Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up

Search the Community

Showing results for tags 'Tetsuya Nomura'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kingdom Hearts
    • Kingdom Hearts III
    • Kingdom Hearts -The Story So Far-
    • Kingdom Hearts UX (KHUX)
  • Our Community
    • KH13 Lounge
    • Poll of the Week
    • Kingdom Hearts Datascape
  • Off-Topic
    • Video Games & Media
    • Creative Media
    • Roleplaying
    • Random & Forum Games
  • Archived KH13 Parties's Discussion
  • Braveheart's Topics
  • KH13 Leopardos's Topics

Categories

  • Kingdom Hearts Guides
  • Kingdom Hearts Guides

Categories

  • Kingdom Hearts Weapons
  • Kingdom Hearts Weapons

Categories

  • Kingdom Hearts Companion Books

Categories

  • Playthroughs / Let's Plays
    • Kingdom Hearts | Final Mix | HD
    • Kingdom Hearts: Chain of Memories | Re:Chain of Memories | HD
    • Kingdom Hearts II | Final Mix | HD
    • Kingdom Hearts 358/2 Days
    • Kingdom Hearts Birth by Sleep | Final Mix | HD
    • Kingdom Hearts coded | Re:coded
    • Kingdom Hearts 3D: Dream Drop Distance | HD
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi] | Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III
    • Kingdom Hearts VR Experience
  • Trailers
    • Kingdom Hearts
    • Kingdom Hearts Final Mix
    • Kingdom Hearts: Chain of Memories
    • Kingdom Hearts II
    • Kingdom Hearts II Final Mix+
    • Kingdom Hearts Re:Chain of Memories
    • Kingdom Hearts 358/2 Days
    • Kingdom Hearts coded
    • Kingdom Hearts Birth by Sleep
    • Kingdom Hearts Re:coded
    • Kingdom Hearts Birth by Sleep Final Mix
    • Kingdom Hearts 3D: Dream Drop Distance
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi]
    • Kingdom Hearts Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III
    • Kingdom Hearts VR Experience
  • Fan-made videos
    • Analysis
    • Cutscenes & gameplay
    • Music videos
    • Parodies
  • Cutscenes (Note: Currently broken)
    • Kingdom Hearts | Final Mix | HD
    • Kingdom Hearts: Chain of Memories | Re:Chain of Memories | HD
    • Kingdom Hearts II | Final Mix | HD
    • Kingdom Hearts 358/2 Days | HD
    • Kingdom Hearts Birth by Sleep | Final Mix | HD
    • Kingdom Hearts coded | Re:coded | HD
    • Kingdom Hearts 3D: Dream Drop Distance | HD
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi] | Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Website URL

