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Found 17 results

  1. Hey everyone, So with all the hype from the KH3 premiere event going on I really wanted to hear what the English voice acting would sound like and upon finding and downloading the accidental leak by Gamespot, I downloaded them before they were taken down. Anyways, after watching the scenes I was really pleased with what I saw and really couldn't wait for the full game, however I wished that I could've seen the scenes with HD footage. So, I decided to link up the audio from of screen footage and the HD footage from the trailers to basically create the cutscenes in HD, so here they are: https://youtu.be/CQ4BDxjnuDY Again these use official audio from the demo and just replace the visuals with higher quality ones.
  2. All Kingdom Hearts titles (not including remakes and remasters) in chronological order: Kingdom Hearts χ Back Cover Kingdom Hearts χ[chi] Kingdom Hearts Unchained χ Kingdom Hearts Union χ[Cross] Kingdom Hearts Birth by Sleep Kingdom Hearts Kingdom Hearts 358/2 Days Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts coded Kingdom Hearts 3D: Dream Drop Distance Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Kingdom Hearts III All Kingdom Hearts titles (not including remakes and remasters) in release order: Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts coded Kingdom Hearts 358/2 Days Kingdom Hearts Birth by Sleep Kingdom Hearts 3D: Dream Drop Distance Kingdom Hearts χ[chi] Kingdom Hearts Unchained χ Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Kingdom Hearts χ Back Cover Kingdom Hearts Union χ[Cross] Kingdom Hearts III Explanations: -Kingdom Hearts is a game for the PlayStation 2. -Kingdom Hearts Chain of Memories is a game for the Game Boy Advance. -Kingdom Hearts II is a game for the PlayStation 2. -Kingdom Hearts coded is a Japanese-only game for the Docomo Prime Series-P-01A Panasonic mobile phone. -Kingdom Hearts 358/2 Days is a game for the Nintendo DS. -Kingdom Hearts Birth by Sleep is a game for the PlayStation Portable. -Kingdom Hearts 3D: Dream Drop Distance is a game for the Nintendo 3DS. -Kingdom Hearts χ[chi] was a Japanese-only game for the browser. -Kingdom Hearts Unchained χ was the name of an iOS and Android smartphone game before it got rebranded to "Kingdom Hearts Union χ[Cross]." -Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- is a game included in the Kingdom Hearts HD II.8 Final Chapter Prologue HD collection for the PlayStation 4. -Kingdom Hearts χ Back Cover is a movie included in the Kingdom Hearts HD II.8 Final Chapter Prologue HD collection for the PlayStation 4. -Kingdom Hearts Union χ[Cross] is the name of an iOS and Android smartphone game. It used to be called "Kingdom Hearts Unchained χ." Kingdom Hearts Union χ[Cross] is also the name of the "season two" of this game. -Kingdom Hearts III is the name of an upcoming game for the PlayStation 4 and Xbox One. It will be the end of the Dark Seeker Saga, which all other games listed here are a part of as well. All Kingdom Hearts titles (only including the most recent versions/remakes/remasters of each title) in chronological order: Kingdom Hearts χ Back Cover Kingdom Hearts χ[chi] Kingdom Hearts Unchained χ Kingdom Hearts Union χ[Cross] Kingdom Hearts Birth by Sleep Final Mix Kingdom Hearts Final Mix Kingdom Hearts 358/2 Days Kingdom Hearts Re:Chain of Memories Kingdom Hearts II Final Mix Kingdom Hearts Re:coded Kingdom Hearts Dream Drop Distance HD Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Kingdom Hearts III All Kingdom Hearts titles (only including the most recent versions/remakes/remasters of each title) in release order: Kingdom Hearts Final Mix Kingdom Hearts Re:Chain of Memories Kingdom Hearts II Final Mix Kingdom Hearts 358/2 Days Kingdom Hearts Re:coded Kingdom Hearts Birth by Sleep Final Mix Kingdom Hearts χ[chi] Kingdom Hearts Unchained χ Kingdom Hearts Dream Drop Distance HD Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Kingdom Hearts χ Back Cover Kingdom Hearts Union χ[Cross] Kingdom Hearts III Explanations: -Kingdom Hearts Final Mix is a version of Kingdom Hearts with new added content. It's for the PlayStation 2. -Kingdom Hearts Re:Chain of Memories is a remake of Kingdom Hearts Chain of Memories for the PlayStation 2. -Kingdom Hearts II Final Mix is a version of Kingdom Hearts II with with new added content. It's for the PlayStation 2. -Kingdom Hearts 358/2 Days is a game for the Nintendo DS. -Kingdom Hearts Re:coded is a remake of Kingdom Hearts coded for the Nintendo DS. -Kingdom Hearts Birth by Sleep Final Mix is a version of Kingdom Hearts Birth by Sleep with new added content. It's for the PlayStation Portable. -Kingdom Hearts χ[chi] was a Japanese-only game for the browser. -Kingdom Hearts Unchained χ was the name of an iOS and Android smartphone game before it got rebranded to "Kingdom Hearts Union χ[Cross]." -Kingdom Hearts Dream Drop Distance HD is an HD remaster of Kingdom Hearts 3D: Dream Drop Distance that's included in the Kingdom Hearts II.8 Final Chapter Prologue HD collection for the PlayStation 4. -Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- is a game included in the Kingdom Hearts HD II.8 Final Chapter Prologue HD collection for the PlayStation 4. -Kingdom Hearts χ Back Cover is a movie included in the Kingdom Hearts HD II.8 Final Chapter Prologue HD collection for the PlayStation 4. -Kingdom Hearts Union χ[Cross] is the name of an iOS and Android game. It used to be called "Kingdom Hearts Unchained χ." Kingdom Hearts Union χ[Cross] is also the name of the "season two" of this game. -Kingdom Hearts III is the name of an upcoming game for the PlayStation 4 and Xbox One. It will be the end of the Dark Seeker Saga, which all other games listed here are a part of as well. All collections of Kingdom Hearts titles: Kingdom Hearts II Final Mix + Kingdom Hearts HD I.5 ReMIX Kingdom Hearts HD II.5 ReMIX Kingdom Hearts HD I.5 + II.5 ReMIX Kingdom Hearts HD II.8 Final Chapter Prologue Explanations: -Kingdom Hearts II Final Mix + is a collection of Kingdom Hearts titles that includes Kingdom Hearts II Final Mix and Kingdom Hearts Re:Chain of Memories. It's for the PlayStation 2. -Kingdom Hearts HD I.5 ReMIX is a collection of Kingdom Hearts titles that includes an HD remaster of Kingdom Hearts Final Mix, a movie made out of HD remastered cutscenes from Kingdom Hearts 358/2 Days, and an HD remaster of Kingdom Hearts Re:Chain of Memories. It's for the PlayStation 3. -Kingdom Hearts HD II.5 ReMIX is a collection of Kingdom Hearts titles that includes an HD remaster of Kingdom Hearts II Final Mix, an HD remaster of Kingdom Hearts Birth by Sleep Final Mix, and a movie made out of HD remastered cutscenes from Kingdom Hearts Re:coded. It's for the PlayStation 3. -Kingdom Hearts HD I.5 + II.5 ReMIX is a collection of Kingdom Hearts titles that includes an HD remaster of Kingdom Hearts Final Mix, a movie made out of HD remastered cutscenes from Kingdom Hearts 358/2 Days, an HD remaster of Kingdom Hearts Re:Chain of Memories, an HD remaster of Kingdom Hearts II Final Mix, an