keyblade. Personally, I think these interpretations are false, as they aren't supported anywhere and seem to be contradicted in-game. I don't think there are any limits (or at least not strict ones) for how many times a Master can pass the power, since we see several instances of a Master with multiple apprentices. Also, it seems Yen Sid's done it at least twice (Mickey and Lea), and Aqua passed it to Kairi and then considered giving it to Sora (assuming Aqua was aware she gave it to Kairi). And it doesn't seem like anyone loses their Keyblade once their successors obtain theirs, since Terra passed Riku the power, and then Sora got his Keyblade, and they all three still have their own Keyblades. And the same thing with Aqua and Kairi, and Eraqus, Terra and Aqua. I hope that helps! And cute Ven icon, by the way! lol
  22. I'm curious how they're handling the pieces, since each side (in normal chess) uses 16 pieces. Will some of the Darknesses repeat? They're really confusing to look at from a distance. lol For the light side, I see the pieces for Sora (crown), Riku (Heartless emblem), Kairi (star), Mickey (Mickey emblem), Terra (Ends of the Earth keychain), Aqua (Stormfall keychain), Ven (Wayward Wind keychain), and I think they've added Roxas and Lea in the far right corner? (Roxas' cross and Lea's keyblade keychain) And then numerous pieces for KHUx (the hollowed out star).
  23. There's actually a mistranslation. @lunesacree clears that up on Twitter. https://twitter.com/lunesacree/status/110329640111760179

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