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I Don't Understand Why Game Companies Do This

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It's kinda the same with Yandere Simulator, even though it's just one person doing it, I think (it's still unfinished, BTW). But I don't mind cause I get to play around with the Easter Eggs :3.

Edited by KHUndertaleFan25

Games in the modern era are MADE to be unfinished. It's their way of getting out of effort and instead staying "f*ck it, we'll fix it later."

Because money. That's the simplest answer anybody can give.

 

Even as someone who for the most part tries to defend DLC and shatter misconceptions, this practice in particular is still very obvious to exploit and basically con people out of their money.

 

Although, part of the problem is us, if I'm being honest. We accept paying for all DLC, no matter how it's handled, and companies keep using it. To say we should do away with all DLC wouldn't be a solution, however. We live in a digital world, it's not possible. Plus some gamers are actually coddled to want to pay for content instead of going with the old fashioned way of just unlocking everything in game.

 

SFV actually has a good example of how a good DLC model can be handled in today's world (minus the unfinished part that is): All content is available to everybody for free if they just play the game, and for the other people who just want all the content up front, they can use their wallets. It's fair and reasonable.

Eh, mon, dat gaming crash of 2017 though, mon

Metal Gear Solid V was a huge fail, but that's cause Konami were idiots and screwed up an 80 million dollar project....

yea i don't understand the mentality either unless it has something to do with "This game is costing more than we expected. Let's cut our losses, wrap this up quickly and hype this game to hell in order to make a profit. Then we'll just trickle out some post release DLC to make up for it." 

i mean i get that sometimes things don't go as planned and it results in games feeling rushed or unfinished, but still. i do enjoy the days when you could buy a complete game without day 1 patches. 

Square Enix company rules state that the devs can only announce a release date when the game is done. Which is usually why SE games have little to bugs/glitches.

 

With nearly every other company-they throw out a release date and then rush the game to get it done by then.

 

You wanna know why companies still do this? BECAUSE people STILL BUY/SUPPORT the game. That's why. If people stop buying the game and call them out, give it negative reviews for rushing it, the companies will stop. But you have idiots who damage control broken games, IGN gave Street fighter V an 8 out of 10, it's only con being the lack of content. If YOU and I stop buying these (I never buy games day 1 unless it's Square Enix or a trusted developer) broken games, the companies will stop releasing them. Call the company out: make a video, tweet them, spam their Facebook/Youtube comment sections, give it a bad steam review, dislike their videos about the game and eventually they'll stop. From now on, if a full price game is broken or lacks content the game should automatically be given a 0 by any reviewer. But IGN, Kotaku and Polygon are usually bribed by the devs into giving broken games great reviews.

 

What's worse, imagine being a kid and mowing grass every Saturday to get yourself $5 or £5, then you finally buy yourself a game. You finish it in 4 hours and the rest is DLC, or the game is broken.

 

The only time a game should have microtransactions is if it's free to play. 

Edited by Shinobi Palace

Sadly, it's because of money and the simple fact that they can.

They release games unfinished so they can release it earlier to get money earlier. Then they can just simply patch it later.

  • Author

Metal Gear Solid V was a huge fail, but that's cause Konami were idiots and screwed up an 80 million dollar project....

That, And they cut out half of the other content in the game.

That, And they cut out half of the other content in the game.

Exactly. That's a result of they're idiocy. Chances are a good chunk of that 80 million bucks was spent on development that never made it in the game. If Kojima had it his way I'm sure it would have been the best Metal Gear ever, but Konami screwed it all up. SMH...

Edited by soravids

  • Author

Because money. That's the simplest answer anybody can give.

 

Even as someone who for the most part tries to defend DLC and shatter misconceptions, this practice in particular is still very obvious to exploit and basically con people out of their money.

 

Although, part of the problem is us, if I'm being honest. We accept paying for all DLC, no matter how it's handled, and companies keep using it. To say we should do away with all DLC wouldn't be a solution, however. We live in a digital world, it's not possible. Plus some gamers are actually coddled to want to pay for content instead of going with the old fashioned way of just unlocking everything in game.

 

SFV actually has a good example of how a good DLC model can be handled in today's world (minus the unfinished part that is): All content is available to everybody for free if they just play the game, and for the other people who just want all the content up front, they can use their wallets. It's fair and reasonable.

Well yeah i know it';s because of money. But that still doesn't mean they should released unfinished games. That's pretty lazy. And luckily SFV's download content is free (at least i think so). Also, how good/bad DLC is really depends on how it's handled. Look at Nintendo and how they've handled DLC for their games. It's awesome compared to Capcom and Namco's DLC.

Sadly, it's because of money and the simple fact that they can.They release games unfinished so they can release it earlier to get money earlier. Then they can just simply patch it later.

And that's what i also hate. When companies decide to "patch it later" like what Capcom is doing with Street Fighter V. We should have everything ready from the get-go.

Well yeah i know it's because of money. But that still doesn't mean they should released unfinished games. That's pretty lazy.

 

They shouldn't, but they do it anyway. Welcome to the real world.

 

Also, how good/bad DLC is really depends on how it's handled.

 

Duh.

 

And that's what i also hate. When companies decide to "patch it later" like what Capcom is doing with Street Fighter V. We should have everything ready from the get-go.

 

I agree. Making a season pass is one thing, taking out necessary components is another.

Let me explain it:

 

MGS5 is a special case. There were differences between Kojima and Konami concerning the budget of the project. In Konamis point of view it has consumed too much development time and money so they decided to release it as soon as possible. This position is absolutely understandable, because who knows how much freedom Kojima had and how much money he threw off the window.

