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Found 65 results

  1. The well known composer for the Kingdom Hearts series, Yoko Shimomura, recently chatted with Square Enix about the iconic track 'Dearly Beloved' and how it has evolved throughout the course of several years and several games. Shimomura had several notable comments regarding the initial composing of the track. Shimomura delves into several aspects of this song such as the technology that was used to compose it across its various iterations as well as the inspirations and ideas she had for purposeful theming. There are also some interesting and unexpected comments, such as her thoughts on fans reacting so emotionally to the 'Dearly Beloved' iteration present in Kingdom Hearts 358/2 Days. Kingdom Hearts II was when Shimomura began to realize that Kingdom Hearts would become a truly long-lasting series which is why she was quite emotionally invested and put quite a bit of effort into that iteration of 'Dearly Beloved'. Shimomura has a difficult time choosing her favorite version of the track and believes that wanting to change prior tracks would be denying the efforts she took when she initially composed them. Also of note, she comments on the version of 'Dearly Beloved' present in the recently released Kingdom Hearts Melody of Memory. She states that it was a delight for her since she got to tackle the iconic track from a whole new angle. This was something she wanted to do for years. Additionally, she makes a curious comment about a scrapped version of the song. Lastly, Shimomura closed off her thoughts by saying: You can view the entirety of the article at Square Enix's blog, here. What are your thoughts on these compelling pieces of trivia regarding one of the franchise's most well known tracks? Let us know in the comments below!
  2. The well known composer for the Kingdom Hearts series, Yoko Shimomura, recently chatted with Square Enix about the iconic track 'Dearly Beloved' and how it has evolved throughout the course of several years and several games. Shimomura had several notable comments regarding the initial composing of the track. Shimomura delves into several aspects of this song such as the technology that was used to compose it across its various iterations as well as the inspirations and ideas she had for purposeful theming. There are also some interesting and unexpected comments, such as her thoughts on fans reacting so emotionally to the 'Dearly Beloved' iteration present in Kingdom Hearts 358/2 Days. Kingdom Hearts II was when Shimomura began to realize that Kingdom Hearts would become a truly long-lasting series which is why she was quite emotionally invested and put quite a bit of effort into that iteration of 'Dearly Beloved'. Shimomura has a difficult time choosing her favorite version of the track and believes that wanting to change prior tracks would be denying the efforts she took when she initially composed them. Also of note, she comments on the version of 'Dearly Beloved' present in the recently released Kingdom Hearts Melody of Memory. She states that it was a delight for her since she got to tackle the iconic track from a whole new angle. This was something she wanted to do for years. Additionally, she makes a curious comment about a scrapped version of the song. Lastly, Shimomura closed off her thoughts by saying: You can view the entirety of the article at Square Enix's blog, here. What are your thoughts on these compelling pieces of trivia regarding one of the franchise's most well known tracks? Let us know in the comments below! View full article
  3. Dengeki recently conducted an interview with Tetsuya Nomura on Kingdom Hearts Melody of Memory and what to expect from the series in the near future. You can read the interview below, courtesy of translations from our team's Ryuji. What are your thoughts on this interview? Let us know in the comments below! View full article
  4. Dengeki recently conducted an interview with Tetsuya Nomura on Kingdom Hearts Melody of Memory and what to expect from the series in the near future. You can read the interview below, courtesy of translations from our team's Ryuji. What are your thoughts on this interview? Let us know in the comments below!
  5. TheGamer recently sat down with Final Fantasy XIV creative director Naoki Yoshida, who revealed that a Final Fantasy XIV crossover with Kingdom Hearts is just highly improbable. This has long since been a source of speculation, and seeing remarks like this from a Final Fantasy XIV staff member just serve to reinforce those speculations. You can read important bits from the TheGamer article with Naoki Yoshida below: View full article
  6. TheGamer recently sat down with Final Fantasy XIV creative director Naoki Yoshida, who revealed that a Final Fantasy XIV crossover with Kingdom Hearts is just highly improbable. This has long since been a source of speculation, and seeing remarks like this from a Final Fantasy XIV staff member just serve to reinforce those speculations. You can read important bits from the TheGamer article with Naoki Yoshida below:
  7. The Facebook Live Q&A with Kingdom Hearts series composer, Yoko Shimomura took place on October 23rd! We have chronicled the questions and answers here for convenience. Keep in mind that these answers were given in English by a live translator during the event. You can take a look at each question and answer below: Did any of Shimomura's responses stand out to you, and if so, which one(s)? Let us know in the comments below!