Found 41 results

  1. IGN have recently published a feature and a video on talking with members of the Kingdom Hearts III development team about working with Disney in this project. Toru Yamazaki (art director), Kayoko Yajima (lead facial animator), Tai Yasue (co-director), Koji Inoue and Munenori Shinagawa (animation directors), and Tetsuya Nomura (series director) talked about the rewards and challenges working with Disney and Pixar for the game. The video also shows the Square Enix developers show off some of the work they used for the development. (For those who haven't player or finished Kingdom Hearts III yet, be aware that the video contains some cutscene and gameplay footage from the game.) In the video, Yamazaki explained how in previous titles they would recreate the characters from scratch based off the properties, whereas for Kingdom Hearts III they asked Disney to share their resources with them. Disney have provided the original polygon shapes of characters with guidelines on how to add more detail, such as hair and clothes) on them. However, things didn't always go as planned as those resources were not originally made to be used in a video game. For example, models' joints weren't defined and so had to be added manually and physics-enabled objects like capes needed to be particularly revisited. Of course, making sure your game is as accurate to the film as possible means there needed to be lots of things to be approved over time. Both Disney and Square wanted to make sure that the team were doing an incredible job at recreating their magic and sometimes were there approving things every step of the way. It seemed that every single detail in the process had to get approved before even moving on to the next scene, and any change that they had made needed to be explained. Disney and Pixar not only required changes after things were made; Square needed their approval at almost every stage from concept to finished product. According to Yasue, cutscenes were the most inspected element in the game perhaps due to portraying the source material most intimately. With things needing to be approved almost every minute, other things they had an easier chance with. As it turns out, the crazier the change to the original property the more likely it had a chance of being approved. This is because changing the character so it is not the same but still recognizable, Disney didn't make a fuss due to perceiving it as a new character altogether. For gameplay, they team brainstormed ideas that they thought Disney would be likely to approve for its world and characters before letting them see a walkthrough and accepting comments. Painstakingly, every single gameplay action was scrutinized to the smallest detail. However, Disney's role was not only to correct, but to collaborate as well as things had to have some sort of continuity. For instance, Inoue mentioned that when Square approached Disney with a story about a Wreck-It Ralph summon that pounds the ground, Disney recalled a scene from the movie where he did exactly that. Inoue also talked about how pleased Pixar animators were to see their IPs, such as Monsters, Inc., recreated with technology superior to what they had when those movies were first made. Along with making the Disney experience in Kingdom Hearts III more authentic, getting feedback for their project ended up helping the Square developers in the long run to become better animators and storytellers. Working with Disney was one thing, but also working with Pixar was very different. Pixar was in fact more attached to their property, approving more stages of production and participating in weekly conference calls with the animation teams to ensure the most accurate representation of their IPs. Both Disney and Pixar kept their teams of animators intact following the release of their IPs - and they all had a say in the reproduction of their work in Kingdom Hearts III. Nomura went on to explain how it was working with both companies, how they reacted differently to the same issue (even within the same studio) with how the plot of the world should go as well as how it should look. He also had some convincing to do for the studios to fall in like with his longtime vision of Sora and friends canonically arriving to the Disney worlds. View full article
  2. Someone might still be having hard times realizing this but yes, it has been a whole month since the launch of Kingdom Hearts III, which happened on January 28. To celebrate, Tetsuya Nomura and the Kingdom Hearts team decided to give fans a special thank you. You can take a look at the short video here below. Don't forget to take a look at our latest articles on Kingdom Hearts III Ultimania and Tetsuya Nomura's Dengeki PlayStation interview!
  3. Someone might still be having hard times realizing this but yes, it has been a whole month since the launch of Kingdom Hearts III, which happened on January 28. To celebrate, Tetsuya Nomura and the Kingdom Hearts team decided to give fans a special thank you. You can take a look at the short video here below. Don't forget to take a look at our latest articles on Kingdom Hearts III Ultimania and Tetsuya Nomura's Dengeki PlayStation interview! View full article