HD remaster of Kingdom Hearts Birth by Sleep Final Mix, and a movie made out of HD remastered cutscenes from Kingdom Hearts Re:coded. It's for the PlayStation 4. -Kingdom Hearts HD II.8 Final Chapter Prologue is a collection of Kingdom Hearts titles that includes Kingdom Hearts Dream Drop Distance HD, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, and Kingdom Hearts χ Back Cover. It's for the PlayStation 4. All collections of Kingdom Hearts title collections: Kingdom Hearts Starter Pack HD I.5 + II.5 ReMIX Kingdom Hearts Collector's Pack HD I.5 + II.5 ReMIX Explanations: -Kingdom Hearts Starter Pack HD I.5 + II.5 ReMIX is a collection of Kingdom Hearts title collections that includes Kingdom Hearts HD I.5 ReMIX and Kingdom Hearts HD II.5 ReMIX. It's for the PlayStation 3. -Kingdom Hearts Collector's Pack HD I.5 + II.5 ReMIX is a collection of Kingdom Hearts title collections that includes Kingdom Hearts HD I.5 ReMIX and Kingdom Hearts HD II.5 ReMIX. It's for the PlayStation 3. The only difference between the Kingdom Hearts Collector's Pack HD I.5 + II.5 ReMIX and the Kingdom Hearts Starter Pack HD I.5 + II.5 ReMIX, is that the Kingdom Hearts Collector's Pack HD I.5 + II.5 ReMIX comes with a blu-ray music disc of Kingdom Hearts tracks and an artwork booklet. How to experience the whole Kingdom Hearts series in its entirety and in the best possible way: -If you want to experience the whole Kingdom Hearts series in its entirety and in the best possible way, then you need to play all of the titles mentioned in the "All Kingdom Hearts titles (only including the most recent versions/remakes/remasters of each title)" sections. To get the best and most rewarding experience that doesn't spoil plot twists and revelations, then you need to play all of those titles in release order. Except play Kingdom Hearts Re:coded after Kingdom Hearts Birth by Sleep Final Mix. If you've already played most of the games and want to go for a second round and want a new way of experiencing the series, then you would play all of those titles in chronological order. In order to get all of these titles in their best versions possible, then all you need to get are these titles: Kingdom Hearts HD I.5 + II.5 ReMIX Kingdom Hearts HD II.8 Final Chapter Prologue Kingdom Hearts 358/2 Days Kingdom Hearts Re:coded Kingdom Hearts χ[chi] Kingdom Hearts Union χ[Cross] Kingdom Hearts III Explanations: -Kingdom Hearts HD I.5 + II.5 ReMIX is a collection of Kingdom Hearts titles that includes an HD remaster of Kingdom Hearts Final Mix, a movie made out of HD remastered cutscenes from Kingdom Hearts 358/2 Days, an HD remaster of Kingdom Hearts Re:Chain of Memories, an HD remaster of Kingdom Hearts II Final Mix, an HD remaster of Kingdom Hearts Birth by Sleep Final Mix, and a movie made out of HD remastered cutscenes from Kingdom Hearts Re:coded. It's for the PlayStation 4. -As it was just stated, Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded are included in Kingdom Hearts HD I.5 + II.5 ReMIX. But, they are only cutscene movies. To experience those titles in the best possible way, you need to play the original games on the Nintendo DS, as well as watch the cutscene movies. -Kingdom Hearts HD II.8 Final Chapter Prologue is a collection of Kingdom Hearts titles that includes Kingdom Hearts Dream Drop Distance HD, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, and Kingdom Hearts χ Back Cover. It's for the PlayStation 4. -Kingdom Hearts χ[chi] was a Japanese-only browser game that is now discontinued. So, in order to experience this title, you can watch all of the story-related cutscenes translated to English in the YouTube playlist here. You can also watch a full English translated playthrough in the YouTube playlist here. -Kingdom Hearts Union χ[Cross] is essentially a rebranding of Kingdom Hearts Unchained χ. You don't have to get Kingdom Hearts Unchained χ, because by getting Kingdom Hearts Union χ[Cross], you are getting Kingdom Hearts Unchained χ, since it's a part of the title. They renamed the app to "Kingdom Hearts Union χ[Cross]" to help promote the "season two" of the game, which is titled "Kingdom Hearts Union χ[Cross]." -Kingdom Hearts III is the name of an upcoming game for the PlayStation 4 and Xbox One. It will be the end of the Dark Seeker Saga, which all other games listed here are a part of as well. Notes: -For those who might be confused, yes, Kingdom Hearts χ[chi], Kingdom Hearts Unchained χ, Kingdom Hearts χ Back Cover, and Kingdom Hearts Union χ[Cross] are all different titles. They are not remakes or remasters of each other. Kingdom Hearts Unchained χ is a sequel to Kingdom Hearts χ[chi]. Kingdom Hearts Union χ[Cross] is a rebranding of Kingdom Hearts Unchained χ, as well as the name of the "season two" of the game. Kingdom Hearts χ Back Cover is a movie that tells some of the story of Kingdom Hearts χ[chi], but through the perspective of different characters. These things makes all of these separate Kingdom Hearts titles. -I only explained how you experience the Kingdom Hearts series in the it's fullest and the best possible way, which assumes that the person interested in doing so has a PlayStation 4, a Nintendo DS, an iOS or Android smartphone, and a way to watch YouTube videos. I did this because you simply can't experience the Kingdom Hearts series in it's fullest and the best possible way without these things. But, if you don't have a few of these things, then I made sure to provide enough information for the reader to be able to figure out what they're able to get in order to experience the Kingdom Hearts series in the best way that they're personally able to do. -For those wondering, I put Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- after Kingdom Hearts 3D: Dream Drop Distancechronologically because the majority of the game is technically a flashback. The parts that aren't a flashback take place after Kingdom Hearts 3D: Dream Drop Distance. -If any of this confuses you, I'll be happy to help and explain anything further in the comments. -Kingdom Hearts III might not be the 13th Kingdom Hearts game, but it's the 13th Kingdom Hearts title. Nice job Nomura. This makes me think that one of the sole reasons for rebranding Kingdom Hearts Unchained χ to Kingdom Hearts Union χ[Cross] was to make this happen lol Non-canon spin-off Kingdom Hearts titles in release order: Kingdom Hearts V CAST Kingdom Hearts Mobile Kingdom Hearts 358/2 Days Magical Puzzle Clash Kingdom Hearts Re:coded Gummiship Studio Explanations: -Kingdom Hearts V CAST is a game for V Cast (Verizon Wireless's broadband service). -Kingdom Hearts Mobile is a game for Docomo Prime Series-P-01A cell phones. It was also available for browser. -Kingdom Hearts 358/2 Days Magical Puzzle Clash was a browser flash game. -Kingdom Hearts Re:coded Gummiship Studio was a browser flash game.
  3. Did you play on the couch, when walking, during the commute? When taking a shower, sitting in the sauna or hangin' at a volcano?
  4. A wallpaper I made to celebrate the release of 1.5+2.5 on ps4, as well as to celebrate the 15th anniversary of the series.

