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Kingdom Hearts IV

  • Platforms: PlayStation 5 Xbox Series X|S Nintendo Switch 2 Windows

Kingdom Hearts IV is an upcoming title in the Kingdom Hearts series. It was announced in April 2022 for the series' 20th anniversary celebration, alongside Kingdom Hearts Missing-Link.

Events

  1. D23: The Ultimate Disney Fan Event 2026

    08/14/2026
    08/14/2026 - 08/16/2026 in Events
  2. 2022: Kingdom Hearts IV announced worldwide

    04/10/2022

News Articles

Latest Forum Topics

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User Feedback

Recommended Comments

I will agree with that- but, I'll be honest I was a dumb kid lol all I cared about was equipment and items

I dead ass never read those Ansem reports 😂

Did later obviously

Sam N

Member

Also buried under several layers of menu

venommob12

Member

I mean I'm a magic caster at times because I love to see that blue magic bar to be used up at least besides healing, so I'm glad 3 balances out things like magic casting and physical attacks atleast, not as fun as 2 but still great overall

J u i c e

Verified Member

Honestly I liked the Command Deck. It’s no KH2 or KH3 combat system and it’s full of holes and balancing issues but that’s kind of the fun of it. It’s fun to give yourself just a bonkers moveset.

Of course for KH4 all I need is for KH3’s mechanics to be expanded upon which already seems to be the goal.

I want to hit things with a key very fast

Kybelladonna20 (Koby Dykes)

Verified Member

I absolutely prefer the main game combat over the command deck

Especially since the balancing on some particular commands isn’t very good cough* Balloon spells, surge commands *cough

Sam N

Member

The main games aren’t any better. The only losing strategy in KH2 is to do nothing.

venommob12

Member

No your right it was interesting fun combat system in itself, that doesn't implement the MP magic system at all but instead requires on cooldowns, but hey it was fun using ars arcanum with worrying about mp conservation

J u i c e

Verified Member

It’s definitely a more shallow system and overall less enjoyable than the main system but it’s still fun imo.

Kingdom hearts 4 I think should have a darker story especially since it's taking ideas from versus 13 and also with Yozora Taking inspiration from Noctis from versus 13

And considering the fact that death ☠️ will be apart of the story since quadratum is the afterlife

-Kye-

Verified Member

Honestly it should grow like it's own audience and so far I like what we got

Any day I agree

Sam N

Member

I feel like KH3 is a good compromise of the two systems. Takes the strengths of both.

J u i c e

Verified Member

Hard agree

If the trailer is any indication, KH4 seems to be basically KH3 with a grappling hook and reaction commands which is chefs kiss

Of course theres definitely new mechanics we havent seen yet but this is a good foundation

venommob12

Member

Basically upgraded KH2 than 3 from the looks of it, the only thing I think that remains from 3 is probably keyblade transformations

KH3 does have a lot of great ground work to build on. Just needs some tightening up.

My issue with vanilla 3 was there was too much emphasis on flash, and flair; more style than anything.

The attractions, transformations and some of the moves too; it looked cool, but didn't feel that good.

I want Remind speed with 2's technicality

J u i c e

Verified Member

I mean weve got wallrunning, sliding, flowmotion, some sort of keyblade transformation-like mechanic, its definitely using 3 as a base

3 definitely has a lot of flash, but i honestly enjoy its combat the most as someone who enjoys a good technical challenge, but im not a combo junkie. On Critical I think it has a good balance of style and substance

Kybelladonna20 (Koby Dykes)

Verified Member

3 was flash and once the remind move set was added really fun to play but that game gave you way to many options and all of them weren’t balanced properly

J u i c e

Verified Member

Eh I’ll agree the game was definitely overloaded with options but I liked that about it. Given it was the finale/a celebration of the series up to that point, having almost every game in the series represented mechanically was really neat.

Some features could’ve used better balancing but it wasn’t so bad that it took me out of it.

On Critical with Attractions turned off I find the game to be a really good challenge.

venommob12

Member

Well yeah I guess I'll agree to that as well, even though the story was probably it's biggest weakness the combat and it's options were great

Sam N

Member

And really the most significant issue in the story is Sora. He just didn’t have much to do.

venommob12

Member

You can say it felt rushed, maybe like KH1 where once the world is complete there is no episodic events to go back to like 2 or BBS

Sam N

Member

Yeah but the worlds were made longer to compensate. I honestly prefer that over the KH2 approach. KH2 feels bloated.

Kybelladonna20 (Koby Dykes)

Verified Member

Yeah the story did not stick the landing

Rushed is definitely a good way to describe it hand waving away all the important payoffs pro have been waiting years for and instead bait future stuff lead to an unsatisfying defat of Xeahnort and ending

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