  8. The Facebook Live Q&A with Kingdom Hearts series composer, Yoko Shimomura took place on October 23rd! We have chronicled the questions and answers here for convenience. Keep in mind that these answers were given in English by a live translator during the event. You can take a look at each question and answer below: Did any of Shimomura's responses stand out to you, and if so, which one(s)? Let us know in the comments below! View full article
  9. Nintendolife has recently conducted an interview with Kingdom Hearts series director, Tetsuya Nomura, as well as the co-director of Kingdom Hearts Melody of Memory, Masanobu Suzui! This interview segment released by Nintendolife is more of a compilation of info rather than the standard fare of questions and answers being shown. A major takeaway from this interview is how the team hopes this title will be a way for both potential fans to "dip their toes" into the vast ocean of the Kingdom Hearts series and get introduced while also acting as a celebration and overview of the series up to this point for fans who are caught up. An unexpected snag for the development team was how they would incorporate 3D into this title since Kingdom Hearts is known for being a 3D series, while the Theatrhytm titles are all 2D. A surprising source of inspiration for how this would work came from the Kingdom Hearts 15th anniversary jukebox website which showed Sora running atop a musical score. Camera kinks were difficult to iron out and several prototypes had to be made but, this general perspective in the animation is what the team ultimately went with, for Melody of Memory. A series of questions regarding Square Enix's working relationship with Disney was also discussed. The one constant that Nomura stated was that things were always changing. Policy changes, personnel changes and the increased recognition with Kingdom Hearts as a brand have all merged to make certain things easier to do, and other things not possible anymore. The unusual events of 2020 were also brought up. Nomura stated that while developmental schedule changes were not drastic, they did impact voice recording most significantly, especially for overseas voice actors. There are a total of four main parties with three characters each that Suzui confirms. Lastly, the team chose to implement mostly original Kingdom Hearts tracks rather than Disney ones in order to better represent and celebrate the Kingdom Hearts series as a whole. Once again, you can read this interview in full, here. What are your thoughts on these comments by Tetsuya Nomura and Masanobu Suzui? Let us know in the comments below!
  10. French news gaming outlet, Gamekult, recently interviewed Kingdom Hearts series director Tetsuya Nomura, Kingdom Hearts Melody of Memory co-director Masanobu Suzui, and series executive producer Ichiro Hazama! You can read a summary of the interview's important points below. Huge thanks to KH13 community member, Epheymer, for providing translations of this interview! What are your thoughts regarding these more concrete bits of information for the upcoming Kingdom Hearts Melody of Memory? Let us know in the comments below! View full article
  11. French news gaming outlet, Gamekult, recently interviewed Kingdom Hearts series director Tetsuya Nomura, Kingdom Hearts Melody of Memory co-director Masanobu Suzui, and series executive producer Ichiro Hazama! You can read a summary of the interview's important points below. Huge thanks to KH13 community member, Epheymer, for providing translations of this interview! What are your thoughts regarding these more concrete bits of information for the upcoming Kingdom Hearts Melody of Memory? Let us know in the comments below!
  12. Dualshockers has recently conducted an interview with Kingdom Hearts Melody of Memory co-director Masanobu Suzui and series executive producer Ichirou Hazama! You can the interview in full, below. There are several aspects of this interview that are already covered in many of the other interviews that have released today but there are some new, exclusive bits of info! First of which is confirmation that no version of the game will be receiving dual-language audio. Japanese players will be receiving a Japanese dub while western players will be receiving an English dub. Other notable tidbits of info are that the team hopes this title is replayable for fans to the same extent that other Theatrhythm have been and there will be a mix of serious and light hearted moments throughout the game's story. There will another big element to the plot that the team is avoiding spoiling. Kairi is the narrator for when you view memorable scenes. The team finds this title to be a good introduction to the Kingdom Hearts series, and lastly, they find the 'World Tour' (Story) mode to be robust. What are your thoughts on this batch of info for Kingdom Hearts Melody of Memory? Let us know in the comments below!