 

There are other games like Street Fighter V or Splatoon, which seem to be released unfinished. The truth is that the content is already finished, but the companies release them as DLC step by step. It is an effective strategy which guarantees that players will play the game constantly without losing interest.

 

Then we have Ubisoft. Talented developers, but awful people in the higher positions. It's really self-explanatory.

 

Now we have Square Enix. Of course SE would never release games similar to SFV, MGS5 or AC (Just Cause 3 maybe? Hmm nah). Instead they release it in episodes, which is currently a good money printer and avoids negative critics about unfinished content. Additionally the developers have more time.

Eh, I just really think that game developers that release games like this nowadays are just plain lazy...they don't bother finishing up a game fully, and they just go with the mindset of adding things later for an extra price.  But hey, that's how the world works nowadays, ya know?

 

Star Wars Battlefront's Season Pass is bringing things that could've been in the initial release, but EA decided to market this stuff as DLC instead, ya know?  If the Season Pass content would have already been in the game beforehand though, I bet not as many people would complain!  I have to say though, I have this game, and I'm enjoying the living sh*t out of it!  It's such a blast to play, and reliving battles from the Star Wars universe always feels awesome! I love being an Imperial Stormtrooper taking down some Rebel motherf*ckers!  The game has about 15 maps and four planets, and lots of goodies to unlock.  I've already maxed out my player rank, which is 50, and now I've got all the other stuff I haven't bought ready and available to buy! The Season Pass is giving us more incentive to play the game, ya know?  They're even adding in free DLC monthly, and well, the Season Pass will bring the other stuff this game's meant to have!  But maybe this'll serve as a lesson to EA that when they do their next Battlefront, they'll think of putting all their content up front and use DLC for downloading things that could add on to an already big game, ya know?  

 

But yeah, that's how game companies are working nowadays. :O

Edited by The Transcendent Key

  • Author

Let me explain it:

 

MGS5 is a special case. There were differences between Kojima and Konami concerning the budget of the project. In Konamis point of view it has consumed too much development time and money so they decided to release it as soon as possible. This position is absolutely understandable, because who knows how much freedom Kojima had and how much money he threw off the window.

 

There are other games like Street Fighter V or Splatoon, which seem to be released unfinished. The truth is that the content is already finished, but the companies release them as DLC step by step. It is an effective strategy which guarantees that players will play the game constantly without losing interest.

 

Then we have Ubisoft. Talented developers, but awful people in the higher positions. It's really self-explanatory.

 

Now we have Square Enix. Of course SE would never release games similar to SFV, MGS5 or AC (Just Cause 3 maybe? Hmm nah). Instead they release it in episodes, which is currently a good money printer and avoids negative critics about unfinished content. Additionally the developers have more time.

Yeah I can agree with that. Especially with the episodic bit. But still, I wish we could have everything in the game. Or at least be able to unlock parts of the game like in the old days. But yeah, this is a new generation we live in.

I don't get it either, yet I have nothing else to bring into this discussion other than Square Enix being smarter than the others with their rules on when to give release dates and all that jazz.

Square Enix company rules state that the devs can only announce a release date when the game is done. Which is usually why SE games have little to bugs/glitches.

 

With nearly every other company-they throw out a release date and then rush the game to get it done by then.

 

You wanna know why companies still do this? BECAUSE people STILL BUY/SUPPORT the game. That's why. If people stop buying the game and call them out, give it negative reviews for rushing it, the companies will stop. But you have idiots who damage control broken games, IGN gave Street fighter V an 8 out of 10, it's only con being the lack of content. If YOU and I stop buying these (I never buy games day 1 unless it's Square Enix or a trusted developer) broken games, the companies will stop releasing them. Call the company out: make a video, tweet them, spam their Facebook/Youtube comment sections, give it a bad steam review, dislike their videos about the game and eventually they'll stop. From now on, if a full price game is broken or lacks content the game should automatically be given a 0 by any reviewer. But IGN, Kotaku and Polygon are usually bribed by the devs into giving broken games great reviews.

 

What's worse, imagine being a kid and mowing grass every Saturday to get yourself $5 or £5, then you finally buy yourself a game. You finish it in 4 hours and the rest is DLC, or the game is broken.

 

The only time a game should have microtransactions is if it's free to play. 

I take it you never heard about the FFVI mobile port, or some of the old PS1 FF ports of older games... FFVI mobile was completely unbeatable for a month because of a glaring game-breaking bug that pretty much proves they didn't even put the game through QA testing, while the PS1 ports had bad lag issues, and FFV even had random save data corruptions from what I've heard. Square's far from having a perfect track record.

 

 

Games in the modern era are MADE to be unfinished. It's their way of getting out of effort and instead staying "f*ck it, we'll fix it later."

There are a lot of modern games that are completely finished and all, they're just ignored in favor of the unfinished ones.

It's kinda the same with Yandere Simulator, even though it's just one person doing it, I think (it's still unfinished, BTW). But I don't mind cause I get to play around with the Easter Eggs :3.

I NEED TO GET THAT GAME

Gee, way to no-sell the point of the thread Javelin.

Well, let's be thankful that not all companies do this.

 

Money and customer demand are a heavy influence on a game's release. As you have seen with the likes of EA, Activision etc, the games are 1/4 "main game", 3/4 "DLC".

I think it's because certain companies care more about when to release their games more then making it a non-rushed game. Sonic 06 can tell you that, but not all companies rush their games. 

DLC was good until big names started abusing it, it was ruined when some started defending this crap. Now, we should only trust those that don't abuse their power and actually want to sell you a game instead of 1/3 of it. The Street fighter V thing is dumb, but at least Nintendo had Splatoon, as barebones as it was during it's launch, work properly and be fun.

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