From the start, it has been unashamedly silly. That's part of the appeal for some people.
But lately we've been getting into some truly ridiculous stuff, and not in terms of the context of the universe. Kingdom Hearts has become popular, As such, Nomura has more and more power over what happens in the story, after all, KH flourished under his design, so more of what he did can only be a good thing, right?
But it's really not. |From the constant revival of popular caharacters, the overcomplciation of eveyr plot point, to the explanation of every detail of the game's universe, Nomura simply has too much power.
Anyone here familiar with Bionicle? If you are, this analogy should help things along, though if you're not it should still make sense.
Bionicle started off as a LEGO tie in with a slightly more developed story. It had a comic series penned by a fellow named Greg Farshtey. Bionicle neded up being very successful, lasting ten years, sustained by its consistent plot. But as the success went on, Greg was given more and more free reign over where the story went. For those that don't know, the story started off with six amnesiac guardians awakening on an idyllic island and protecting its villagers from wild creatures sent by a guy called Makuta, who has said to be the jealous brother of the resident god of the island, Mata-Nui.
By the end of the series, it was revealed that the island that was being protected was in fact an elaborate camouflage for use by a gigantic robot, the villagers of the island were essentially unwitting workers cast out of the robot's brain, all as an elaborate plan by Makuta, who was not in fact Mata-nui's brother, nor named Makuta for that matter, but rather was part of a species of creatures named Makuta collectively. Makuta's plan was to hijeck said robot from Mata-nui, which he did by having a guy wear a mask and sacrifice himself to revive him, but he slipped in at the last moment and take over. And there's time travel involved and... well...
Sound familiar? I've just recently realized that these stories are remarkably similar. And that doesn't bode well. Already we are getting bland over-explanations of previous mystical and rare things (in KH, keyblades were made out to be rare, mystical, and beyond comprehension, in DDD it's revealed that keyblades are man-made, used regularly, can be given to anybody, and are just plain not that special. Similarly, in Bionicle, the guaridians, called Toa, are original shown to be the only six of their kind, and possessing immense power. Later on, it is revealed that Toa are a dime a dozen, and basically function as white blood cells for the giant robot, and that they don't really matter, and that anybody can become one)
Basically, when a writer gets to do whatever they want without limitation, things don't usually end up good. I'm very worried about KH introducing time travel as a plot point completely excluded from gameplay, the multiverse can't be far behind.
Kingdom Hearts is stupid
From the start, it has been unashamedly silly. That's part of the appeal for some people.
But lately we've been getting into some truly ridiculous stuff, and not in terms of the context of the universe. Kingdom Hearts has become popular, As such, Nomura has more and more power over what happens in the story, after all, KH flourished under his design, so more of what he did can only be a good thing, right?
But it's really not. |From the constant revival of popular caharacters, the overcomplciation of eveyr plot point, to the explanation of every detail of the game's universe, Nomura simply has too much power.
Anyone here familiar with Bionicle? If you are, this analogy should help things along, though if you're not it should still make sense.
Bionicle started off as a LEGO tie in with a slightly more developed story. It had a comic series penned by a fellow named Greg Farshtey. Bionicle neded up being very successful, lasting ten years, sustained by its consistent plot. But as the success went on, Greg was given more and more free reign over where the story went. For those that don't know, the story started off with six amnesiac guardians awakening on an idyllic island and protecting its villagers from wild creatures sent by a guy called Makuta, who has said to be the jealous brother of the resident god of the island, Mata-Nui.
By the end of the series, it was revealed that the island that was being protected was in fact an elaborate camouflage for use by a gigantic robot, the villagers of the island were essentially unwitting workers cast out of the robot's brain, all as an elaborate plan by Makuta, who was not in fact Mata-nui's brother, nor named Makuta for that matter, but rather was part of a species of creatures named Makuta collectively. Makuta's plan was to hijeck said robot from Mata-nui, which he did by having a guy wear a mask and sacrifice himself to revive him, but he slipped in at the last moment and take over. And there's time travel involved and... well...
Sound familiar? I've just recently realized that these stories are remarkably similar. And that doesn't bode well. Already we are getting bland over-explanations of previous mystical and rare things (in KH, keyblades were made out to be rare, mystical, and beyond comprehension, in DDD it's revealed that keyblades are man-made, used regularly, can be given to anybody, and are just plain not that special. Similarly, in Bionicle, the guaridians, called Toa, are original shown to be the only six of their kind, and possessing immense power. Later on, it is revealed that Toa are a dime a dozen, and basically function as white blood cells for the giant robot, and that they don't really matter, and that anybody can become one)
Basically, when a writer gets to do whatever they want without limitation, things don't usually end up good. I'm very worried about KH introducing time travel as a plot point completely excluded from gameplay, the multiverse can't be far behind.