  13. Dualshockers has recently conducted an interview with Kingdom Hearts Melody of Memory co-director Masanobu Suzui and series executive producer Ichirou Hazama! You can the interview in full, below. There are several aspects of this interview that are already covered in many of the other interviews that have released today but there are some new, exclusive bits of info! First of which is confirmation that no version of the game will be receiving dual-language audio. Japanese players will be receiving a Japanese dub while western players will be receiving an English dub. Other notable tidbits of info are that the team hopes this title is replayable for fans to the same extent that other Theatrhythm have been and there will be a mix of serious and light hearted moments throughout the game's story. There will another big element to the plot that the team is avoiding spoiling. Kairi is the narrator for when you view memorable scenes. The team finds this title to be a good introduction to the Kingdom Hearts series, and lastly, they find the 'World Tour' (Story) mode to be robust. What are your thoughts on this batch of info for Kingdom Hearts Melody of Memory? Let us know in the comments below! View full article
  14. Famitsu has recently released an interview they conducted with series director Tetsuya Nomura, Kingdom Hearts Melody of Memory co-director Masanobu Suzui, and series executive producer Ichiro Hazama! You can read translated excerpts relevant to Kingdom Hearts Melody of Memory below, thanks to our team's Ryuji! What are your thoughts on this enlightening interview involving some of the integral development staff behind Kingdom Hearts Melody of Memory? Let us know in the comments below!
  15. Famitsu has recently released an interview they conducted with series director Tetsuya Nomura, Kingdom Hearts Melody of Memory co-director Masanobu Suzui, and series executive producer Ichiro Hazama! You can read translated excerpts relevant to Kingdom Hearts Melody of Memory below, thanks to our team's Ryuji! What are your thoughts on this enlightening interview involving some of the integral development staff behind Kingdom Hearts Melody of Memory? Let us know in the comments below! View full article
  16. PlayStation Blog Japan recently interviewed Kingdom Hearts series director Tetsuya Nomura, series producer Ichiro Hazama, and Kingdom Hearts Melody of Memory co-director Masanobu Suzui on the development of Kingdom Hearts Melody of Memory. You can read some excerpts from this interview below thanks to @aitaikimochi Other interesting points from the interview include: Hazama and Suzui had submitted a proposal to Nomura for a Kingdom Hearts Rhythm action game about five years ago There are over 140 songs within the game, each evenly spread out throughout all games in the series, however since production was parallel to Kingdom Hearts III there are fewer songs from Kingdom Hearts III The difficulty levels include Beginner/Standard/Proud but there is an additional "Performer Style" which seems to take the place of Critical difficulty. It is not possible to change keyblades A great deal of detail was dedicated to ensuring the sound effects of the game were unique to Kingdom Hearts Kairi is referred to as a narrator in Kingdom Hearts Melody of Memory Nomura wanted the rhythm aspect of the game to connect with the story Development is almost over and is in the final stages Nomura says the development period was short, but the game's development period was the longest for Indie Zero What do you think of these highlights from this interview? Let us know in the comments below and stay tuned for updates on translations of the full interview!
  17. PlayStation Blog Japan recently interviewed Kingdom Hearts series director Tetsuya Nomura, series producer Ichiro Hazama, and Kingdom Hearts Melody of Memory co-director Masanobu Suzui on the development of Kingdom Hearts Melody of Memory. You can read some excerpts from this interview below thanks to @aitaikimochi Other interesting points from the interview include: Hazama and Suzui had submitted a proposal to Nomura for a Kingdom Hearts Rhythm action game about five years ago There are over 140 songs within the game, each evenly spread out throughout all games in the series, however since production was parallel to Kingdom Hearts III there are fewer songs from Kingdom Hearts III The difficulty levels include Beginner/Standard/Proud but there is an additional "Performer Style" which seems to take the place of Critical difficulty. It is not possible to change keyblades A great deal of detail was dedicated to ensuring the sound effects of the game were unique to Kingdom Hearts Kairi is referred to as a narrator in Kingdom Hearts Melody of Memory Nomura wanted the rhythm aspect of the game to connect with the story Development is almost over and is in the final stages Nomura says the development period was short, but the game's development period was the longest for Indie Zero What do you think of these highlights from this interview? Let us know in the comments below and stay tuned for updates on translations of the full interview! View full article
  18. GameInformer recently conducted an interview with Kingdom Hearts series director Tetsuya Nomura, series producer Ichiro Hazama, and Kingdom Hearts Melody of Memory co-director Masanobu Suzui answering questions around the game's creative process, development and what to expect. You can read the full interview below. What are your thoughts on this interview? Let us know in the comments below!