    © David Sobozenski

  5. hi, so i got Kh 2.8 on release day, and even though they have patched things i have found a problem with DDDHD, i dont know if it's just me, however on Symphony of Sorcery, riku's side, when you first get to the snowy area, there is the first reality shift you have to do, but i have run into the fact that sometimes button presses simply don't work, or i get a "Good bad." rating (which happens sometimes) however i mostly notice button presses not working, so for me it's literally impossible to beat this world. has anyone else had this problem? If you don't know which one i mean; it's this one:https://pbs.twimg.com/media/C3KPXy9UcAEZeBj.jpg:large
  6. I understand time travel in Dream Drop Distance for the most part, but there's always been this one thing that I don't really understand. in the game, we are told that the Robed Figure passed on the ability to time travel to Young Xehanort, so that Young Xehanort doesn't have to get rid of his body or something like that. I was confused as to how you can just simply "give" someone the ability to time travel, so I looked into it. I found a Nomura interview where he says this: "to transcend time one must ‘first’ discard their form. As a result of the actions of the Brown Robed Figure, they all were in a state where they had gained the power to transcend time. The Brown Robed Figure explains the facts. The thirteen were summoned at the same time, this time thanks to Young Xehanort who borrowed that power." What does this mean exactly? Am I the only one who has no idea what he's saying here? Could it be the translation that's making it more confusing that it actually is, because I'm not sure what he's trying to say? It seems like he's saying that they all gained the ability to time travel because the Robed Figure was Xehanort reduced to just a heart, but how does that make it so they all have the ability to time travel? Sora and Riku have both been reduced to just a heart before, but they can't just randomly time travel as they please, they need Yen Sid's magic in order to time travel. I thought that you actually need to be a heart while you're time travelling, because that's what Yen Sid said, but Nomura's making it sound like all you need to do in order to be able to time travel is you have to have been just a heart once in your lifetime. That seems way too OP. Plus, it completely contradicts what Yen Sid said. Since this is the case, it makes me believe that's not really what Nomura's saying here, so is there any other way to interpret what he's saying? EDIT: After doing some more digging, I found this in the KH Ultimania: "Discarded his body and became able to travel through time. Traveled back in time to the Destiny Islands and gave Young Xehanort some of his own power. Due to discarding his body and becoming the Robed Figure, all incarnations of Xehanort gained the ability to travel through time. However, the only ones actually able to do so were the Robed Figure and the one he had given his power to, Young Xehanort." I guess it sort of works like how Keyblades work. Just because you have the ability to wield a Keyblade, doesn't mean you have a Keyblade/doesn't mean you know how to summon a Keyblade.. Similarly, just because you have the ability to time travel, doesn't mean you can time travel/doesn't mean you know how to time travel. And what the game really meant by "the Robed Figure gave Young Xehanort the ability to travel through time" is "the Robed Figure shared some of his powers with Young Xehanort". So, it all makes sense...I guess? It "makes sense" in a very Kingdom Heartsy kind of way lol EDIT: Just found this interview with Nomura. What he says he throws me back into confusion: "Nomura: First off, when Young Xehanort made contact with the Brown Robed Figure, that is to say, the Xehanort who called himself Ansem, his abilities were transferred to him. As a result of Master Xehanort tossing his physical body, he was able to exceed time, and this power was carried into the Brown Robed Figure. Thus when Young Xehanort made contact with him, he gained this power. Possessing this power. Young Xehanort functioned as a “portal”, summoning Xemnas and Ansem each time they appeared. That’s why Young Xehanort was there whenever they appeared. Additionally, when Sora and Riku dropped into the worlds of sleep, simultaneously Young Xehanort himself goes into the world of sleep.' I have no idea what Nomura is saying at this point. I really really really hope this gets cleared up in KH3.
  7. MERRY F*CKING CHRISTMAS! Here is a present from me to you, KH13: a very special holiday-themed bonus chapter of “Kingdom Hearts: BullSHIT HD ReMix”. I figured since both me and my audience are too damn lazy to keep this series afloat, I’d give this series a nice little holiday send off just so it can end on a better note rather than just becoming old and irrelevant… you know, like all my other ideas? Yep… But now’s not the time to be depressed and lament on the past, now we look towards the present! (G-Get it? Because it’s the present, and this chapter is a present? … Laugh, you monkeys, laugh!) Okay, without further ado: || FIRAGA SENSEI PRESENTS || || KINGDOM HEARTS: BULLSHIT HD REMIX -- A HOLLY, JOLLY BULLSHIT X-MAS SPECIAL ||
  8. Hello, denizens of KH13, welcome to the return of the stupidest idea I’ve ever come up with. Yes, even more stupid than 5 Questions. For those of you not in the know, because you gotta be in the know to know you know, I used to have an interactive story called “Kingdom Hearts: The Bullshit Chronicles” where I would basically make shit up and allow the audience to help contribute to said shit as well. And now I’m bringin’ it back! That’s right, it’s time now for the rebirth of BSC, now dubbed “BullSHIT HD ReMIX” to fit in line with the re-mastered and re-released collections of Kingdom Hearts games that we’ve all come to know and love. Mostly. Which is a perfect allegory for this series. Now then, without further ado: Onward! To Bullshittery!! == Episode 1: The Bullshit Awakens == Destiny Islands… uh… it’s a place. Yeah, honestly, I probably should be describing this setting with a lot of detail that sets the mood but… the people who’ve talked about it are right, this place is not only small, but it. Is. Boring. I mean, there’s sand… and wood… and trees… it's inhabited by hippies… oh yeah, that’s where we are by the way. I should probably stop screwing around and narrate this properly. I’ll do that, starting now, here we go, ahem… Sitting blissfully on top of a thick yellow tree that bore fruit shaped like the stars above were three young kids, two boys and a girl. Sora, Riku, and Kairi. They were watching the sun set over the horizon, taking in the simple nature of their small little world as they had always done, knowing that though their space was limited, the outstretch of the entire universe they inhabited was limitless. That is because the countless other worlds and places they’ve visited in the past would always live on in spirit within their hearts, the comfort of— “Uh, hey, you know we can hear you right?” said Sora, directing his attention away from the sunset and towards my direction where I stood hidden behind one of the stray coconut trees. “We can see you, too” Kairi then said. Unfortunately, I did not realize that my body was very noticeable. These coconut trees aren’t that wide. “Well, that didn’t work,” I said, stepping out from my hiding spot. “Uh, how you doing guys, its me. Sensei!” I greeted. “Oh great. What’s your insidious plan to torture us this time?” Riku asked. Like a prick. “What, are you guys still sore about all those other misadventures we had? Come on, we had some good times during all that.” “Maybe for you, but all we remember is heartache,” Riku said, Sora and Kairi nodding in agreement like the sheep they are. “Yeah, no offense but uh, it just wasn’t all that fun,” Sora said. Dumbass. “Plus you always seem to pick on us for no reason. It’s not very nice,” Kairi said. Twat. “Oh please, you three aren’t even doing anything remotely important anyway, the third game is taking forever to come out. And has been for years!” “How is that our problem?” Riku scoffed. “Blegh, look, let me just tell you the deal, alright?” I began. “I’m doing a reboot of my Bullshit Chronicles thing—“ “Not surprised that it’s another reboot—“ “Let me fiiiiiniiiiish…” Once again, prick. “Ahem. As I was saying: I’m making a reboot of BSC and I need you three to help out and do your usual thing again. Trust me, it’s gonna be great. It’ll have more wacky shenanigans, more twists, more turns, more user interaction—“ “Wait, what does that last part mean? Are there more people involved with this?” Sora asked. “Well, of course. Didn’t you hear me talking to the audience about what choices they had to decide the next event and all that? I’d do it at the end of every episode.” “We just thought you were talking to yourself because you were lonely and didn’t have any friends,” Kairi said. “… I’m going to ignore that. Anyways, I already know you guys are going to be down for this entire ordeal, so let’s just—“ “Wait wait wait, hold on a second,” Riku said, interrupting me. Again. “Nobody is agreeing to this. Right, Sora? Kairi?” The two stayed silent for a moment, looking away from their stick-up-the-ass best friend, as if saying, “well… we kinda do actually.” “Well… we kinda do actually.” See? “Are you kidding me? You’re seriously just going to go along with this like you did last time without putting in even a