...yeah, I hate it. I really do not know how to write up a title without sounding like a "Hater gonna Hate", so instead, I made a ambiguous title instead. But I like to say, even though I enjoyed all Kingdom Hearts games to an extent with some I love and some I'm indifferent to/dislike (I dislike Kingdom Hearts II. Really liked the FM+ version, so I don't know how that works), there's one game I cannot get any enjoyment out of. Kingdom Hearts 358/2 Days.
What really throws me off is the mission structure. Sure, that's fine, Crisis Core did it okay despite having a lot of repetitive missions. But Day's storyline revolve around these mission structures and even the story quests does boil down to a type of same structure. Go around, kill heartless, find something, etc. Sure, the other KH games does it, but it managed to seamlessly integrate it as if you're traveling on a journey. In 358/2 Day's case, it's boxed off and you tend to find yourself thinking "Wait, didn't I do that so many days ago?". Then there's the side missions, which consist of samey objectives such as "attack blob", "collect hearts", "defeat x heartless", etc. When I did a lot of these side missions, even though some were unique, it largely remind me of the 'mah-more-pa-guh'. It's obsessive compulsive without a sort of infinite goal you find in MMORPGs. These side missions have the traits of one and just serves to pad out the game. You also want to do them to get these extra stuff and more panels because trust me, the boss later on have lots of HP!
Oh, the bosses are hard you say? I'm sorry, I was too busy dodging slow attacks and find myself chiseling their HP very slowly. Yeah, I'm not going into that because the bosses I faced were amongst the worse in the series... until I be bothered to play and complete ReCoded. But they were bosses with a lot of HP and defence, but they are just damage soakers. They aren't challenging, just mundane to fight through.
Even then, I admire a few of its unique elements. Keyblades have different combo strings (through ReCoded have that), the panel system was pretty good as you can choose how powerful you can be and the multiplayer was a fun diversion. Trying out each organization members were interesting, but they were overshadowed by the game's fault. The multiplayer of BBS makes it a moot point, even though it's downgraded from the Day's version.
And then we get into the storyline, which is largely self-contained. The story is fine when you read it in the wiki page. But when you actually witness the story, it's hammered by mediocre lines such as "WHO WILL EAT ICE CREAM WITH ME?" and long absences of plot development in the latter half of the game. The fact that the organization XIII members, who didn't get much of their development in II (though it was solved by Final Mix+'s extra cutscene to give us conversation between them in the Throne Room), sorely missed out in Days. We saw more of Axel and Saix's development as well as Xigbar seeing Xion as Ventus. Oh and Xion... I would say she's not needed, but 3D is trying to give relevance to her. Who knows?
There's probably more things I hate about 358/2 Days, but it really destroyed my love for the series and I was cynical until Birth by Sleep got released. So yeah, I still love KH as a whole, but I absolutely hate 358/2 Days. There's very little good things about it from my perspective.
Thank you for reading, I guess. And I'm always up for a debate!
...yeah, I hate it. I really do not know how to write up a title without sounding like a "Hater gonna Hate", so instead, I made a ambiguous title instead. But I like to say, even though I enjoyed all Kingdom Hearts games to an extent with some I love and some I'm indifferent to/dislike (I dislike Kingdom Hearts II. Really liked the FM+ version, so I don't know how that works), there's one game I cannot get any enjoyment out of. Kingdom Hearts 358/2 Days.
What really throws me off is the mission structure. Sure, that's fine, Crisis Core did it okay despite having a lot of repetitive missions. But Day's storyline revolve around these mission structures and even the story quests does boil down to a type of same structure. Go around, kill heartless, find something, etc. Sure, the other KH games does it, but it managed to seamlessly integrate it as if you're traveling on a journey. In 358/2 Day's case, it's boxed off and you tend to find yourself thinking "Wait, didn't I do that so many days ago?". Then there's the side missions, which consist of samey objectives such as "attack blob", "collect hearts", "defeat x heartless", etc. When I did a lot of these side missions, even though some were unique, it largely remind me of the 'mah-more-pa-guh'. It's obsessive compulsive without a sort of infinite goal you find in MMORPGs. These side missions have the traits of one and just serves to pad out the game. You also want to do them to get these extra stuff and more panels because trust me, the boss later on have lots of HP!
Oh, the bosses are hard you say? I'm sorry, I was too busy dodging slow attacks and find myself chiseling their HP very slowly. Yeah, I'm not going into that because the bosses I faced were amongst the worse in the series... until I be bothered to play and complete ReCoded. But they were bosses with a lot of HP and defence, but they are just damage soakers. They aren't challenging, just mundane to fight through.
Even then, I admire a few of its unique elements. Keyblades have different combo strings (through ReCoded have that), the panel system was pretty good as you can choose how powerful you can be and the multiplayer was a fun diversion. Trying out each organization members were interesting, but they were overshadowed by the game's fault. The multiplayer of BBS makes it a moot point, even though it's downgraded from the Day's version.
And then we get into the storyline, which is largely self-contained. The story is fine when you read it in the wiki page. But when you actually witness the story, it's hammered by mediocre lines such as "WHO WILL EAT ICE CREAM WITH ME?" and long absences of plot development in the latter half of the game. The fact that the organization XIII members, who didn't get much of their development in II (though it was solved by Final Mix+'s extra cutscene to give us conversation between them in the Throne Room), sorely missed out in Days. We saw more of Axel and Saix's development as well as Xigbar seeing Xion as Ventus. Oh and Xion... I would say she's not needed, but 3D is trying to give relevance to her. Who knows?
There's probably more things I hate about 358/2 Days, but it really destroyed my love for the series and I was cynical until Birth by Sleep got released. So yeah, I still love KH as a whole, but I absolutely hate 358/2 Days. There's very little good things about it from my perspective.
Thank you for reading, I guess. And I'm always up for a debate!