I have a lot of opinions on this FFXV demo. I mean, I *do* know what the final game is exactly like, ever since I went to the future in my time machine and played it (hence my ability to review it in the past, as some of you may remember), but forgetting what I said in that review, let me just speak my thoughts assuming I hadn't already beaten the whole game.
So, this demo. Long story short, I liked it, but it's not perfect. Let me just start by putting a bunch of positives and negatives on the table and having us talking about them.
Positives:
Graphics look solid. Idk what people were moaning about during PAX and stuff. I mean sure, the graphics may have been downgraded *slightly* but they still look quite good. On top of that, Square confirmed that they will look even better in the final game.
Frame rate is mostly good. Now again, Square said that it's going to be better in the final game. I personally find this pretty impressive. Even as it stands now, the demo is, for the most part, more consistent with its frame rate than a lot of full games I've played in the past! I mean sure, there are some chuggy moments, but any of them that I would call "unplayable" were few and far between.
Phantom swords are frickin' sweet. However, I'm not sure how they're going to implement them into the story, considering they're just random swords you find wherever (might be different in the final game). If their description speaks for anything though, I would guess that the reason Noctis can use them is his ability to communicate with the dead, and each of those swords are described (in their inventory descriptions) as having the soul of someone from long ago.
The summon animation is fantastic. It reminds me of the days when I played FF7 and 8 for the first time, and getting that "whoaaaaa duuude" feeling I got when I first used a summon that I hadn't used before. (and then subsequently having that feeling diminish as I saw those animations 59342983 more times. Seriously though, did I ever tell y'all about the time I linked Bahamut Zero to Quadra Magic and then mimed it, totalling 8 times watching that animation, during the final Jenova fight? Fun stuff.)
The voice acting was a little bit better than I expected. Just a little. By the time I beat it, I was fine with Ignis's voice (which I had hated when I first heard after TGS), I liked Prompto's voice (which I was always fine with tbh), I liked Gladiolus' voice alright (no real change in opinion there), but Noctis' voice still didn't grow on me too much. It was weird- like he had some good lines that were well-delivered that made him seem like, idk, a human being, but other ones just seemed like they over-emphasized the moody generic too-cool-for-you main character that we see so much nowadays. Cindy's voice was good though. (and cindy iz h@wt lululululul)
Combat was fun, for the most part, and I liked how it really managed to switch up all the weapons you used. Even with just five weapons, I found it fun to experiment a little bit. It's all very flashy too- it's fun to watch, just like KH is. I didn't really mind the lack of magic, since there was enough to keep me preoccupied for a few hours. But on the flipside...
Negatives:
The combat only stayed fun for a couple hours. I found the button configuration just a bit too wonky, and it wasn't as responsive as I would have liked. For example, if I was in the middle of a combo and hit triangle (or Y for you XButts), I would have liked it to flow into that attack semi-seamlessly. instead I would hit triangle, have nothing happen, then have to mash it a couple more times to get my attack off.
Also, I feel like the HUD would benefit from the way they did it in Birth By Sleep, where you would see the previous and next command. I kinda took that element for granted in BBS, but when I didn't have it here, I found myself forgetting which command was after which after just a couple minutes. Maybe I'm just stupid.
The control scheme is wack. Like straight up wack, yo. But this is fine, since they're letting you customize it in the final game. But seriously though, who thought that having square be attack but not having X be jump was a good idea? That seems like a rule of thumb in pretty much every other game I've ever played. If they made the button config more KH-esque, I'd be happy. (i.e: x = attack, circle = jump, square = defend, triangle stays the same, L1 is warp, R1 is lock on, command menu uses up and down instead of left and right. like that would be legit perfect, as long as you could change the button combo for warp-dodging.)
Also who thought the lock on was a good idea? I figured it out soon enough, but to even temporarily lock onto an enemy, you need to HOLD R1 for a good second, and even then it can just move around to other enemies unless you click the right analog stick. like, wut. Sorry I keep comparing it to KH here, but why not have an auto- target that can switch between enemies, then have the lock-on button... i don't know, lock on?
The amounts of HP you and the enemies had just seems really... unbalanced, I guess. And this only made it more annoying than actually difficult. Like, my party's HP just drops like your mom's rolls of fat when their support beams break under the weight. But if I went into critical status, I just high-tailed it out of there or waited for a party member to heal me, and I never once died. I think Ignis died once, but that's about it. On the flipside, the enemies HP seemed like just a bit too much. I don't think it would be too much HP for them if you fought a reasonable number at a time, but when you have a whole crowd of goblins, doges, giant brown marshmallows, and Robocops attacking you all at once with enough reinforcements coming in to make the fight literally last 18 minutes in real time, it just seems like too much HP for each of them to individually have. Eventually I just said "forget it" and summoned the summon.
I didn't feel like the Defend system flowed naturally enough. I can't really explain why, so idk how to propose a fix for it. I just didn't find it very easy to balance attack and defense like I do with the KH series for example.
Summons need a major nerf. I know they probably will get a nerf, but I just found the one in the demo to be massively overpowered. I mean sure, it doesn't let you level up or get items, but it kept me from feeling like I was ever in any real danger of dying after I obtained it.
I didn't like how the grass looked. idk why, I just found it gross. (yeah gr8 reasoning there jim)
Regardless, none of these negatives made me walk away from the demo with a bad taste in my mouth overall. They just make me that much happier that Square is specifically calling out for fan feedback, since Tabata is willing to fix the game's potential mistakes which we already saw him do with every other thing he's gotten backlash about!! Now that's something you'd never see from a crap director like Toriyama. Long story short: This is a good demo, but not without flaws. Square is definitely on the right track though, so I have faith that they can make an amazing game when Final Fantasy XV does come out. At least, that's what I would say, if it weren't for the fact that I've already played and beaten it when I traveled to the future.