fraction of rational thought into your decision?” “Pretty much,” Kairi said. “And you’re gonna say yes anyway, so why not?” Sora said. “At the very least, we’ll all be together, right?” Riku buried his face in his hands and took a deep sigh. “… Fine. F-Fine, let’s just get it over with.” “Yay!” Sora and Kairi cheered. “Now that we’ve finished our afterschool special, let’s get crackin’!” I exclaimed, immediately snapping my fingers and making a giant pirate ship appear in the nearby ocean. “Whoa, a pirate ship! That’s so cool!” Sora said. He may be dumb but as least he’s enthusiastic. “It also kinda looks like the Black Pearl that Captain Sparrow has…” “That, my spikey haired friend, is because it is Black Pearl. I borrowed it.” “And by borrow, do you mean steal?” My mom, or I’m sorry, Riku asked. “Already trying to be the party pooper, are we? Look, don’t worry about it, he won’t even notice it’s gone.” == Meanwhile, In Port Royal == “Ah, nothin’ like a good bottle of rum to finish off a nice meal,” hummed Jack Sparrow, belly full of both food and booze as he walked down the docks. “Now, I’d find a short voyage on the Pearl to be sav—“ the captain stopped his sentence as well as his tracks when he realized that the ship that had been anchored near the shore had completely disappeared. “… SON OF A BI—“ == Aaaaand Back To The Story == The three islanders now found themselves sailing across the ocean in their newly acquired ship. Riku of course was manning the steer while Sora and Kairi… just kinda stood there and looked at the water. “Hey, we’re doing stuff!” Sora lied. “Where are you anyway, Sensei? You’re not hiding again are you?” said Kairi. Nope, Kairi, I am simply with you in spirit now. I am the narrator of this fantastical voyage after all, which means I get to stay omnipotent. “If that’s true, mind giving us some actual direction? I have no idea where we’re even going,” Riku groaned before being attacked by a seagull. “Nice try, but that’s not going to work.” Alright, alright, you got me. “That’s what I th-“ It’s gonna be a flock of seagulls. “Wait, wh-ah! Ah, ah! Knock it off, get lost, ow ow ow ow!” Heh heh heh. But to answer your question: the sun finally set down on the horizon, the sky now turning dark with the stars fully on display. Also, the currents below began to grow more furious as a storm was brewing. “This looks bad,” Captain Obvious aka Sora said. “Yeah, and I have the weirdest feeling that things are going to get even more bad…” Kairi said, showing her lack of grammar skills. But they weren’t wrong. Something “more bad” was going to happen… a perilous challenge that would put all three islanders safety on the line… what is it? Weeeeell, we’ll have to find out next time because we’ve reached the end of the first episode of BullSHIT HD ReMIX, yaaaaaay!! … What, I didn’t say there wouldn’t be cliffhangers, geez… Anyways, it’s time for you, the lovely users of KH13, to decide what happens next. Following tradition, you’ll be given a set of three different scenarios, all laced with their own special kind of absurdity. They are: A) Ursula, in giant form, shows her ugly face one more time B) An angry Jack Sparrow comes to take back the Black Pearl C) More seagulls D) Insert your own scenario here That’s right, I’ve decided to include a fourth option to allow you to make up your own ideas instead of just choosing from the first three, and if your idea is creative and/or hilarious enough, I just might use it! SO START VOTIN’, YA PILLOCKS! I’M OUT! *straps into a jetpack and flies off into the sun*
  9. So with the release of the new screenshots and renders from famitsu, I decided to compare the renders of Mickey and Aqua to their Ps2 era models, to see how they look overall and to see a side by side comparison. Upon comparing them I have to say that my appreciation for the kingdom shader has gone up even more, due to the fact that they look like the character designs from the last generation but with major improvements of course and how the models actually look like they could've been from a Disney animated film. Anyways, seeing these new renders makes even more excited for the game's release in January.
  10. I never particularly understood people's reasoning for this. What is it about the card battle system in CoM that people hate so much? I absolutely adore it; it's a pleasant change of pace from the button mash-y action that was KH1. It required legitimate strategy and thinking; you can't mash X to win, because every attack you do has a cost to it that you must consider the repercussions to. Do people just not like it because it's not a button masher? And if that's the reason, does that mean these people dislike all games that aren't button mashers and require thinking?I really don't understand. People love games like Dark Souls, which forces you to fight cautiously and conservatively, which can almost be kind of compared to Chain of Memories' battle system. Yet the majority of the KH community that I've seen absolutely despises this game, and with no particular reason either. Can someone please tell me why? I really do want to know, because from what I can tell so far, it's just blind hate because the game is "different", and personally, I don't consider that as a valid reason at all.
  11. I feel like you all have your priorities wrong. If you try and defend the HD ReMixes and their issues, you are wrong. It is not an opinion of whether the game is good or bad. It is a fact that these problems exist, and that they show what happens if you rush Square and/or they get lazy. Don't do that to KH3. When people say "I disagree because I have never encountered any of these (glitches) (freezes) (crashes) that you mentioned," do you realize how poor of an argument that is? "Wow, I've never seen this happen before so it must NEVER happen right?" It's really when you say that to yourself is when you see how absurd and ridiculous your own words mean. I don't care if you've never seen a crash in 2.5 before, but that doesn't mean it doesn't exist. It's not a disc problem; it exists on every disc. Go Limit Form in the Xemnas 1 fight at the beginning and then revert after he puts the orb draining move on you. 9 times out of 10, your game will crash, which is absolutely unacceptable because that is an IN-GAME MECHANIC that should never result in something like a game crash. Summon Bambi in Monstro chambers and walk around in 1.5; the game will crash. Idle too long in a start menu; the game will crash. Random and consistent pause lags at the beginning of fights in 2.5; unbearably long loadtimes, most apparent in 2.5 (1.5 also has long load times but is often looked over due to the newly added cutscene skips). These are all real issues that exist. It doesn't matter if you've run into them 10 times or none, it doesn't matter if it doesn't affect you the slightest; the fact that they exist and CAN affect a player's experience is proof that it's an issue from Square's horrible porting and laziness. Please don't defend Square for making these errors. The Final Xemnas fight in 2.5 is not one time thing or a disc thing. It basically tells me that Square did not bother testing that fight (or even the entire game) at all, because if they did, there is no way they would miss something as obvious as that. It literally makes the fight on higher difficulties impossible without the use of spamming Limits for invincibility. You won't get anything from defending Square on these issues. So for a moment, just put down your fanboy/girl-ism and stop pretending Square has been doing a great job so far, because if you do, they'll do the same "great job" for KH3 and make it terrible and filled with bugs and glitches. Constructive criticism is never a bad thing; just because the game is part of your favorite series does not mean it is perfect. KH2FM (PS2) is my favorite game of all time in my favorite series of all time. Does that mean it's perfect? Not at all; it's filled with issues actually. So don't be so stubborn with the other games. Be accepting of the mistakes and problems it has, and work to have Square fix them. I just wanted to get that little bit out there. Thanks for reading
  12. Okay, so let me start by announcing that this is pure thought. I just thought of it this morning and thought it'd be a cool idea. Although I would be an extreme advocate, I neither volunteer nor do I even have the capability of pursuing such an enormous project.Greetings fellow Kingdom Hearts fans!So, I happened upon a video from Cynical (TheGamersJoint from YouTube) this morning entitled Kingdom Hearts 358/2 Days and Re:Coded in HD (Gameplay). I've always been excited and desired an HD playable version of 358/2 Days, so I wanted to check it out. It was just the two games running on PC with a special program. But it got me thinking about an actual HD version. Like, on par with the PS3 capabilities.Now, hear me out. I know it'd take a lot of coding and an unpredictable amount of time, but think about it: We have the HD cutscenes from 358/2 Days. As well, if someone got into the code for Kingdom Hearts II Final Mix+ or Re: Chain of Memories, they could conceivably hack the game to "play as" so and so characters. After that, it's just getting the code for the different rooms.I know this is way, way, WAY oversimplified, but I think it'd be a cool idea. What'd really be cool is an HD mission mode. Like, playing as the different organization characters, in HD? That'd be sick. Anyway, I think this is a cool idea. What do you guys think?
