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Do you think CoM would've been better WITHOUT the card system?

Posted

If you have played CoM (or RE:CoM) you know these games have annoying card systems. But would it be better plot wise/game wise?

Edited by PokemonRyanLVL900

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Definately. They could only allow the cards for opening the doors mechanic.

That would automaticly improve the game a lot.

If COM had the KH1 battle system or an improved version of that, then it would be my favourite KH game.

Edited by TheNinjasJoint

The one thing they should've changed was being able to hold more Map Cards. I liked to have some numbers for each type of card, so I'd have more options for doors and stuff, and I'd end up having to ditch some cards every now and then since I was such a hoarder xD

Ok ok,someone why tell me why every time mentions COM,it's always "Oh god cards,the horror!"Honestly whats so bad about the cards?I didn't like it but I didn't really mind it,didn't Nomura say he experiments with all the portable titles?

The card System was fine, it's a lot better than smashing buttons a lot like kh2 and bbs

lol button smashing works as long as you aren't doing a lvl 1 run or no healing.

If COM had the KH1 battle system or an improved version of that, then it would be my favourite KH game.

Wasn't that KH 2 FM?Mainly without the limits?(although limit form does have it)

Ok ok,someone why tell me why every time mentions COM,it's always "Oh god cards,the horror!"Honestly whats so bad about the cards?I didn't like it but I didn't really mind it,didn't Nomura say he experiments with all the portable titles?

lol button smashing works as long as you aren't doing a lvl 1 run or no healing.

Wasn't that KH 2 FM?Mainly without the limits?(although limit form does have it)

 

Well if that's the case then team osaka better step it up or just make it more like the first game, as button mashing isn't too bad on that one

Not better, just different. Although then it would really have been less different than it was as it stands.

Ok ok,someone why tell me why every time mentions COM,it's always "Oh god cards,the horror!"Honestly whats so bad about the cards?I didn't like it but I didn't really mind it,didn't Nomura say he experiments with all the portable titles?

lol button smashing works as long as you aren't doing a lvl 1 run or no healing.

Wasn't that KH 2 FM?Mainly without the limits?(although limit form does have it)

If you are referring to my favourite KH game, it's KH1 and KH2FM, I can't chose.

Yeah It would've been better if the system was like kh 1 or 2. But i still enjoy the card system, it makes the game unique in the series and the system is really fun in recoded like the lethal frame sleight

  • Author

Well if that's the case then team osaka better step it up or just make it more like the first game, as button mashing isn't too bad on that one

I just found it annoying because of card breaksMe: *selects cards and uses a really powerful sleight*Enemy AI: *Plays a 0*

The card system was one of the strongest points in the original game. I'm not a huge fan of it in Re:CoM, but that's down to the whole transition to 3D and it made the battles awkward to control.

There is a reason why they never implement the original KH battlesystem like in KH1 and KH2 in spinoff titles. Its because it would confuse new and maybe even old players due to the similarity the spinoffs would have to the main titles and they wouldnt feel different after all. Also with each handheld KH game they are developing they are implenting their ideas in the game and collect feedback after its release to make sure that future games like KH3 will contain what we want instead of just throwing it in without listening to the fans that matter. Thats how i see it at least.

Anyway, if CoM wouldn't have had the Card system it would have felt like KH1 just with a little improvements here and there and it would just have been a mere shadow of what KH1 is sinc ethose games share the same worlds.

Edited by EndOfTheWorld

I enjoyed the card system, it made the game more strategic than just mash your button of choice to win. 

I absolutely hated having to use cards to enter each new room in a world. Grinding to get map cards was my least favorite thing about the game. I could've tolerated the battle system if not for the terrible exploration.

 

That said, I would've preferred the combat been more like KH1 or KH2. Yeah, maybe those games are a bit more on the button mashy side, but I find that to be much more fun than what CoM provided.

We all know the best combat so far is DDD and BBS right guys?Right?

  • 3 weeks later...

I didn't find the card system too bad, but it did give me a hard time and that made me think more strategically. So it was better with the card system, put KH1 or KH2's system in, Sora suddenly becomes OP.

The card system was a cool concept, but I just could not get into it.

Didn't like it much.

No. Card system made the game unique,and i really like making my own deck and stuff...and the whole point of the story is that you use cards to enter worlds and fight because you visit the worlds from your memory,and you lose all your abilities from KH1 once you enter The Castle Oblivion

CoM is my second-favorite only because of it.

NO.  The card system is what saved the game for me.  The events within the worlds were pretty much carbon copies of KHI, and the card system gave me a reason to play the game.  It made the game exciting.  Honestly, the game wold have been boring without the cards because for the most part, it would feel like playing KHI all over again.

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