  4. IGN have recently published a feature and a video on talking with members of the Kingdom Hearts III development team about working with Disney in this project. Toru Yamazaki (art director), Kayoko Yajima (lead facial animator), Tai Yasue (co-director), Koji Inoue and Munenori Shinagawa (animation directors), and Tetsuya Nomura (series director) talked about the rewards and challenges working with Disney and Pixar for the game. The video also shows the Square Enix developers show off some of the work they used for the development. (For those who haven't player or finished Kingdom Hearts III yet, be aware that the video contains some cutscene and gameplay footage from the game.) In the video, Yamazaki explained how in previous titles they would recreate the characters from scratch based off the properties, whereas for Kingdom Hearts III they asked Disney to share their resources with them. Disney have provided the original polygon shapes of characters with guidelines on how to add more detail, such as hair and clothes) on them. However, things didn't always go as planned as those resources were not originally made to be used in a video game. For example, models' joints weren't defined and so had to be added manually and physics-enabled objects like capes needed to be particularly revisited. Of course, making sure your game is as accurate to the film as possible means there needed to be lots of things to be approved over time. Both Disney and Square wanted to make sure that the team were doing an incredible job at recreating their magic and sometimes were there approving things every step of the way. It seemed that every single detail in the process had to get approved before even moving on to the next scene, and any change that they had made needed to be explained. Disney and Pixar not only required changes after things were made; Square needed their approval at almost every stage from concept to finished product. According to Yasue, cutscenes were the most inspected element in the game perhaps due to portraying the source material most intimately. With things needing to be approved almost every minute, other things they had an easier chance with. As it turns out, the crazier the change to the original property the more likely it had a chance of being approved. This is because changing the character so it is not the same but still recognizable, Disney didn't make a fuss due to perceiving it as a new character altogether. For gameplay, they team brainstormed ideas that they thought Disney would be likely to approve for its world and characters before letting them see a walkthrough and accepting comments. Painstakingly, every single gameplay action was scrutinized to the smallest detail. However, Disney's role was not only to correct, but to collaborate as well as things had to have some sort of continuity. For instance, Inoue mentioned that when Square approached Disney with a story about a Wreck-It Ralph summon that pounds the ground, Disney recalled a scene from the movie where he did exactly that. Inoue also talked about how pleased Pixar animators were to see their IPs, such as Monsters, Inc., recreated with technology superior to what they had when those movies were first made. Along with making the Disney experience in Kingdom Hearts III more authentic, getting feedback for their project ended up helping the Square developers in the long run to become better animators and storytellers. Working with Disney was one thing, but also working with Pixar was very different. Pixar was in fact more attached to their property, approving more stages of production and participating in weekly conference calls with the animation teams to ensure the most accurate representation of their IPs. Both Disney and Pixar kept their teams of animators intact following the release of their IPs - and they all had a say in the reproduction of their work in Kingdom Hearts III. Nomura went on to explain how it was working with both companies, how they reacted differently to the same issue (even within the same studio) with how the plot of the world should go as well as how it should look. He also had some convincing to do for the studios to fall in like with his longtime vision of Sora and friends canonically arriving to the Disney worlds.
  5. Tetsuya Nomura, the game director of the Kingdom Hearts saga, recently confirmed, during an interview at the E3 with The Verge that he and the whole team are putting "equal efforts" into both Final Fantasy VII Remake and Kingdom Hearts III, as both projects are being developed in parallel. He precises: Concerning the release date issue that recently came out, according to Nomura the game wasn't delayed because it needed more time: The company then had to factor possibilities of retailers in specific regions closing early or offering limited sales hours: Last but not least, he says that he owes a lot to his fans, which keeps him motivated to keep on going creating: We want to remember you that Kingdom Hearts III is going to be released in January 25th 2019 in Japan and Worldwide in January 29th 2019. Be sure to keep following our E3 2018 coverage on our site and on all our social medias (Twitter, Facebook, Tumblr)!
  6. Tetsuya Nomura, the game director of the Kingdom Hearts saga, recently confirmed, during an interview at the E3 with The Verge that he and the whole team are putting "equal efforts" into both Final Fantasy VII Remake and Kingdom Hearts III, as both projects are being developed in parallel. He precises: Concerning the release date issue that recently came out, according to Nomura the game wasn't delayed because it needed more time: The company then had to factor possibilities of retailers in specific regions closing early or offering limited sales hours: Last but not least, he says that he owes a lot to his fans, which keeps him motivated to keep on going creating: We want to remember you that Kingdom Hearts III is going to be released in January 25th 2019 in Japan and Worldwide in January 29th 2019. Be sure to keep following our E3 2018 coverage on our site and on all our social medias (Twitter, Facebook, Tumblr)! Click here to view the article
  7. © square enix disney tetsuya nomura disney