  13. Hi. I'm new to these forums. And I can't believe how long it took for me to find such an amazing thing exists on the interwebz. A place where you can talk all you want about Kingdom Hearts? Sounds like dream heaven. And so with that, I will start my long intro/rant thing. Probably gonna type this up over a few days, just because it's gonna be a looong post (and hopefully not too boring). So what exactly did I want to do for my first post ever? Make a review. Not just any short and crappy review; a review on every single KH game that I've played. So as you might expect, y'all who are reading this are in for a long one. Another incentive is because I've literally had people **** on my opinion before because they think *insert KH game* is the best, and apparently I'm the devil for not liking it or something. But hey, that's the internet for you, so I guess there's not much I can do about that. Therefore, I've chosen a forum full of people with the same nerdy addiction as I do to talk about these games Now keep in mind many of these things are heavily opinion based, so feel free to comment on your own opinions. For simplicity, let's go in chronological release date order (or something close to that, I don't remember the exact release dates for all the games). Also for simplicity, I'll be considering all Final Mixes and their original counterparts as one game, so if I say KH2, I'm also referring to KH2FM (PS2). However, I will be having a separate section for Remakes/HD Remasters (i.e. ReCoM, 1.5, 2.5). So yeah. Let's start. I guess. KH1 Hey look at that, I used bold and underlined font for organization. I am officially better at organization than 90% of the internet So yeah, going first with the game that started it all. The game that got me into this series, and perhaps even gaming in general. And it's pretty clear to see why; it's a good game. I think the most charming part about this game for me is the story and nostalgia. The story was so simplistic, yet you feel so involved in the Disney Worlds that it's as if you're actually in them, interacting with all your favorite Disney childhood characters. Combined with nostalgia, it makes this game unforgettable. And I'd say lots of people would agree with me. The gameplay is simplistic, but it shows that you don't need complicated game mechanics for a game to be good. Many people refer to this game as a button masher, and in some way, it was. However, it wasn't the "mash one button for senseless destruction" kind of button masher, but more so "mash one button carefully with strategy (or at least some degree of it)". The game was difficult. Exceptionally difficult as a child, and even now, it's not easy to go through the thing on Proud Mode. Yet, you learn stuff as you go on, and conquering fights always has this odd feeling of satisfaction to it. Remember Riku 2? Remember Dragon Maleficent? We've all failed those fights so many times as a kid that we've literally memorized the cutscenes. I remember jumping out of my chair and freaking out when I finally beat Riku 2 (despite having to grind several weeks to beat him). And something about that feeling of happiness and accomplishment will never leave me, which is perhaps why I love this game so much. So KH1 isn't flawless, and it does receive a fair amount of criticism from others, especially people who've just played it for their first times in the 1.5 HD Remaster. And it is completely understandable why too: the story pacing, looking at it now, is pretty bad. They throw you in the game, you know absolutely nothing, then you learn a little bit about who you are but everything is still really vague. Then you learn little to nothing for 20 hours of gameplay until you reach Hollow Bastion, where they just dump the story at you. So much story. And then you have some emotional scenes, get even more story, and then you reach the end of the game where it feels kind of rushed. Suddenly, Kingdom Hearts! Wait...what was Kingdom Hearts again? The game fails to explain to you clearly, and it leaves many questions unanswered. King Mickey makes his only debut in the final scene of the game, and it happens all so fast that when the credits roll around, many people are left confused and wondering what the **** just happened. Gameplay isn't perfect either, but this part is a bit more opinionated. Some may despise the button mashing feel the game has, but I for one love it and the feeling of senseless destruction you can have when you're overpowered. There's also strategy involved in it too; mashing X will not get you through the game on Proud Mode. World design is pretty wonky *cough cough Agrabah cough cough* and controls can be a LITTLE bit clumsy feeling (lol Atlantica). So I can see why these things can turn people away from the game. However, for me, this will always be a favorite of mine purely because of the fact that it was such a nostalgic factor in my childhood that even now, I'll never forget the fun I had playing through Kingdom Hearts 1. KHCoM/KHReCoM I'm gunna combine these two into one section, but I'll be talking about them separately (sort of): So firstly, GBA CoM. The fact that this is a handheld game turns people away from it. I've seen way to many people say "I never played original CoM because it was on the gameboy". However, if you haven't played it, I'd suggest giving it a try; especially if you've played and enjoyed ReCoM, because it is similar, but at the same time, different from ReCoM. Believe it or not, I like the original GBA CoM better than ReCoM, and I'll get to that in a bit. The general public's view of the Chain of Memories games are negative. People in general despise the new "card system", saying it was bad or poorly implemented, and that attacking things were too difficult in comparison to KH1. Yet, I've seen the same people complain about KH1 being a button masher. Wtf guys? Make up your damn mind. I liked the Chain of Memories games. Actually, I enjoyed them so much that I'd say it's on par with how much I like KH1. I loved the new card system; it gave the battle system a strategy and you needed legitimate skill to plan out your every move, unlike KH1 which had a more button mashing type of feeling. Some people don't like this type of gameplay, and that's completely fine. I for one, love the fact that you have your own choice of different attacks and cards. Mashing X will not get you through this game; instead, you must learn to strategize. That's another genius part about the CoM series: how they teach you to use your resources. I have to admit, this is easily the best game in the series in terms of how they introduce you to the card system. Every player starts off confused, but once you get past that stage, you start learning an unbelievable amount about how you can manipulate the cards to your advantage. And it's not like the game tells you everything; but the fights and enemies are designed in such ways that you're pretty much forced to figure out a way to go through the game as efficiently as possible for you. The story is very well done too, and the pacing was far better than KH1. After every floor, you learn a bit more about what the mystery of Castle Oblivion is, and as you near the end, the information comes a bit more rapidly. It was very well distributed, and made story enthusiasts keep wanting to play the game to find out what happens. So I've addressed the pros, now to move on to the cons: The gameplay does get somewhat repetitive, I'll give it that. For the most part, it's "go through rooms, get key cards, and progress on with story." Therefore, there's not much replay value in it. However, it's still fun to play once in a while. There are also balancing issues in ReCoM. In CoM on the GBA, sleights were powerful and used, but there was no one sleight that can overshadow everything. In ReCoM, there are quite a few overpowered chosen slights that will basically make other sleights obsolete, i.e. Lethal Frame, Sonic Blade, Ars Arcanum, Firaga/Blizzaga, etc. This argument however, can be countered with the fact that abilities like Sonic Blade and Lethal Frame can only be obtained mid-late game, so you can't exactly abuse their powers. Plus, bosses technically had the ability to break your cards too, so these weren't always the best choice (maybe except for Lethal Frame). There's also the possiblity to restrict yourself from using such overpowered abilities, as that won't make the game unplayable, just slightly harder (unfortunately, this is something you'll see in recent KH games that I'll get into.) So yeah, that's my view on the CoM series. I enjoy GBA CoM a bit more just because of the slightly more balanced gameplay, which means that I can actually attack bosses with different strategy instead of being forced to spam Lethal Frame over and over again. KH2 Oh boy, here we go. The Kingdom Hearts game that got the lowest score from IGN out of all the KH games they've reviewed. Buut it's IGN, and that means that we don't listen to them. KH2 Vanilla may be mediocre, but boy oh boy, KH2FM is by far, and I mean BY FAR, the best Kingdom Hearts game that we have, and probably will ever have. (No seriously, if KH3 tops this, I'll be very very impressed, but I'm not counting on it.) People liked KH2 for the most part, but some people also seemed to hate it. Looking at the game technically, it is the best designed game in the series. The balancing in KH2FM is almost perfect, and the combat is beautiful, fluid, and just fun to play (although that last part is an opinion lol). The post-game is by far the best in the entire series, and I don't think anyone can really argue against that. It's just such a masterpiece of a game, and makes you wish that all other KH games could be like this. That being said, it does have its flaws. No game is perfect, and KH2 is no different. But yeah, let's delve into the nitty gritty details of this game and see what exactly makes it so good and loved by many people. Storywise, the game does fine. It's not the most intriguing story in the series, nor is it the most well paced (although considerably better than KH1). It's story, in my opinion, is sort of in the middle. However, it does wrap up everything nicely in the end, and it also introduces my favorite enemies in the series so far, which are the Nobodies. Also, Organization XIII is sick, and no other villain will top these groups of villains for me. But hey, that's my opinion, so many people may differ. I don't have much else to say for story. It's good, but not amazing. What makes this game for me is the gameplay, which is also, the most important part of any game. Let's start off with the combat options. By the end of the game, you are given a TON of different options: Attack, 6 Magic spells, healing items, 4(5 in FM) Drive forms, 4 Summons, and a TON of Limits. There are so many options to choose from, and the types of combos you can pull of is endless. Not only that, but there are also physical combo modifiers as Abilities, allowing you to enhance your combos even more. Don't like the normal combo? Time a press of Square the finish with the ability "Finishing Leap" equipped, and you'll create a shockwave that will send enemies spiraling into the air. Jump up and press some more Square with "Horizontal Slash" and you can slash the enemies rapidly, dealing enormous damage, then ending your combo with several finishers completely obliterating the foe. ...sorry, I may have gotten a little bit carried away there. But you can see that you have a ton of options with just physical attacks alone. When combined with Magic, Summons, Drives, and Limits, you are basically given this endless array of options that you can choose from for the best situation. This is done even better in the FM version since they added new finishers and abilities, as well as Limit Form (which I'm gonna mention, is soooo good). The gameplay is balanced. You'll notice I said something about unbalanced gameplay for ReCoM; meaning, some sleights are so good that it overshadows other attacks because of their power, making these other attacks completely obsolete and useless. In KH2, Square has perfected this system of balancing. No attack, out of ANY of the options you have, are extremely overpowered and can work for every situation. Every single attack has a form of use, whether it's for taking care of a mob of enemies, or just a single boss, or a giant Heartless that appeared out of nowhere. The closest thing to OP in this game is Reflega, and even then, you obtain it at the dead end of the game, and it spamming it will not guarantee a win for any fight. Boss AI complexity is at its culmination in this game for the series. You might've heard of these things called "Revenge Value" or "Flinch Count" before. These things are essentially in-game counters to force the boss to behave in a certain way. It provides a form of strategy; the bosses cannot be infinitely stunned (for the most part), and spamming one attack will not net you a win. The boss retaliates according to these in-game counters, and reacting accordingly is part of the strategy. That's what makes this game's bosses so satisfying to beat. Say you come across an exceptionally difficult boss; you get completely destroyed the first time around. However, the more you attempt it, the more you learn about it, and as the more you learn about, the more you see how the boss works and retaliates to certain combos, and how many hits it takes for the boss to retaliate, etc. To an experienced player like me, this is unbelievably intricate and makes the game so much more fun to me. I know how bosses work, so a lot of the strategy comes from me doing certain combos, then reacting accordingly to avoid getting punished. The fluid style of gameplay helps this a lot, and all this stuff just mashes up into a big ball of amazingness and fun. I cannot emphasize enough how enjoyable it is to refight the Data Organization members in the Cavern of Remembrance; the reaction speed that I need, and the amount of strategy put into the fight is almost absurd, and I love every second of it. There are flaws for this game too, don't get me wrong. So far, I've been basically fan-gasming over the game and ranting about how amazing it is, but I'll also address the flaws. The exploration factor of KH1 is completely gone; worlds are flat and linear. They sort of make this up in the Cavern of Remembrance in the FM version (which is also my favorite area in the game), but the fact remains that the main story worlds lost a lot of their exploration to it, which may be disappointing to some. Some also say the game is too easy, although I'd beg to differ on that. You have the option to challenge yourself, and I've known absolutely no one who has every played KH2FM Critical Mode Level 1 say it was easy, even the most experienced of players. The thing is, once you dive into the small details and really get to understand this game, you start realizing how much though Square Enix had put into this game, that they will never do for any other KH game after this one. Let's just hope KH3 has just as much thought put into it. To be completely honest, if KH3 can even come close to getting to the level of intricacy in KH2, I'll be very satisfied with my product. For now though, KH2FM is by far my favorite game in the series....no...of all time. KH 358/2 Days Having not played this game for quite a while, I'll try to keep this short and sweet. Days is, for the most part, praised for its emotional story, but crapped on for its boring and repetitive gameplay. After playing the fluid gameplay of KH2, I have to say, I agree with most of the people. The story is nice, but also badly paced. The middle of the game is filled with repetition, which is also reflected in the gameplay. "Roxas does mission. He finishes. He eats ice cream with Axel and Xion." That's like 60% of the game right there, explained in a few sentences. It does give us a nice view of the bond Roxas created with Axel and Xion, but otherwise, it felt boring and repetitive. The gameplay is very repetitive. Select mission, do mission (which is always very similar to each other), finish. Repeat. The combat options are nowhere near as intricate as KH2, although it is a DS game so I can't expect as much as KH2. However, I did think the Panel system was a pretty cool idea, even if it was a bit annoying that you had to take up space inside the panels just to level up. Days kind of pisses me off. The game had such an amazing amount of potential behind it, but the way they made it just doesn't make it a fun game. Just think of the potential this game had; you're literally playing as the villains, and you get to see what exactly happened within the Organization. It would answer all your questions about the Organization in KH2, and you would see how Axel and Roxas became friends, and it would be a blast and an amazing game. And the game does that...to a degree. It does well in explaining