Game Informer’s Kimberly Wallace had previously interviewed Kingdom Hearts series director Tetsuya Nomura at E3 2018. Recently, more of this interview was published and shed some light on Kingdom Hearts III.
You can read Nomura's quotes below.
In regards to the Kingdom Hearts III Premiere event…
“The event wasn’t really to get feedback from anyone. It was to show it to everyone and hope everyone there would spread the word and the details about the game. That being said, I didn’t really go around asking for feedback, but the dev team, myself included, does look at all the comments that are online. It’s not that we will change things just because one person says this or that, but we’ve been constantly testing the game. We’ve been in QA for a while now, so we’re constantly adjusting the game based on that feedback and some of the comments online have been taken into consideration.”
On Sora keeping his positivity throughout Kingdom Hearts III...
“He is a very bright character in general, but there will be many serious themes with Sora that involve [him] in Kingdom Hearts III. There will be a few times where Sora will be on the edge of despair, but because he’s so bright and he has that personality, he quickly brings it back to a neutral state. I think that’s a strength he has, and another strength he has is this trust and believe in others. I think that’s always been what helped him through the storyline and I think that will be another driving factor for him in Kingdom Hearts III.”
On the order in which one should play the Kingdom Hearts games…
“I would recommend going in order of release date, especially because the story hints at things that will happen in future releases. I feel it’s more interesting that way. Of course, that’s not to say you can’t play in chronological order.”
On designing Keyblades…
“There has always been a designer of the keyblade in the development team and he has been designing keyblades for most of our Kingdom Hearts titles. I never told him to do this, but at some point he started bringing me three concept arts for one keyblade and I would select from there what I like. So sometimes I’d be like, ‘I like the tip of this keyblade. Can you keep this? Or I like this grip, can you bring this design to here?' There are some keyblades I just like at first glance and I’m like this is the one. It seems what he does is takes a lot of different images of the base world. He kind of has a mosaic on his screen and he just selects and chooses what theme or motif he wants to use. That’s the creative process he goes through and I just select from there.”
On what Nomura is most proud and excited about in Kingdom Hearts III…
“There are so many great things to see that it’s really difficult to say [just one thing]. I think what we’ve done as an action game with the combat mechanics is just really great, and the story is a culmination of past decade and more. Of course, there are a lot of surprises that are even greater than the Aqua’s surprise [in the Frozen trailer]. But I think I just want to say that the last battle in the game is something I want everyone to see as well as this new original location that I’ve really wanted to create for a long time now. If I had to say just one though, it’d be the last battle.”
Are you excited about the final battle in Kingdom Hearts III? What kind of hardships are you expecting Sora to go through? Let us know your theories and expectations in the comments!
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