  8. © square enix tetsuya nomura disney

  9. In his pocket he'll have a note with the release date of Kingdom Hearts 2.95 Truly-Final-Prologue ReMix
  10. https://www.change.org/p/square-enix-petitons-to-square-enix-make-me-and-sora-as-a-canon-couple?recruiter=708753704&utm_source=share_petition&utm_medium=copylink

    © square enix disney tetsuya nomura

  11. © disney square enix tetsuya nomura

  12. Serife Isik

    chibi sora try hug me

    my friend Bill Clinton Baban he made me and chibi sora try hug me

    © Bill Clinton Baban square enix disney tetsuya nomura

  13. I understand time travel in Dream Drop Distance for the most part, but there's always been this one thing that I don't really understand. in the game, we are told that the Robed Figure passed on the ability to time travel to Young Xehanort, so that Young Xehanort doesn't have to get rid of his body or something like that. I was confused as to how you can just simply "give" someone the ability to time travel, so I looked into it. I found a Nomura interview where he says this: "to transcend time one must ‘first’ discard their form. As a result of the actions of the Brown Robed Figure, they all were in a state where they had gained the power to transcend time. The Brown Robed Figure explains the facts. The thirteen were summoned at the same time, this time thanks to Young Xehanort who borrowed that power." What does this mean exactly? Am I the only one who has no idea what he's saying here? Could it be the translation that's making it more confusing that it actually is, because I'm not sure what he's trying to say? It seems like he's saying that they all gained the ability to time travel because the Robed Figure was Xehanort reduced to just a heart, but how does that make it so they all have the ability to time travel? Sora and Riku have both been reduced to just a heart before, but they can't just randomly time travel as they please, they need Yen Sid's magic in order to time travel. I thought that you actually need to be a heart while you're time travelling, because that's what Yen Sid said, but Nomura's making it sound like all you need to do in order to be able to time travel is you have to have been just a heart once in your lifetime. That seems way too OP. Plus, it completely contradicts what Yen Sid said. Since this is the case, it makes me believe that's not really what Nomura's saying here, so is there any other way to interpret what he's saying? EDIT: After doing some more digging, I found this in the KH Ultimania: "Discarded his body and became able to travel through time. Traveled back in time to the Destiny Islands and gave Young Xehanort some of his own power. Due to discarding his body and becoming the Robed Figure, all incarnations of Xehanort gained the ability to travel through time. However, the only ones actually able to do so were the Robed Figure and the one he had given his power to, Young Xehanort." I guess it sort of works like how Keyblades work. Just because you have the ability to wield a Keyblade, doesn't mean you have a Keyblade/doesn't mean you know how to summon a Keyblade.. Similarly, just because you have the ability to time travel, doesn't mean you can time travel/doesn't mean you know how to time travel. And what the game really meant by "the Robed Figure gave Young Xehanort the ability to travel through time" is "the Robed Figure shared some of his powers with Young Xehanort". So, it all makes sense...I guess? It "makes sense" in a very Kingdom Heartsy kind of way lol EDIT: Just found this interview with Nomura. What he says he throws me back into confusion: "Nomura: First off, when Young Xehanort made contact with the Brown Robed Figure, that is to say, the Xehanort who called himself Ansem, his abilities were transferred to him. As a result of Master Xehanort tossing his physical body, he was able to exceed time, and this power was carried into the Brown Robed Figure. Thus when Young Xehanort made contact with him, he gained this power. Possessing this power. Young Xehanort functioned as a “portal”, summoning Xemnas and Ansem each time they appeared. That’s why Young Xehanort was there whenever they appeared. Additionally, when Sora and Riku dropped into the worlds of sleep, simultaneously Young Xehanort himself goes into the world of sleep.' I have no idea what Nomura is saying at this point. I really really really hope this gets cleared up in KH3.
  14. Serife Isik