the events of KH2, but the other Organization members felt like side characters opposed to actual characters that was involved in the story. In the end, you really don't learn much about the Organization aside from Roxas, Axel, and Xion, and it makes the whole game's potential feel wasted. KHBBS Birth by Sleep is loved by so many people. It is definitely ranked, by most, as one of their top KH games. The first time I played through BBS, I loved it. It felt so fun, all the different combat options, even if I had no idea what I was melding at the time. The Command Styles were like pseudo KH2 Drive Forms, and there were so many options that I couldn't hate them. And yet....something seemed off. The second playthrough of the game felt significantly less exciting for me. The game begins to feel repetitive, even boring... And then I played through Critical Mode, and the game just turned outright tedious. I barely finished that playthrough before I decided to never play the game again. What happened? What happened to this game that I thought may be competition for KH2 on my first playthrough, what exactly made me get tired of it so much more quickly than KH2? Well let's start off from the story. The story of BBS acts as a prequel to KH1, 10-11 years before the events of KH1 occurred. There are 3 main characters: Terra, Aqua, and Ven. The issue with these main characters are that...they aren't exciting. Perhaps its because I've stuck with Sora for so long, but I didn't have an issue with accepting Roxas as a good pseudo-main character; mainly because he had so much backstory and was a genuinely interesting character. Yet, I just can't seem to get myself to LIKE even one of the main characters in BBS. Aqua is a girl. A Keyblade master. Nothing more to it. Ventus is a boy, whose darkness comes in the being of Vanitas, and that he's somehow a chain between the legendary X-Blade. That's it, no deeper backstory or emotions. Terra, by far the most interesting, is nothing but a young lad that has darkness lingering in his heart. He's gullible, and eager. That's all we know about them. Compared to Sora, who we learn as the boy from Destiny Islands, chosen by the keyblade, with a personality of eagerness and courage, powerful, a true hero, happy, and all these other personalities, these 3 characters seem significantly more mundane. They don't feel like they're in the story at all, they're just sort of...there. For the story to work. The story also begins introducing ideas of previous Keyblade Wielders. Its really at this point that the idea of "wielding a keyblade" started to bother me in the direction it was going. I've seen people make this analogy before, and I'm gonna try to connect it here. Ever watched Dragon Ball Z? The Super Saiyan was a legend passed down milleniums. Goku manages to ascend to this level, this supposed legendary status that grants the Saiyan who obtains it an unbelievable amount of power, and the only supposed reason for his ascension was because of his unique peaceful personality and his compassion, added with his anger of losing a friend. This makes him special, and different from the other coldblooded and murderous Saiyans. It gives him this status, of being the only one who is able to achieve this, thus making Goku special. It makes the main character so much more intriguing, and really brings them to life. And then, as the show went on, more and more people began being able to transform into this "Super Saiyan". By the end of the Buu Saga, you see 7 year old kids transforming into one when having a sparring match with their mothers. And it sucks. It makes this supposed "legend" not very legendary, and makes the main character seem...normal. Granted, in DBZ, Goku does surpass everyone even more with even more absurd transformations "beyond" the level of a Super Saiyan, but I'm not gonna get too much in detail about that. After all, we're talking Kingdom Hearts here. So this BBS section has gone on for a long time and I haven't even began on story, so I should probably hurry this up a bit. Simply put; BBS did the same thing as DBZ with the Super Saiyan thing, except this time with Keyblades. In KH1, I loved playing as Sora because of the fact that he was special; he was a Keyblade wielder, the only one in the world with the power to vanquish the Darkness. And yet, in BBS, we discover Sora isn't special at all. There are literally thousands of other Keyblade wielders, that may or may not have done even greater deeds than Sora has. He's no one, just a normal one in thousands of others. This ruins my image of Sora's character, and makes me despise BBS for bringing something like this in. So those aren't all my issues with the story, but it's the general idea. The fact that characters are boring and uninspired, and the fact that it messes up my image of Sora, the main character I actually (used to) liked, just makes me hate the story of BBS. I will give it this though; even though I don't like the direction it took, it does act as a decent explanation of what happened before the main story of KH1 and KH2, and why everything happened the way it did. MOVING ON TO GAMEPLAY: So remember those balancing issues in ReCoM that I said KH2 has fixed and almost mastered? Well, they screwed it up again for BBS, and even worse this time. The reason why I felt the game got more and more boring the more I played it was because that I realized there were certain commands that were so good, that there was no use for using any other ones. The notable ones are: Thunder/Fire Surge, Magnet, Mine Square, Ignite, Sleep. That's all you need to beat the game. No fancy big commands that take up 2 slots; why would you bother making those when something cheaper, easier to make and find, is better in almost every way possible? Using the argument of "just don't use these commands" is a bad argument because the game offers you these options, therefore expects you to use it. What's more, is the fact that the game turns UNPLAYABLE on difficulties like LV1 Critical Mode without these commands. It's like the game is edging you on to spam these certain commands, just to make the gameplay more repetitive and boring. The reason why ReCoM doesn't suffer from the same problem is the fact that the game is playable with restrictions; opposedly, BBS turns impossibly tedious and difficulty without these overpowered commmands. The more I play this game, the more boring it gets, because of the fact that I'm just repeating the same actions over and over and over again, just to avoid dying on higher difficulties. Underneath all these types of commands that you can create and use, only few are useful for actual gameplay. The game gives you a false impression of how much combat option you have, and that, to say the least, kind of annoys me. Just a bit. Complex AI from KH2 is completely gone. Bosses randomly retaliate for no reason. Vanitas, one of the most infamous for this issue, is a stupid fight. Why? The fight goes like this: hit once-twice, dodge. Wait for opening, hit once or twice, dodge. Wow, what a fun boss that's so innovative. There is no strategy involved; you can't even learn from experience because the entire fight is completely random. That's just one example of the AI complexity being gone, but you can see how majorly it affects the gameplay. The fights went from strategic and adrenaline rushing to a clusterf*** of attack a few times, dodge, attack a few times, dodge....and all this makes you want to use these overpowered commands even more, just to end the fight quickly so you don't need to sit through this reptitious bull****. BBS makes me angry as you can see (lol), because, like Days, its combat system and story had so much potential, which was wasted in a badly designed and messy Command Deck. Unfortunately, the Command Deck doesn't stop here...a few other KH games after BBS seems to have also fallen in love with this system. KHRe:Coded I've actually never played Re:Coded before. Yeah I know, I know, there's gonna be thousands of people at my house's front door the next day burning my house down, "YOUR NOT A TRUE KINGDOM HEARTS FAN, HOW DARE YOU CALL YOURSELF ONE OF US?!?!??!?!" In all seriousness though, because I haven't played the game, I can't exactly judge it. However, from what I've heard, Re:Coded actually does the best job with the Command Deck in any KH game we've seen so far; it's far more balanced than the other KH games with the Command System, and actually