  19. GameInformer recently conducted an interview with Kingdom Hearts series director Tetsuya Nomura, series producer Ichiro Hazama, and Kingdom Hearts Melody of Memory co-director Masanobu Suzui answering questions around the game's creative process, development and what to expect. You can read the full interview below. What are your thoughts on this interview? Let us know in the comments below! View full article
  20. Nintendolife has recently conducted an interview with Kingdom Hearts series director, Tetsuya Nomura, as well as the co-director of Kingdom Hearts Melody of Memory, Masanobu Suzui! This interview segment released by Nintendolife is more of a compilation of info rather than the standard fare of questions and answers being shown. A major takeaway from this interview is how the team hopes this title will be a way for both potential fans to "dip their toes" into the vast ocean of the Kingdom Hearts series and get introduced while also acting as a celebration and overview of the series up to this point for fans who are caught up. An unexpected snag for the development team was how they would incorporate 3D into this title since Kingdom Hearts is known for being a 3D series, while the Theatrhytm titles are all 2D. A surprising source of inspiration for how this would work came from the Kingdom Hearts 15th anniversary jukebox website which showed Sora running atop a musical score. Camera kinks were difficult to iron out and several prototypes had to be made but, this general perspective in the animation is what the team ultimately went with, for Melody of Memory. A series of questions regarding Square Enix's working relationship with Disney was also discussed. The one constant that Nomura stated was that things were always changing. Policy changes, personnel changes and the increased recognition with Kingdom Hearts as a brand have all merged to make certain things easier to do, and other things not possible anymore. The unusual events of 2020 were also brought up. Nomura stated that while developmental schedule changes were not drastic, they did impact voice recording most significantly, especially for overseas voice actors. There are a total of four main parties with three characters each that Suzui confirms. Lastly, the team chose to implement mostly original Kingdom Hearts tracks rather than Disney ones in order to better represent and celebrate the Kingdom Hearts series as a whole. Once again, you can read this interview in full, here. What are your thoughts on these comments by Tetsuya Nomura and Masanobu Suzui? Let us know in the comments below! View full article
  21. IGN has recently conducted an interview with the co-director of Kingdom Hearts Melody of Memory, Masanobu Suzui! This interview segment released by IGN is more of a compilation of info rather than the standard fare of questions and answers being shown. One of the main takeaways from this interview is that Theatrhytm Dragon Quest served to act as the catalyst for the concept of Kingdom Hearts Melody of Memory. Nomura was against the idea at first but eventually came around to it, with Disney themselves supporting the idea! Versus mode is also briefly discussed with the 'Tricks' functionality being described. You can use Tricks to aid yourself and interrupt the opposing player. You can use one Trick at the start of a track, but can then use two concurrently by the track's end. Winners get two collectible cards while the losers only get one. Once again, you can view the interview on IGN's page, here. What are your thoughts on this brief, yet insightful interview from IGN? Let us know in the comments below!