    Kh3 sora hands Op head

    © serife isik square enix disney tetsuya nomura

  15. Hey there everyone, how's it going!? So then, thanks to the good and wonderful people here from the News Team, we got the exciting news that recording for Kingdom Hearts is underway! Strangely, it wasn't mentioned that it was Kingdom Hearts III, but I do believe that is the game which is undergoing recording! I, The Friendly Neighborhood Webhead, share my thoughts on this subject! Enjoy! What do you all think? Is it possible that KHIII is finally getting into its last stages of development? Let me know in the comments below!
  16. A sketch Tetsuya Nomura did for the 1000th Famitsu issue back in 2008. It's crazy how time just flew by...
  17. In Japan, it's currently October 8th, which means it's Tetsuya Nomura's birthday! Happy birthday to one of the best dudes ever. He turns 46 today. Maybe we'll get KH3 before he turns 50?
  18. KH13 staff were at Square Enix's "Uncovered -Final Fantasy XV" event in Los Angeles on Wednesday and managed to grab an exclusive interview with director Hajime Tabata and Kingdom Hearts series creator Tetsuya Nomura, who were both at the event, sitting just a few rows ahead of us! You can read the interview below: APR 2015 | APR 2014 | APR 2013 | APR 2012
  19. Note:Everything written here is just my own personal opinion,it is not a fact,it's not something you're forced to accept and it's not supposed to be something that you'd be forced to agreedisagree with.So please I don't wanna see comments of *Grrrr you're posing your opinion as a fact grrr* or any of those overdefensive comments I get on my threads ok?Good Okay,his work on KH aside,may I remind people that Nomura directed the FFVII Advent Children movie and is responsible for Cloud's current character interpretation that started with KH1 and carried over to Advent Children and Dissidia I know people won't like what I'm gonna say but.....I hate Advent Children,I hate Advent Children so much Aside from the issue that what happens in this movie literally affect nothing in the FFVII universe heck not even Dirge of Cerberus reference what happened in this movie or the characters in it(Denzel's existence is absolutely pointless),this movie is the start of the whole popular misconception that Cloud is a brooding emo who never smiled or joked in his life.That's basically Nomura's interpretations of Cloud Strife If you played the original FFVII you'll remember the Cloud that cracks snarky jokes and makes fun of Barret,the Cloud that cross-dressed as a girl to sneak into Don Corneo's mansion,the Cloud that acted humorously in the Gold Saucer's theater play,the Cloud that,despite the firetrucked up shit he gone through still manages to be maintain his cool even in dire situations HE WASN'T THAT MONOTONE EMO THAT NOMURA MADE HIM TO BE WHO FOR SOME REASON FINDS THE GROUND CAPTIVATING IN HIS OFFICIAL ARTWORKS Even in Dissidia Cloud couldn't escape Nomura's brooding interpretation of him and before you tell me,yes I know Nomura designed FFVII's characters,but the concept and the scenario was all by both Kitase and Sakaguchi,ever since Nomura took over with Advent Children things were going downhill for Cloud and the extended FFVII compilation(And no Crisis Core wasn't directed by Nomura iirc) Which leads us to the topic at hand,like many others I was hyped beyond any simplence of belief that the remake was announced,I was so hyped ....until I saw two things 1 And I stated my reasons above and 2During interviews they stated that there're going to be changes to the STORY!This concerns me on so many levels....soooo many levels If they changed way too much in the story might as well end up looking like a reboot than a remake,I hope the changes are only minimal story-wise to make the game accurate to the additions that was added with Crisis Core and Before Crisis.I'm worried because since Kitase is no longer the director and Sakaguchi no longer being at Square for the scenario that Nomura might do as he pleases with this and shove his interpretation of Cloud into the game and cut stuff out that the fans liked from the original game both in story and gameplay(I swear if the Gold Saucer didn't have the mini-games or he omitted chocobo racingbreeding I'll be absolutely livid) Look,I'm not a Nomura hater by any means cuz I myself a fan of some of his works like Dissidia and the Kingdom Hearts series,but with how he directed Advent Children and the way he handled the handheld KH entries(and the existence of KH x(chi) in itself) just doesn't make me trust him enough as a director Also,one last personal wish of mine that people might not like,I wish that,once Tabata is done with FF XV that they'll put him in charge of the FFVII remake instead of Nomura later on And now,I'm fully ready for the accusations of forcing my opinion and defensive comments claiming that I shoved it as a fact down their throat when I really didn't
×
×
  • Create New...