has some interesting Commands. The story is the story, and yes, I know its insignificant and has little to nothing to contribute to the actual lore of Kingdom Hearts itself. Sooo that's that. Nothing more to say, as I can't exactly judge for myself. Maybe one day I'll get my hands on this game and play it, and then I can make a final judgement about how much I like/hate the game. For now though, I'm gonna keep silent. KHDDD Ohhhh boy. Dream Drop Distance. This game is a woozy, I'll tell you that. It also happens to be my least favorite Kingdom Hearts game! WOO! Basically, imagine all the issues I have with BBS. Then add "Confusing and stupidly complex story", "screwing up my image of Sora even more", "even WORSE balancing issues than BBS", and "even WORSE Boss AI than BBS", and you have Dream Drop Distance on a silver platter. I'll try to make this brief, as I explained most of my issues with the Command Deck I had in the BBS section. STORY! Time travel. Why why why why why. WHY OSAKA. WHY WOULD YOU INCLUDE TIME TRAVEL. Time travel was NEVER hinted at before in any games, so therefore, its a great element to add to the story right? No Osaka, it makes it seem like you're desperately grasping on to an idea just to extend the story even more. The complexity of the story in DDD is absurd, and even I, as a seasoned KH player who has played MOST of the games in the series multiple times, barely understand what's going on. There are plotholes, inconsistencies, and nothing makes sense. The story worsens my image of Sora further. So it turns out he isn't a Keyblade master after all. HAH. I've been playing as a joke the entire series? Thanks Osaka, really appreciate it. So according to DDD logic, you need to take the "Mark of Mastery" exam to become a "true Keyblade Master". Otherwise you're just a wielder. And anyone can be a wielder, as shown by the thousands in BBS. Oh yeah, also Lea is a Keyblade Wielder now. WTF?! Sora conquered thousands of obstacles, saved the world multiple times, defeated thousands of Heartless, took down an ENTIRE ORGANIZATION of powerful Nobodies, and now you're telling me that he has to take a Mark of Mastery exam to be truely qualified? Must I remind you that Aqua became a Keyblade Master by attacking balls? This is absolutely ridiculous, and it reduces Sora to nothing but a normal person. And why would I want to play as a normal character with no unique characteristics anymore? It's like they turned the "special-heroic Sora" from KH1 to a "BBS character", and that angers me to no end. Oh yeah, you know what else was never before mentioned in any games? Organization XIII had hearts. It was all a LIE. I'm not gonna even go into detail on that one, I think it's pretty self explanatory. GAMEPLAY! Balloon Balloon Balloon. No enemy can withstand it. No command is better. No combat option is better. Level 1 Critical is impossible without Balloon. Good game design Osaka, take BBS and make it even worse. Didn't think that was possible. Bosses all have brick wall now, meaning they cannot be staggered. They're like a chunk of rock, just sitting there taking damage and attacking. This prompts you to use Balloon even more, because Balloon is like one of two commands in the entire game that has a high stagger rate. It's as if Osaka team was like "hey, lets create the game in such way that everything revolves around this one move, and that if you don't have it, then lol have fun dying." IT. DOESN'T. MAKE. THE. GAME. GOOD. *By Osaka, I'm referring to Osaka Team, aka the team in Square Enix that created ReCoM, BBS, DDD, and the HDRemixes. I also affectionately call them as "Downfall of KH-Team". I get a bit emotional when talking about DDD, because it pisses me off so much. So apologies for the anger, let's move on now shall we? KH1.5 HD ReMix KH1 is relatively unchanged, aside from the addition of EXP Zero in Proud Mode, which, as the name suggests, you don't gain any EXP with the thing equipped. This makes it possible to do a Level 1 playthrough of the game, and it is quite challenging, but also somewhat tedious as bosses can take a very long time to beat. It's pretty obvious to see that KH1 was clearly not designed around having to play at Level 1 (unlike KH2). Also KH1 has cutscene skips now, so that's awesome. ReCoM is unchanged too I believe, so nothing much to say there. Days cinematics was cool, although I wish they included some fight scenes in there. Luckily, they fix this in the 2.5 version of Re:Coded. One thing that does bother some people however, is the stability of the game. In the JP version of KH1.5, 1FMHD is very prone to crashing. This isn't a disc problem like some people claim it to be; it happens in all copies of the game. It's pretty obnoxious to most people, especially if they made a lot of progress without saving. All this is a result of poor porting and just carelessness/laziness from Osaka Team. KH2.5 HD ReMix 2FM has finally been released in America, and now every gets to experience the full glory of this wonderful game. Unfortunately, the game is plagued with crashes, glitches, bad loading, bugs, and instability. Sure, they're minor issues, and most likely won't interfere with most people's view of the game, but it still does take away from the full experience that KH2FM gave to players. Flaws, however minor, are flaws nonetheless, and can be fixed through testing and not-being-careless. Once again, lazy porting from Osaka Team. I really wish they weren't in charge of KH3.... BBSHD retains its issues that the original PSP had, but it is an upgrade in graphics and controls are significantly better and more responsive. They also buffed EXP Zero in the game; due to complaints about Level 1 chip damage in BBS PSP, the HD version now has some hidden properties of EXP Zero, like in KH1. For example, certain combo attacks deal more damage with EXP Zero equipped. However, they did go a little bit overboard; to the point where certain attacks are so powerful that not even Beginner Mode can top it. If you've never seen Peter Pan D-Link's Swordbill finisher, look it up right now. It's pretty ridiculous. Overall, I like it way better than the PSP, but that doesn't eliminate its issues. Re:Coded movie was nice, and had some nice cinematics. Cool addition. KH2.8 HD ReMix One can only hope they at least attempt to fix the issues with DDD. And don't make it worse. If they nerf Balloon but don't do anything else, that'll make the game impossible to play on Level 1 and make it even worse. KH3! In my wildest dreams, this game tops KH2FM. But alas, only time will tell. And FINALLY, I am done. This is literally the longest post ever (I better get a world record for this); I was not expecting this to go on for so long, but here we are. I spent approximately 4 hours on it. Hope you guys have a fun read (or not because it's so long). Let me know of your opinions. With that, I need some sleep and rest for my fingers, peace ~
  14. Alright! Found out it's fake. Don't mind this. So there's a post on Facebook that I've just seen about a recent Square Enix tweet. "A recent tweet from Square Enix reveals a new Kingdom Hearts game coming out this year! Instead they're adding another Remix to the collection. This one will include the full games to 358/2 Days, Re:coded, and an HD version of Dream Drop Distance." I don't know how I feel about the now-playable 358/2 and Coded games. I'm happy, but at the same time i'm like, "Eh.." We already have the HD cutscenes, so I can't really find the point. I, personally, don't want to play Coded. It just seems like another KH1 to me, even after the new cutscenes. I'd just be happy with an HD remaster of Dream Drop Distance only. Anyways, how does anyone else feel about this? Do you think it's fake in some way?
  15. My first and main entry for the Kingdom Hearts 2.5 HD ReMix Fan Art Contest! My friend David helped me out with the concept. I finished this over the course of 3 days in Photoshop, attempting my make my drawings look as CGI as possible, studying the characters in-game models very closely. One of the hardest parts was actually the "2.5". I wanted it to read the same when rotated 180 degrees and it's a hard number to do that with, but I'm happy with the outcome and I really hope you all enjoy it! (Fun fact: for the streaming vertical code, it's hard to see, but there are lots of Kingdom Hearts quotes, phrases, names and even a reference to this contest!)
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