  22. IGN has recently conducted an interview with the co-director of Kingdom Hearts Melody of Memory, Masanobu Suzui! This interview segment released by IGN is more of a compilation of info rather than the standard fare of questions and answers being shown. One of the main takeaways from this interview is that Theatrhytm Dragon Quest served to act as the catalyst for the concept of Kingdom Hearts Melody of Memory. Nomura was against the idea at first but eventually came around to it, with Disney themselves supporting the idea! Versus mode is also briefly discussed with the 'Tricks' functionality being described. You can use Tricks to aid yourself and interrupt the opposing player. You can use one Trick at the start of a track, but can then use two concurrently by the track's end. Winners get two collectible cards while the losers only get one. Once again, you can view the interview on IGN's page, here. What are your thoughts on this brief, yet insightful interview from IGN? Let us know in the comments below! View full article
  23. The entertainment website otocoto have published a column by strategist Shuji Utsumi, who wrote about his involvement in the Kingdom Hearts project and how it came to be approved by Disney. Utsumi joined Disney in 2000 and became the Asia-Pacific representative at Disney Interactive. At the time, he was surprised to learn that Kingdom Hearts was more of an experimental project that hadn't received an official approval by Disney – something Squaresoft was not aware of as they eagerly worked on it. Disney Japan did not have a license to work with a completely new world, and the act of incorporating multiple Disney titles into a single work was unprecedented at Disney. There existed no Mickey Mouse style guide for 3D modeling, and there was no one on the Japanese side who could judge this project, which seems to be the reason why even the head office did not have the authorization to work on it. Some of Disney's veteran staff in Japan advised Utsumi to stop the project early, saying "no way that's gonna work". At the time, he never dreamed that he would present it to Eisner and obtain approval for its commercialization. In the early 2000's, Eisner decided to come to Japan after a long time. Disney Japan representatives were to present a performance report to Eisner, and the Division Managing Director was to give the business report. Utsumi was also a member of the presentation. On the day of the presentation, more than 100 people from both Japanese and American management attended, but everyone's attention was set on Eisner. Eisner sat in the front seat and asked each presenter one question after another. Utsumi says that meetings at Disney without Eisner were completely different. He described Eisner as an "Ancient Chinese Emperor". Utsumi's presentation on that day also included Kingdom Hearts, which he was concerned about. However, it was worth doing well, and the session went smoothly in the end, with Eisner's encouragement and official approval to continue the project. After the presentation, many Disney executives and staff smiled and even asked for Utsumi for a handshake. Thanks to KH13 News Writer @Ryuji_Shiryu for his help translating the column! For more details on the history of Kingdom Hearts, watch KH13's "The Road to Kingdom Hearts III", a 48-minute documentary-style film directed by @HaakonHawk in collaboration with SarahKey, KZXcellent, and other content creators from the fan community. Starting with the first game's inception, the film moves over to how the franchise director Tetsuya Nomura got involved, the famous elevator story, character licensing, voice actors, the announcement of Kingdom Hearts III at E3 2013, and much much more. View full article
  24. The entertainment website otocoto have published a column by strategist Shuji Utsumi, who wrote about his involvement in the Kingdom Hearts project and how it came to be approved by Disney. Utsumi joined Disney in 2000 and became the Asia-Pacific representative at Disney Interactive. At the time, he was surprised to learn that Kingdom Hearts was more of an experimental project that hadn't received an official approval by Disney – something Squaresoft was not aware of as they eagerly worked on it. Disney Japan did not have a license to work with a completely new world, and the act of incorporating multiple Disney titles into a single work was unprecedented at Disney. There existed no Mickey Mouse style guide for 3D modeling, and there was no one on the Japanese side who could judge this project, which seems to be the reason why even the head office did not have the authorization to work on it. Some of Disney's veteran staff in Japan advised Utsumi to stop the project early, saying "no way that's gonna work". At the time, he never dreamed that he would present it to Eisner and obtain approval for its commercialization. In the early 2000's, Eisner decided to come to Japan after a long time. Disney Japan representatives were to present a performance report to Eisner, and the Division Managing Director was to give the business report. Utsumi was also a member of the presentation. On the day of the presentation, more than 100 people from both Japanese and American management attended, but everyone's attention was set on Eisner. Eisner sat in the front seat and asked each presenter one question after another. Utsumi says that meetings at Disney without Eisner were completely different. He described Eisner as an "Ancient Chinese Emperor". Utsumi's presentation on that day also included Kingdom Hearts, which he was concerned about. However, it was worth doing well, and the session went smoothly in the end, with Eisner's encouragement and official approval to continue the project. After the presentation, many Disney executives and staff smiled and even asked for Utsumi for a handshake. Thanks to KH13 News Writer @Ryuji_Shiryu for his help translating the column! For more details on the history of Kingdom Hearts, watch KH13's "The Road to Kingdom Hearts III", a 48-minute documentary-style film directed by @HaakonHawk in collaboration with SarahKey, KZXcellent, and other content creators from the fan community. Starting with the first game's inception, the film moves over to how the franchise director Tetsuya Nomura got involved, the famous elevator story, character licensing, voice actors, the announcement of Kingdom Hearts III at E3 2013, and much much more.
  25. We have fully translated the Hatalabo interview with composer Yoko Shimomura. We previously covered a brief section of this interview that focused on her experience with Kingdom Hearts. This interview offers an incredible amount of insight into Shimomura's mentality when composing music, and how her attitude towards it has changed since her novice years. Huge thanks to our team's Ryuji, Mio, and Nihonscribe for their incredible work on these translations!
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